parent
3dc1452790
commit
8464f689ea
@ -7,7 +7,7 @@
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void cBlockBedHandler::OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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)
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@ -51,7 +51,7 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
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void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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if (a_WorldInterface.GetDimension() != dimOverworld)
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{
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@ -20,9 +20,9 @@ public:
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}
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virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool IsUseable(void) override
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@ -16,7 +16,7 @@ public:
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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// Set p the ON bit to on
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NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
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@ -44,7 +44,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -61,7 +61,7 @@ public:
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}
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inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
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inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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@ -77,7 +77,7 @@ public:
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}
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}
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inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x7)
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{
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@ -32,7 +32,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -21,7 +21,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -67,7 +67,7 @@ public:
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override
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@ -18,7 +18,7 @@ public:
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR
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@ -47,7 +47,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -43,7 +43,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn
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void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
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{
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@ -57,7 +57,7 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
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void cBlockDoorHandler::OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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)
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@ -15,13 +15,13 @@ public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual const char * GetStepSound(void) override;
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -54,7 +54,7 @@ public:
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override;
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@ -23,7 +23,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -15,7 +15,7 @@ public:
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{
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -30,7 +30,7 @@ public:
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw());
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@ -27,7 +27,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -250,7 +250,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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@ -273,7 +273,7 @@ void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface
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void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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}
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@ -347,7 +347,7 @@ void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterfac
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void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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}
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@ -35,7 +35,7 @@ public:
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*/
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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);
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@ -46,7 +46,7 @@ public:
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/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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);
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@ -67,7 +67,7 @@ public:
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virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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@ -19,7 +19,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -20,7 +20,7 @@ public:
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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@ -41,37 +41,38 @@ public:
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}
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static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
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static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export
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{ // tolua_export
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switch (a_Direction)
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{
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case 0x2: return 0x2;
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case 0x3: return 0x3;
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case 0x4: return 0x4;
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case 0x5: return 0x5;
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case BLOCK_FACE_ZM: return 0x2;
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case BLOCK_FACE_ZP: return 0x3;
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case BLOCK_FACE_XM: return 0x4;
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case BLOCK_FACE_XP: return 0x5;
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default: return 0x2;
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}
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} // tolua_export
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static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
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static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
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{ // tolua_export
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switch (a_MetaData)
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{
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case 0x2: return 0x2;
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case 0x3: return 0x3;
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case 0x4: return 0x4;
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case 0x5: return 0x5;
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default: return 0x2;
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case 0x2: return BLOCK_FACE_ZM;
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case 0x3: return BLOCK_FACE_ZP;
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case 0x4: return BLOCK_FACE_XM;
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case 0x5: return BLOCK_FACE_XP;
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default: return BLOCK_FACE_ZM;
|
||||
}
|
||||
} // tolua_export
|
||||
|
||||
|
||||
/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
|
||||
static char FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
for (int Face = 2; Face <= 5; Face++)
|
||||
for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++)
|
||||
{
|
||||
eBlockFace Face = static_cast<eBlockFace>(FaceInt);
|
||||
if (LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, Face))
|
||||
{
|
||||
return Face;
|
||||
@ -81,7 +82,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
|
||||
{
|
||||
if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
|
||||
{
|
||||
@ -97,7 +98,7 @@ public:
|
||||
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
// TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
|
||||
char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
eBlockFace BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
return LadderCanBePlacedAt(a_ChunkInterface, BlockX, a_RelY, BlockZ, BlockFace);
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
// Flip the ON bit on/off using the XOR bitwise operation
|
||||
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
|
||||
@ -40,7 +40,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -51,7 +51,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
inline static NIBBLETYPE LeverDirectionToMetaData(char a_Dir)
|
||||
inline static NIBBLETYPE LeverDirectionToMetaData(eBlockFace a_Dir)
|
||||
{
|
||||
// Determine lever direction:
|
||||
switch (a_Dir)
|
||||
@ -73,7 +73,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
|
||||
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
|
||||
{
|
||||
switch (a_Meta & 0x7)
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
|
||||
|
||||
bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
)
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override;
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -14,7 +14,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
|
||||
virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
// Check whether the pumpkin is a part of a golem or a snowman
|
||||
|
||||
@ -80,7 +80,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -35,7 +35,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_QuartzMeta)
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_QuartzMeta)
|
||||
{
|
||||
switch (a_BlockFace)
|
||||
{
|
||||
@ -64,4 +64,4 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
} ;
|
||||
} ;
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -344,7 +344,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
bool IsNotConnected(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
|
||||
bool IsNotConnected(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Pure = 0)
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
|
||||
NIBBLETYPE Meta;
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -31,7 +31,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -30,7 +30,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta)
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_WoodMeta)
|
||||
{
|
||||
switch (a_BlockFace)
|
||||
{
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
static char DirectionToMetaData(char a_Direction)
|
||||
static char DirectionToMetaData(eBlockFace a_Direction)
|
||||
{
|
||||
switch (a_Direction)
|
||||
{
|
||||
@ -64,7 +64,7 @@ public:
|
||||
|
||||
virtual void OnPlacedByPlayer(
|
||||
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
|
||||
) override
|
||||
|
@ -34,7 +34,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -57,7 +57,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
inline static NIBBLETYPE DirectionToMetaData(char a_Direction)
|
||||
inline static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
|
||||
{
|
||||
switch (a_Direction)
|
||||
{
|
||||
@ -77,7 +77,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
inline static char MetaDataToDirection(NIBBLETYPE a_MetaData)
|
||||
inline static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
switch (a_MetaData)
|
||||
{
|
||||
@ -93,11 +93,11 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return BLOCK_FACE_TOP;
|
||||
}
|
||||
|
||||
|
||||
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace)
|
||||
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace)
|
||||
{
|
||||
if ( !g_BlockFullyOccupiesVoxel[a_BlockType] )
|
||||
{
|
||||
@ -111,9 +111,9 @@ public:
|
||||
|
||||
|
||||
/// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure
|
||||
static char FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
|
||||
for (eBlockFace i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true);
|
||||
BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
@ -145,7 +145,7 @@ public:
|
||||
|
||||
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
eBlockFace Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
|
||||
AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
|
||||
BLOCKTYPE BlockInQuestion;
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
// Flip the ON bit on/off using the XOR bitwise operation
|
||||
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
|
||||
@ -42,7 +42,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -57,7 +57,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
|
||||
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
|
||||
{
|
||||
switch (a_BlockFace)
|
||||
{
|
||||
@ -73,7 +73,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
|
||||
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
|
||||
{
|
||||
switch (a_Meta & 0x3)
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_Player->OpenWindow(Window);
|
||||
|
@ -228,7 +228,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, doub
|
||||
|
||||
|
||||
|
||||
bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
|
||||
bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face)
|
||||
{
|
||||
return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face);
|
||||
}
|
||||
@ -237,7 +237,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d
|
||||
|
||||
|
||||
|
||||
bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
|
||||
bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face)
|
||||
{
|
||||
if (IsInside(a_Min, a_Max, a_Line1))
|
||||
{
|
||||
@ -247,7 +247,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
|
||||
return true;
|
||||
}
|
||||
|
||||
char Face = BLOCK_FACE_NONE;
|
||||
eBlockFace Face = BLOCK_FACE_NONE;
|
||||
double Coeff = Vector3d::NO_INTERSECTION;
|
||||
|
||||
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
|
||||
|
@ -9,6 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector3d.h"
|
||||
#include "Defines.h"
|
||||
|
||||
|
||||
|
||||
@ -66,13 +67,13 @@ public:
|
||||
Also calculates the distance along the line in which the intersection occurs (0 .. 1)
|
||||
Only forward collisions (a_LineCoeff >= 0) are returned.
|
||||
*/
|
||||
bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face);
|
||||
bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face);
|
||||
|
||||
/** Returns true if the specified bounding box is intersected by the line specified by its two points
|
||||
Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants)
|
||||
Only forward collisions (a_LineCoeff >= 0) are returned.
|
||||
*/
|
||||
static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face);
|
||||
static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face);
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
@ -620,7 +620,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
|
||||
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status)
|
||||
{
|
||||
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
|
||||
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status
|
||||
@ -721,7 +721,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
|
||||
void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
|
||||
{
|
||||
if (
|
||||
m_HasStartedDigging &&
|
||||
@ -795,7 +795,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
|
||||
void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
|
||||
{
|
||||
if (
|
||||
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
|
||||
@ -844,7 +844,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
|
||||
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
|
||||
{
|
||||
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
|
||||
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
|
||||
@ -946,7 +946,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
|
||||
void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
|
||||
{
|
||||
if (a_BlockFace < 0)
|
||||
{
|
||||
|
@ -184,7 +184,7 @@ public:
|
||||
bool HandleHandshake (const AString & a_Username);
|
||||
|
||||
void HandleKeepAlive (int a_KeepAliveID);
|
||||
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
||||
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status);
|
||||
void HandlePing (void);
|
||||
void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
|
||||
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
|
||||
@ -192,7 +192,7 @@ public:
|
||||
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
|
||||
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
|
||||
void HandleRespawn (void);
|
||||
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
|
||||
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
|
||||
void HandleSlotSelected (short a_SlotNum);
|
||||
void HandleSteerVehicle (float Forward, float Sideways);
|
||||
void HandleTabCompletion (const AString & a_Text);
|
||||
@ -217,7 +217,7 @@ public:
|
||||
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
|
||||
|
||||
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
|
||||
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
|
||||
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
|
||||
|
||||
private:
|
||||
|
||||
@ -325,10 +325,10 @@ private:
|
||||
void StreamChunk(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/// Handles the DIG_STARTED dig packet:
|
||||
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
|
||||
/// Handles the DIG_FINISHED dig packet:
|
||||
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
|
||||
/// Handles the "MC|AdvCdm" plugin message
|
||||
void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length);
|
||||
|
@ -325,7 +325,7 @@ inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
|
||||
|
||||
|
||||
|
||||
inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
|
||||
inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
|
||||
{ // tolua_export
|
||||
if (!a_bInverse)
|
||||
{
|
||||
@ -369,7 +369,7 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cha
|
||||
|
||||
|
||||
|
||||
inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
|
||||
inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false)
|
||||
{
|
||||
int Y = a_BlockY;
|
||||
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
|
||||
@ -389,8 +389,6 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
|
||||
|
||||
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
|
||||
|
||||
double LineCoeff;
|
||||
char Face;
|
||||
eBlockFace Face;
|
||||
EntBox.Expand(m_Floater->GetWidth() / 2, m_Floater->GetHeight() / 2, m_Floater->GetWidth() / 2);
|
||||
if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
|
||||
{
|
||||
@ -215,4 +215,4 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
SetSpeedZ(GetSpeedZ() * 0.95);
|
||||
|
||||
BroadcastMovementUpdate();
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ protected:
|
||||
Vector3d Line1 = m_Projectile->GetPosition();
|
||||
Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
|
||||
double LineCoeff = 0;
|
||||
char Face;
|
||||
eBlockFace Face;
|
||||
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
|
||||
{
|
||||
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
|
||||
@ -138,7 +138,7 @@ public:
|
||||
// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
|
||||
// The results should be good enough for our purposes
|
||||
double LineCoeff;
|
||||
char Face;
|
||||
eBlockFace Face;
|
||||
EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2);
|
||||
if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
|
||||
{
|
||||
@ -243,7 +243,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
|
||||
|
||||
|
||||
|
||||
void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// Set the position based on what face was hit:
|
||||
SetPosition(a_HitPos);
|
||||
@ -446,7 +446,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
|
||||
|
||||
|
||||
|
||||
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
if (a_HitFace == BLOCK_FACE_NONE) { return; }
|
||||
|
||||
@ -590,7 +590,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(7) == 1)
|
||||
{
|
||||
@ -623,7 +623,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// Teleport the creator here, make them take 5 damage:
|
||||
if (m_Creator != NULL)
|
||||
@ -653,7 +653,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
|
||||
|
||||
|
||||
|
||||
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
|
||||
|
||||
@ -677,7 +677,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
|
||||
|
||||
|
||||
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// Spawn an experience orb with a reward between 3 and 11.
|
||||
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
|
||||
@ -701,7 +701,7 @@ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
|
||||
|
||||
|
||||
void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE))
|
||||
{
|
||||
@ -784,7 +784,7 @@ void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
@ -830,7 +830,7 @@ void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
|
@ -49,7 +49,7 @@ public:
|
||||
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
|
||||
|
||||
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
|
||||
|
||||
/// Called by the physics blocktracer when the entity hits another entity
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
@ -174,7 +174,7 @@ protected:
|
||||
Vector3i m_HitBlockPos;
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
virtual void CollectedBy(cPlayer * a_Player) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
@ -204,7 +204,7 @@ protected:
|
||||
// tolua_end
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -232,7 +232,7 @@ protected:
|
||||
// tolua_end
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -258,7 +258,7 @@ public:
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -284,7 +284,7 @@ public:
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -310,7 +310,7 @@ public:
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
// tolua_begin
|
||||
@ -339,7 +339,7 @@ protected:
|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// TODO: Deflecting the fireballs by arrow- or sword- hits
|
||||
@ -370,7 +370,7 @@ protected:
|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// tolua_begin
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -29,9 +29,9 @@ public:
|
||||
|
||||
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if (a_Dir > 0)
|
||||
if (a_Dir != BLOCK_FACE_YM || a_Dir != BLOCK_FACE_NONE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
ASSERT(a_Player != NULL);
|
||||
|
||||
@ -42,7 +42,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
|
||||
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
|
||||
{
|
||||
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
|
||||
ASSERT(a_Player != NULL);
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
switch (m_ItemType)
|
||||
{
|
||||
@ -93,7 +93,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
|
||||
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
|
||||
{
|
||||
if (a_BlockFace < 0)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
// Handle growing the plants:
|
||||
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
|
||||
|
@ -84,7 +84,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if (a_Dir != BLOCK_FACE_NONE)
|
||||
{
|
||||
@ -230,4 +230,4 @@ public:
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
} ;
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -231,7 +231,7 @@ cItemHandler::cItemHandler(int a_ItemType)
|
||||
|
||||
|
||||
|
||||
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
|
||||
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -240,7 +240,7 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem &
|
||||
|
||||
|
||||
|
||||
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
|
||||
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -454,7 +454,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
|
||||
|
||||
bool cItemHandler::GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
)
|
||||
|
@ -22,10 +22,10 @@ public:
|
||||
cItemHandler(int a_ItemType);
|
||||
|
||||
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
|
||||
|
||||
/// Called when the client sends the SHOOT status in the lclk packet
|
||||
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
|
||||
{
|
||||
UNUSED(a_BlockX);
|
||||
UNUSED(a_BlockY);
|
||||
@ -34,7 +34,7 @@ public:
|
||||
}
|
||||
|
||||
/// Called while the player diggs a block using this item
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
|
||||
|
||||
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
|
||||
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
|
||||
@ -80,7 +80,7 @@ public:
|
||||
*/
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
);
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
|
||||
{
|
||||
if (a_BlockFace < 0)
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
|
||||
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if (a_Dir < 0)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
@ -51,4 +51,4 @@ public:
|
||||
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
} ;
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (Block == E_BLOCK_LEAVES)
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (Block == E_BLOCK_SNOW)
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
|
||||
{
|
||||
if (a_BlockFace < 0)
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
@ -120,7 +120,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
|
||||
{
|
||||
@ -137,4 +137,4 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
21
src/Piston.h
21
src/Piston.h
@ -2,7 +2,7 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
#include "Defines.h"
|
||||
|
||||
|
||||
// fwd: World.h
|
||||
@ -54,6 +54,25 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
switch (a_MetaData)
|
||||
{
|
||||
//case -1: return BLOCK_FACE_NONE; //can never happen as metadata is unsigned
|
||||
case 0x0: return BLOCK_FACE_YM;
|
||||
case 0x1: return BLOCK_FACE_YP;
|
||||
case 0x2: return BLOCK_FACE_ZM;
|
||||
case 0x3: return BLOCK_FACE_ZP;
|
||||
case 0x4: return BLOCK_FACE_XM;
|
||||
case 0x5: return BLOCK_FACE_XP;
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Invalid Metadata");
|
||||
return BLOCK_FACE_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ExtendPiston( int, int, int );
|
||||
void RetractPiston( int, int, int );
|
||||
|
@ -1211,7 +1211,7 @@ int cProtocol125::ParseBlockDig(void)
|
||||
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
|
||||
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
|
||||
HANDLE_PACKET_READ(ReadChar, char, BlockFace);
|
||||
m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status);
|
||||
m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
@ -1234,7 +1234,7 @@ int cProtocol125::ParseBlockPlace(void)
|
||||
}
|
||||
|
||||
// 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable.
|
||||
m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem);
|
||||
m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), 8, 8, 8, HeldItem);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
|
@ -476,7 +476,7 @@ int cProtocol132::ParseBlockPlace(void)
|
||||
HANDLE_PACKET_READ(ReadChar, char, CursorY);
|
||||
HANDLE_PACKET_READ(ReadChar, char, CursorZ);
|
||||
|
||||
m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, CursorX, CursorY, CursorZ, HeldItem);
|
||||
m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), CursorX, CursorY, CursorZ, HeldItem);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
|
@ -1480,7 +1480,7 @@ void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY);
|
||||
HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
|
||||
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status);
|
||||
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), Status);
|
||||
}
|
||||
|
||||
|
||||
@ -1499,7 +1499,7 @@ void cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ);
|
||||
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
|
||||
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
|
||||
}
|
||||
|
||||
|
||||
|
@ -1112,12 +1112,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
|
||||
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
|
||||
|
||||
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
|
||||
eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
|
||||
|
||||
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
|
||||
{
|
||||
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
|
||||
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
|
||||
|
||||
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
@ -1133,7 +1134,7 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
|
||||
{
|
||||
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
|
||||
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
|
||||
|
||||
if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user