diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 521a12326..7fa17f0f5 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1042,6 +1042,10 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) m_bVisible = false; // So new clients don't see the player + // Detach player from object / entity. If the player dies, the server still says + // that the player is attached to the entity / object + Detach(); + // Puke out all the items cItems Pickups; m_Inventory.CopyToItems(Pickups);