Made some style update and add comments
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@ -14,14 +14,17 @@ class cRedstoneWireHandler:
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public:
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inline static bool IsDirectlyConnectingMechanism(cWorld & a_World, BLOCKTYPE a_Block, Vector3i a_QueryPosition, Vector3i a_Offset)
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inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, Vector3i a_Offset)
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{
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switch (a_Block)
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{
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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if ((a_World.GetBlockMeta(a_QueryPosition) & 0x1) == 1)
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/** Check when repeater is in x direction */
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a_BlockMeta &= E_META_REDSTONE_REPEATER_FACING_MASK;
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if ((a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XP) || (a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XM))
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{
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/** Check if Block is not aligned in in x direction */
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if (a_Offset.x == 0)
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{
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return false;
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@ -31,8 +34,10 @@ public:
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return true;
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}
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}
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/** when repeater is in z direction */
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else
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{
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/** Check if block is not aligned in z direction */
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if (a_Offset.z == 0)
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{
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return false;
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@ -94,14 +99,14 @@ public:
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a_Meta++;
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}
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if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism(a_World, a_QueryBlockType, a_QueryPosition, a_QueryPosition - a_Position))
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if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism( a_QueryBlockType, a_Meta, a_QueryPosition - a_Position))
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{
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Vector3i PotentialOffset;
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bool FoundOneBorderingMechanism = false;
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for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)))
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{
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if (IsDirectlyConnectingMechanism(a_World, a_World.GetBlock(Offset + a_Position), a_QueryPosition, Offset))
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if (IsDirectlyConnectingMechanism(a_World.GetBlock(Offset + a_Position), a_Meta, Offset))
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{
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if (FoundOneBorderingMechanism)
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{
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