Merge pull request #1252 from mc-server/RoughRavinesGen
Rough ravines gen
This commit is contained in:
commit
8287f2d933
@ -25,6 +25,7 @@ SET (SRCS
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PrefabPiecePool.cpp
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RainbowRoadsGen.cpp
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Ravines.cpp
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RoughRavines.cpp
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StructGen.cpp
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TestRailsGen.cpp
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Trees.cpp
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@ -52,6 +53,7 @@ SET (HDRS
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PrefabPiecePool.h
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RainbowRoadsGen.h
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Ravines.h
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RoughRavines.h
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StructGen.h
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TestRailsGen.h
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Trees.h
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@ -26,6 +26,7 @@
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#include "POCPieceGenerator.h"
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#include "RainbowRoadsGen.h"
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#include "Ravines.h"
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#include "RoughRavines.h"
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#include "TestRailsGen.h"
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#include "UnderwaterBaseGen.h"
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#include "VillageGen.h"
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@ -397,16 +398,45 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
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int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
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int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
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m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize));
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}
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else if (NoCaseCompare(*itr, "Ravines") == 0)
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{
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m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
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}
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else if (NoCaseCompare(*itr, "RoughRavines") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesGridSize", 256);
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int MaxOffset = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxOffset", 128);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxSize", 128);
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int MinSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMinSize", 64);
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double MaxCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCenterWidth", 8);
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double MinCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth", 2);
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double MaxRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness", 0.2);
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double MinRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness", 0.05);
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double MaxFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge", 8);
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double MinFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge", 30);
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double MaxFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter", 20);
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double MinFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter", 6);
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double MaxCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge", 56);
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double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38);
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double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
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double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
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m_FinishGens.push_back(new cRoughRavines(
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Seed, MaxSize, MinSize,
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(float)MaxCenterWidth, (float)MinCenterWidth,
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(float)MaxRoughness, (float)MinRoughness,
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(float)MaxFloorHeightEdge, (float)MinFloorHeightEdge,
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(float)MaxFloorHeightCenter, (float)MinFloorHeightCenter,
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(float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge,
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(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
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GridSize, MaxOffset
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));
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}
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else if (NoCaseCompare(*itr, "Snow") == 0)
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{
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m_FinishGens.push_back(new cFinishGenSnow);
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318
src/Generating/RoughRavines.cpp
Normal file
318
src/Generating/RoughRavines.cpp
Normal file
@ -0,0 +1,318 @@
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// RoughRavines.cpp
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// Implements the cRoughRavines class representing the rough ravine generator
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#include "Globals.h"
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#include "RoughRavines.h"
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////////////////////////////////////////////////////////////////////////////////
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// cRoughRavine:
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class cRoughRavine :
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public cGridStructGen::cStructure
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{
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typedef cGridStructGen::cStructure super;
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public:
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cRoughRavine(
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int a_Seed, int a_Size,
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float a_CenterWidth, float a_Roughness,
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float a_FloorHeightEdge1, float a_FloorHeightEdge2, float a_FloorHeightCenter,
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float a_CeilingHeightEdge1, float a_CeilingHeightEdge2, float a_CeilingHeightCenter,
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int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ
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) :
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super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
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m_Seed(a_Seed + 100),
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m_Noise(a_Seed + 100),
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m_Roughness(a_Roughness)
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{
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// Create the basic structure - 2 lines meeting at the centerpoint:
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int Max = 2 * a_Size;
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int Half = a_Size; // m_DefPoints[Half] will be the centerpoint
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m_DefPoints.resize(Max + 1);
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int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7;
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float Len = (float)a_Size;
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float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations
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float OfsX = sin(Angle) * Len;
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float OfsZ = cos(Angle) * Len;
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m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1);
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m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter);
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m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2);
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// Calculate the points in between, recursively:
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SubdivideLine(0, Half);
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SubdivideLine(Half, Max);
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// Initialize the per-height radius modifiers:
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InitPerHeightRadius(a_GridX, a_GridZ);
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}
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protected:
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struct sRavineDefPoint
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{
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float m_X;
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float m_Z;
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float m_Radius;
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float m_Top;
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float m_Bottom;
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void Set(float a_X, float a_Z, float a_Radius, float a_Top, float a_Bottom)
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{
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m_X = a_X;
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m_Z = a_Z;
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m_Radius = a_Radius;
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m_Top = a_Top;
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m_Bottom = a_Bottom;
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}
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};
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typedef std::vector<sRavineDefPoint> sRavineDefPoints;
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int m_Seed;
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cNoise m_Noise;
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int m_MaxSize;
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sRavineDefPoints m_DefPoints;
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float m_Roughness;
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/** Number to add to the radius based on the height. This creates the "ledges" in the ravine walls. */
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float m_PerHeightRadius[cChunkDef::Height];
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/** Recursively subdivides the line between the points of the specified index.
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Sets the midpoint to the center of the line plus or minus a random offset, then calls itself for each half
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of the new line. */
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void SubdivideLine(int a_Idx1, int a_Idx2)
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{
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// Calculate the midpoint:
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const sRavineDefPoint & p1 = m_DefPoints[a_Idx1];
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const sRavineDefPoint & p2 = m_DefPoints[a_Idx2];
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float MidX = (p1.m_X + p2.m_X) / 2;
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float MidZ = (p1.m_Z + p2.m_Z) / 2;
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float MidR = (p1.m_Radius + p2.m_Radius) / 2 + 0.1f;
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float MidT = (p1.m_Top + p2.m_Top) / 2;
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float MidB = (p1.m_Bottom + p2.m_Bottom) / 2;
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// Adjust the midpoint by a small amount of perpendicular vector in a random one of its two directions:
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float dx = p2.m_X - p1.m_X;
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float dz = p2.m_Z - p1.m_Z;
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if ((m_Noise.IntNoise2DInt((int)MidX, (int)MidZ) / 11) % 2 == 0)
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{
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MidX += dz * m_Roughness;
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MidZ -= dx * m_Roughness;
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}
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else
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{
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MidX -= dz * m_Roughness;
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MidZ += dx * m_Roughness;
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}
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int MidIdx = (a_Idx1 + a_Idx2) / 2;
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m_DefPoints[MidIdx].Set(MidX, MidZ, MidR, MidT, MidB);
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// Recurse the two halves, if they are worth recursing:
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if (MidIdx - a_Idx1 > 1)
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{
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SubdivideLine(a_Idx1, MidIdx);
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}
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if (a_Idx2 - MidIdx > 1)
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{
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SubdivideLine(MidIdx, a_Idx2);
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}
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}
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void InitPerHeightRadius(int a_GridX, int a_GridZ)
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{
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int h = 0;
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while (h < cChunkDef::Height)
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{
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m_Noise.SetSeed(m_Seed + h);
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int rnd = m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 13;
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int NumBlocks = (rnd % 3) + 2;
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rnd = rnd / 4;
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float Val = (float)(rnd % 256) / 128 - 1; // Random float in range [-1, +1]
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if (h + NumBlocks > cChunkDef::Height)
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{
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NumBlocks = cChunkDef::Height - h;
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}
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for (int i = 0; i < NumBlocks; i++)
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{
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m_PerHeightRadius[h + i] = Val;
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}
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h += NumBlocks;
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}
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}
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virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override
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{
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int BlockStartX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
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int BlockStartZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
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int BlockEndX = BlockStartX + cChunkDef::Width;
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int BlockEndZ = BlockStartZ + cChunkDef::Width;
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for (sRavineDefPoints::const_iterator itr = m_DefPoints.begin(), end = m_DefPoints.end(); itr != end; ++itr)
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{
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if (
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(ceilf (itr->m_X + itr->m_Radius + 2) < BlockStartX) ||
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(floorf(itr->m_X - itr->m_Radius - 2) > BlockEndX) ||
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(ceilf (itr->m_Z + itr->m_Radius + 2) < BlockStartZ) ||
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(floorf(itr->m_Z - itr->m_Radius - 2) > BlockEndZ)
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)
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{
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// Cannot intersect, bail out early
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continue;
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}
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// Carve out a cylinder around the xz point, up to (m_Radius + 2) in diameter, from Bottom to Top:
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// On each height level, use m_PerHeightRadius[] to modify the actual radius used
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// EnlargedRadiusSq is the square of the radius enlarged by the maximum m_PerHeightRadius offset - anything outside it will never be touched.
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float RadiusSq = (itr->m_Radius + 2) * (itr->m_Radius + 2);
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float DifX = BlockStartX - itr->m_X; // substitution for faster calc
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float DifZ = BlockStartZ - itr->m_Z; // substitution for faster calc
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for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
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{
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#ifdef _DEBUG
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// DEBUG: Make the roughravine shapepoints visible on a single layer (so that we can see with Minutor what's going on)
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if ((DifX + x == 0) && (DifZ + z == 0))
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{
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a_ChunkDesc.SetBlockType(x, 4, z, E_BLOCK_LAPIS_ORE);
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}
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#endif // _DEBUG
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// If the column is outside the enlarged radius, bail out completely
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float DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z);
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if (DistSq > RadiusSq)
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{
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continue;
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}
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int Top = std::min((int)ceilf(itr->m_Top), +cChunkDef::Height);
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for (int y = std::max((int)floorf(itr->m_Bottom), 1); y <= Top; y++)
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{
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if ((itr->m_Radius + m_PerHeightRadius[y]) * (itr->m_Radius + m_PerHeightRadius[y]) < DistSq)
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{
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continue;
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}
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switch (a_ChunkDesc.GetBlockType(x, y, z))
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{
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// Only carve out these specific block types
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_GRAVEL:
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case E_BLOCK_SAND:
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case E_BLOCK_SANDSTONE:
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
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break;
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}
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default: break;
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} // switch (BlockType)
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} // for y
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} // for x, z - a_BlockTypes
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} // for itr - m_Points[]
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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// cRoughRavines:
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cRoughRavines::cRoughRavines(
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int a_Seed,
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int a_MaxSize, int a_MinSize,
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float a_MaxCenterWidth, float a_MinCenterWidth,
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float a_MaxRoughness, float a_MinRoughness,
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float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge,
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float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter,
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float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge,
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float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter,
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int a_GridSize, int a_MaxOffset
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) :
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super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 64),
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m_Seed(a_Seed),
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m_MaxSize(a_MaxSize),
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m_MinSize(a_MinSize),
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m_MaxCenterWidth(a_MaxCenterWidth),
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m_MinCenterWidth(a_MinCenterWidth),
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m_MaxRoughness(a_MaxRoughness),
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m_MinRoughness(a_MinRoughness),
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m_MaxFloorHeightEdge(a_MaxFloorHeightEdge),
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m_MinFloorHeightEdge(a_MinFloorHeightEdge),
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m_MaxFloorHeightCenter(a_MaxFloorHeightCenter),
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m_MinFloorHeightCenter(a_MinFloorHeightCenter),
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m_MaxCeilingHeightEdge(a_MaxCeilingHeightEdge),
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m_MinCeilingHeightEdge(a_MinCeilingHeightEdge),
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m_MaxCeilingHeightCenter(a_MaxCeilingHeightCenter),
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m_MinCeilingHeightCenter(a_MinCeilingHeightCenter)
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{
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if (m_MinSize > m_MaxSize)
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{
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std::swap(m_MinSize, m_MaxSize);
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std::swap(a_MinSize, a_MaxSize);
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}
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if (m_MaxSize < 16)
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{
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m_MaxSize = 16;
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LOGWARNING("RoughRavines: MaxSize too small, adjusting request from %d to %d", a_MaxSize, m_MaxSize);
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}
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if (m_MinSize < 16)
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{
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m_MinSize = 16;
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LOGWARNING("RoughRavines: MinSize too small, adjusting request from %d to %d", a_MinSize, m_MinSize);
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}
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if (m_MinSize == m_MaxSize)
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{
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m_MaxSize = m_MinSize + 1;
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}
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}
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cGridStructGen::cStructurePtr cRoughRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
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{
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// Pick a random value for each of the ravine's parameters:
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int Size = m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize); // Random int from m_MinSize to m_MaxSize
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float CenterWidth = m_Noise.IntNoise2DInRange(a_GridX + 10, a_GridZ, m_MinCenterWidth, m_MaxCenterWidth);
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float Roughness = m_Noise.IntNoise2DInRange(a_GridX + 20, a_GridZ, m_MinRoughness, m_MaxRoughness);
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float FloorHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 30, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge);
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float FloorHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 40, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge);
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float FloorHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 50, a_GridZ, m_MinFloorHeightCenter, m_MaxFloorHeightCenter);
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float CeilingHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 60, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge);
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float CeilingHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 70, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge);
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float CeilingHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 80, a_GridZ, m_MinCeilingHeightCenter, m_MaxCeilingHeightCenter);
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// Create a ravine:
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return cStructurePtr(new cRoughRavine(
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m_Seed,
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Size, CenterWidth, Roughness,
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FloorHeightEdge1, FloorHeightEdge2, FloorHeightCenter,
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CeilingHeightEdge1, CeilingHeightEdge2, CeilingHeightCenter,
|
||||
a_GridX, a_GridZ, a_OriginX, a_OriginZ
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
86
src/Generating/RoughRavines.h
Normal file
86
src/Generating/RoughRavines.h
Normal file
@ -0,0 +1,86 @@
|
||||
|
||||
// RoughRavines.h
|
||||
|
||||
// Declares the cRoughRavines class representing the rough ravine generator
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GridStructGen.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cRoughRavines :
|
||||
public cGridStructGen
|
||||
{
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cRoughRavines(
|
||||
int a_Seed,
|
||||
int a_MaxSize, int a_MinSize,
|
||||
float a_MaxCenterWidth, float a_MinCenterWidth,
|
||||
float a_MaxRoughness, float a_MinRoughness,
|
||||
float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge,
|
||||
float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter,
|
||||
float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge,
|
||||
float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter,
|
||||
int a_GridSize, int a_MaxOffset
|
||||
);
|
||||
|
||||
protected:
|
||||
int m_Seed;
|
||||
|
||||
/** Maximum size of the ravine, in each of the X / Z axis */
|
||||
int m_MaxSize;
|
||||
|
||||
/** Minimum size of the ravine */
|
||||
int m_MinSize;
|
||||
|
||||
/** Maximum width of the ravine's center, in blocks */
|
||||
float m_MaxCenterWidth;
|
||||
|
||||
/** Minimum width of the ravine's center, in blocks */
|
||||
float m_MinCenterWidth;
|
||||
|
||||
/** Maximum roughness of the ravine */
|
||||
float m_MaxRoughness;
|
||||
|
||||
/** Minimum roughness of the ravine */
|
||||
float m_MinRoughness;
|
||||
|
||||
/** Maximum floor height at the ravine's edge */
|
||||
float m_MaxFloorHeightEdge;
|
||||
|
||||
/** Minimum floor height at the ravine's edge */
|
||||
float m_MinFloorHeightEdge;
|
||||
|
||||
/** Maximum floor height at the ravine's center */
|
||||
float m_MaxFloorHeightCenter;
|
||||
|
||||
/** Minimum floor height at the ravine's center */
|
||||
float m_MinFloorHeightCenter;
|
||||
|
||||
/** Maximum ceiling height at the ravine's edge */
|
||||
float m_MaxCeilingHeightEdge;
|
||||
|
||||
/** Minimum ceiling height at the ravine's edge */
|
||||
float m_MinCeilingHeightEdge;
|
||||
|
||||
/** Maximum ceiling height at the ravine's center */
|
||||
float m_MaxCeilingHeightCenter;
|
||||
|
||||
/** Minimum ceiling height at the ravine's center */
|
||||
float m_MinCeilingHeightCenter;
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
12
src/Noise.h
12
src/Noise.h
@ -5,6 +5,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Some settings
|
||||
#define NOISE_DATATYPE float
|
||||
|
||||
@ -33,6 +39,12 @@ public:
|
||||
INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const;
|
||||
INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const;
|
||||
|
||||
// Return a float number in the specified range:
|
||||
INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const
|
||||
{
|
||||
return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min);
|
||||
}
|
||||
|
||||
// Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
|
||||
INLINE int IntNoise1DInt(int a_X) const;
|
||||
INLINE int IntNoise2DInt(int a_X, int a_Y) const;
|
||||
|
Loading…
Reference in New Issue
Block a user