Exported the beacon.
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@@ -121,10 +121,8 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
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{
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LOG("SelectPrimaryPotion!");
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if (!IsValidPotion(a_Potion, m_BeaconLevel))
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{
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LOG("FALLSE!");
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return false;
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}
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