Fixed a number of stylistic issues.
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@ -5,7 +5,7 @@
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "Chunk.h"
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#include "../Chunk.h"
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@ -27,12 +27,12 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsDestroyed(false),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_IsDestroyed(false)
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m_TimeBurned(0)
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{
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m_Contents.AddListener(*this);
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}
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@ -347,11 +347,11 @@ void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
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}
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int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
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}
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