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Added reading saved state of the wolf (sitting or standing).

This commit is contained in:
Kirill Kirilenko 2014-01-31 21:34:00 +04:00
parent 617c5b1fff
commit 8180b643ff

View File

@ -1886,6 +1886,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
Monster->SetIsTame(true);
}
}
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
if (SittingIdx > 0)
{
bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0);
Monster->SetIsSitting(IsSitting);
}
a_Entities.push_back(Monster.release());
}