Added reading saved state of the wolf (sitting or standing).
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@ -1886,6 +1886,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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Monster->SetIsTame(true);
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}
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}
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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if (SittingIdx > 0)
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{
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bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0);
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Monster->SetIsSitting(IsSitting);
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}
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a_Entities.push_back(Monster.release());
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}
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