Added horse saddling
It uses pig code, sorry if it don't works, i'm a noob, but it should work.
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Horse.h"
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@ -107,6 +106,18 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
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m_TameAttemptTimes++;
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a_Player.AttachTo(this);
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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// Set saddle state & broadcast metadata
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m_bIsSaddled = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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