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Actually commented out the Anvil terrain inversion code

git-svn-id: http://mc-server.googlecode.com/svn/trunk@415 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-03-14 21:49:22 +00:00
parent 2386d79541
commit 8127148f4c

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@ -258,7 +258,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
BLOCKTYPE * ChunkData = BlockData; BLOCKTYPE * ChunkData = BlockData;
#endif // else AXIS_ORDER_YZX #endif // else AXIS_ORDER_YZX
//* /*
// Delete the comment above for really cool stuff :) // Delete the comment above for really cool stuff :)
// DEBUG magic: Invert the underground, so that we can see the MC generator in action :) // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
bool ShouldInvert[cChunkDef::Width * cChunkDef::Width]; bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];