Actually commented out the Anvil terrain inversion code
git-svn-id: http://mc-server.googlecode.com/svn/trunk@415 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -258,7 +258,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
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BLOCKTYPE * ChunkData = BlockData;
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BLOCKTYPE * ChunkData = BlockData;
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#endif // else AXIS_ORDER_YZX
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#endif // else AXIS_ORDER_YZX
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//*
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/*
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// Delete the comment above for really cool stuff :)
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// Delete the comment above for really cool stuff :)
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// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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