RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possible
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1076 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
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@ -52,26 +52,31 @@ void cRedstoneSimulator::Simulate( float a_Dt )
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// Set repeaters to correct values, and decrement ticks
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for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
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{
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(*itr).Ticks--;
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if( (*itr).Ticks <= 0 )
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if (--itr->Ticks > 0)
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{
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char Block = m_World->GetBlock( (*itr).Position );
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if ((*itr).bPowerOn && (Block == E_BLOCK_REDSTONE_REPEATER_OFF))
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{
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m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) );
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m_Blocks.push_back( (*itr).Position );
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// Not yet, move to next item in the list
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++itr;
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continue;
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}
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else if (!(*itr).bPowerOn && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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m_World->GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta);
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if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF))
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{
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m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) );
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m_Blocks.push_back( (*itr).Position );
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m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta);
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m_Blocks.push_back(itr->Position);
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}
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else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
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{
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m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta);
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m_Blocks.push_back(itr->Position);
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}
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if( (*itr).bPowerOffNextTime )
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if (itr->bPowerOffNextTime)
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{
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(*itr).bPowerOn = false;
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(*itr).bPowerOffNextTime = false;
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(*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata
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itr->bPowerOn = false;
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itr->bPowerOffNextTime = false;
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itr->Ticks = 10; // TODO: Look up actual ticks from block metadata
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++itr;
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}
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else
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@ -79,11 +84,6 @@ void cRedstoneSimulator::Simulate( float a_Dt )
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itr = m_SetRepeaters.erase(itr);
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}
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}
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else
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{
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++itr;
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}
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}
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// Handle changed blocks
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{
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@ -110,12 +110,12 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
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Vector3i( 0, 0, 1),
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Vector3i( 0, 1, 0), // Also toggle torch on top
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};
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char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
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char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF;
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BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON;
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BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF;
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if( IsPowered( a_BlockPos, true ) )
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{
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TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
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TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON;
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TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
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TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
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//if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
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//{
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// m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
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@ -132,32 +132,35 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
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for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
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{
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Vector3i TorchPos = a_BlockPos + Surroundings[i];
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const char Block = m_World->GetBlock( TorchPos );
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switch( Block )
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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m_World->GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta);
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switch (BlockType)
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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if( Block != TargetBlockID )
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{
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char TorchMeta = m_World->GetBlockMeta( TorchPos );
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if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
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if (BlockType != TargetBlockType)
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{
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m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
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if (cTorch::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
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{
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m_World->FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta);
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m_Blocks.push_back(TorchPos);
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}
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}
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break;
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}
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
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{
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SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
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if ((BlockType != TargetRepeaterType) && IsRepeaterPointingAway(TorchPos, BlockMeta, a_BlockPos))
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{
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SetRepeater(TorchPos, 10, (TargetRepeaterType == E_BLOCK_REDSTONE_REPEATER_ON));
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}
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break;
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default:
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break;
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};
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}
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} // switch (BlockType)
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} // for i - Surroundings[]
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}
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@ -168,7 +171,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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{
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std::deque< Vector3i > SpreadStack;
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Vector3i Surroundings[] = {
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static const Vector3i Surroundings[] = {
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Vector3i( 1, 0, 0 ),
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Vector3i( 1, 1, 0 ),
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Vector3i( 1,-1, 0 ),
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@ -184,12 +187,17 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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Vector3i( 0,-1, 0 ),
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};
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char Block = m_World->GetBlock( a_BlockPos );
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
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// First check whether torch should be on or off
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if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
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switch (BlockType)
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{
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static Vector3i Surroundings [] = {
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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{
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static const Vector3i Surroundings [] = {
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Vector3i(-1, 0, 0),
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Vector3i( 1, 0, 0),
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Vector3i( 0, 0,-1),
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@ -199,20 +207,33 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
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{
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Vector3i pos = a_BlockPos + Surroundings[i];
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char OtherBlock = m_World->GetBlock( pos );
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if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
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BLOCKTYPE OtherBlock = m_World->GetBlock( pos );
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if (
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(OtherBlock != E_BLOCK_AIR) &&
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(OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
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(OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF)
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)
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{
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RefreshTorchesAround( pos );
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}
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}
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Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
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}
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else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
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m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
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break;
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} // case "torches"
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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{
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Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
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// Check if repeater is powered by a 'powered block' (not wires/torch)
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Vector3i Direction = GetRepeaterDirection(BlockMeta);
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Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
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char OtherBlock = m_World->GetBlock( pos );
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if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
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BLOCKTYPE OtherBlock = m_World->GetBlock(pos);
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if (
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(OtherBlock != E_BLOCK_AIR) &&
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(OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
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(OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) &&
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(OtherBlock != E_BLOCK_REDSTONE_WIRE)
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)
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{
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RefreshTorchesAround( pos );
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}
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@ -220,22 +241,29 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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{
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SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false));
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}
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Block = m_World->GetBlock( a_BlockPos );
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m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
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break;
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}
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} // switch (BlockType)
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BlockList Sources;
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switch (BlockType)
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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// If torch is still on, use it as a source
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if( Block == E_BLOCK_REDSTONE_TORCH_ON)
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{
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Sources.push_back(a_BlockPos);
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break;
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}
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else if( Block == E_BLOCK_REDSTONE_REPEATER_ON )
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case E_BLOCK_REDSTONE_REPEATER_ON:
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{
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static Vector3i Surroundings [] = { // It only spreads right in front, and one block up
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// Repeater only spreads charge right in front, and up to one block up:
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static const Vector3i Surroundings [] = {
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Vector3i( 0, 0, 0),
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Vector3i( 0, 1, 0),
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};
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Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
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Vector3i Direction = GetRepeaterDirection(BlockMeta);
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for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
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{
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Vector3i pos = a_BlockPos + Direction + Surroundings[i];
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@ -244,16 +272,22 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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SpreadStack.push_back( pos );
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}
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}
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}
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else if ( Block == E_BLOCK_LEVER )
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break;
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} // case E_BLOCK_REDSTONE_REPEATER_ON
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case E_BLOCK_LEVER:
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{
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// Adding lever to the source queue
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if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
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if (cRedstoneSimulator::IsLeverOn(BlockMeta))
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{
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Sources.push_back(a_BlockPos);
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}
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break;
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} // case E_BLOCK_LEVER
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} // switch (BlockType)
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// Power all blocks legally connected to the sources
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if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
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if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON)
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{
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BlockList NewSources = RemoveCurrent(a_BlockPos);
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Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
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@ -262,8 +296,10 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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Vector3i SourcePos = Sources.back();
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Sources.pop_back();
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char Block = m_World->GetBlock( SourcePos );
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switch( Block )
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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m_World->GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta);
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switch (BlockType)
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{
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case E_BLOCK_LEVER: // Treating lever as a torch
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case E_BLOCK_REDSTONE_TORCH_OFF:
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@ -283,8 +319,9 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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SpreadStack.push_back(OtherPos); // Changed, so add to stack
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}
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}
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}
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break;
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}
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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{
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@ -292,7 +329,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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Vector3i( 0, 0, 0),
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Vector3i( 0, 1, 0),
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};
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Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
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Vector3i Direction = GetRepeaterDirection(BlockMeta);
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for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
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{
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Vector3i pos = SourcePos + Direction + Surroundings[i];
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@ -301,22 +338,18 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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SpreadStack.push_back(pos);
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}
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}
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}
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break;
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};
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}
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}
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} // switch (BlockType)
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} // while (Sources[])
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} // if (!repeater_on)
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// Do a floodfill
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while (!SpreadStack.empty())
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{
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Vector3i pos = SpreadStack.back();
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SpreadStack.pop_back();
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char Meta = m_World->GetBlockMeta( pos );
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NIBBLETYPE Meta = m_World->GetBlockMeta(pos);
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for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
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{
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@ -334,11 +367,12 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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Vector3i pos = m_RefreshPistons.back();
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m_RefreshPistons.pop_back();
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char Block = m_World->GetBlock( pos );
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switch( Block )
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BLOCKTYPE BlockType = m_World->GetBlock(pos);
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switch (BlockType)
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{
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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{
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if (IsPowered(pos))
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{
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cPiston Piston(m_World);
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@ -350,10 +384,9 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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Piston.RetractPiston(pos.x, pos.y, pos.z);
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}
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break;
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default:
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break;
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};
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}
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} // switch (BlockType)
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} // while (m_RefreshPistons[])
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}
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@ -362,40 +395,45 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power)
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{
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char Block = m_World->GetBlock( a_BlockPos );
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switch( Block )
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
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switch (BlockType)
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{
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case E_BLOCK_REDSTONE_WIRE:
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{
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if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
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if (BlockMeta < a_Power)
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{
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m_World->SetBlockMeta(a_BlockPos, a_Power);
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return true;
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}
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}
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break;
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}
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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{
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m_RefreshPistons.push_back(a_BlockPos);
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}
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break;
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}
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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{
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if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
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if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
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{
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SetRepeater( a_BlockPos, 10, true );
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}
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}
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break;
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}
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default:
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{
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if (
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(Block != E_BLOCK_AIR) &&
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(Block != E_BLOCK_REDSTONE_TORCH_ON) &&
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(Block != E_BLOCK_REDSTONE_TORCH_OFF) &&
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(Block != E_BLOCK_LEVER) //Treating lever as a torch, for refreshing
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(BlockType != E_BLOCK_AIR) &&
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(BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
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(BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
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(BlockType != E_BLOCK_LEVER) // Treating lever as a torch, for refreshing
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)
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{
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if (IsPowered(a_BlockPos, true))
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@ -403,9 +441,9 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
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m_RefreshTorchesAround.push_back(a_BlockPos);
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}
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}
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}
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break;
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};
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}
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} // switch (BlockType)
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return false;
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}
|
||||
@ -416,12 +454,14 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
|
||||
|
||||
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
|
||||
{
|
||||
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos);
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
|
||||
switch (BlockType)
|
||||
{
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
{
|
||||
if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
|
||||
if (BlockMeta > 0 )
|
||||
{
|
||||
m_World->SetBlockMeta(a_BlockPos, 0);
|
||||
return 1;
|
||||
@ -441,10 +481,11 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
|
||||
return 2;
|
||||
break;
|
||||
}
|
||||
|
||||
case E_BLOCK_LEVER:
|
||||
{
|
||||
// Check if lever is ON. If it is, report it back as a source
|
||||
if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
|
||||
if (cRedstoneSimulator::IsLeverOn(BlockMeta))
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
@ -454,13 +495,13 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
{
|
||||
if (
|
||||
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire
|
||||
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
|
||||
IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock ) || // Repeater is next to wire
|
||||
IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
|
||||
)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
|
||||
else if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
|
||||
{
|
||||
SetRepeater(a_BlockPos, 10, false);
|
||||
}
|
||||
@ -469,7 +510,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
|
||||
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
{
|
||||
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
|
||||
if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
|
||||
{
|
||||
SetRepeater(a_BlockPos, 10, false);
|
||||
}
|
||||
@ -478,7 +519,12 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
|
||||
|
||||
default:
|
||||
{
|
||||
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && (BlockType != E_BLOCK_LEVER)) //Treating lever as a torch
|
||||
if (
|
||||
(BlockType != E_BLOCK_AIR) &&
|
||||
(BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
|
||||
(BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
|
||||
(BlockType != E_BLOCK_LEVER)
|
||||
)
|
||||
{
|
||||
if (!IsPowered(a_BlockPos, true))
|
||||
{
|
||||
@ -521,36 +567,40 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
|
||||
Vector3i( 0,-1, 0 ),
|
||||
};
|
||||
|
||||
char Block = m_World->GetBlock( a_BlockPos );
|
||||
if (
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_ON) ||
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_OFF)
|
||||
)
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
|
||||
switch (BlockType)
|
||||
{
|
||||
static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
{
|
||||
// Repeaters only spread to their front front and 0 or 1 block up
|
||||
static Vector3i Surroundings [] = {
|
||||
Vector3i( 0, 0, 0),
|
||||
Vector3i( 0, 1, 0),
|
||||
};
|
||||
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
Vector3i Direction = GetRepeaterDirection(BlockMeta);
|
||||
for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
|
||||
{
|
||||
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
|
||||
int RetVal = UnPowerBlock(pos, a_BlockPos);
|
||||
if (RetVal == 1)
|
||||
{
|
||||
SpreadStack.push_back( pos ); // Changed, so add to stack
|
||||
// Changed, so add to stack
|
||||
SpreadStack.push_back(pos);
|
||||
}
|
||||
else if (RetVal == 2)
|
||||
{
|
||||
FoundSources.push_back(pos);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (
|
||||
(Block == E_BLOCK_REDSTONE_TORCH_OFF) ||
|
||||
(Block == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
(Block == E_BLOCK_LEVER) // Treating lever as a torch
|
||||
)
|
||||
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF:
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
case E_BLOCK_LEVER:
|
||||
{
|
||||
static Vector3i Surroundings [] = { // Torches only spread on the same level
|
||||
Vector3i(-1, 0, 0),
|
||||
@ -572,11 +622,15 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
|
||||
FoundSources.push_back( pos );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
||||
default:
|
||||
{
|
||||
SpreadStack.push_back( a_BlockPos );
|
||||
break;
|
||||
}
|
||||
} // switch (BlockType)
|
||||
|
||||
|
||||
while( !SpreadStack.empty() )
|
||||
@ -608,7 +662,11 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
|
||||
|
||||
bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire)
|
||||
{
|
||||
BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
|
||||
BLOCKTYPE PowerBlock;
|
||||
NIBBLETYPE PowerMeta;
|
||||
m_World->GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta);
|
||||
|
||||
// Filter out powering blocks for a_bOnlyByWire
|
||||
if (
|
||||
!a_bOnlyByWire && (
|
||||
(PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
@ -618,23 +676,31 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
|
||||
|
||||
switch (PowerBlock)
|
||||
{
|
||||
if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (PowerBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
{
|
||||
if (m_World->GetBlockMeta(a_PowerPos) > 0)
|
||||
{
|
||||
if (GetDirection(a_PowerPos) == a_WireDirection)
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
{
|
||||
// A repeater pointing towards block is regarded as wire
|
||||
if (IsRepeaterPointingTo(a_PowerPos, PowerMeta, a_BlockPos))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
{
|
||||
if (PowerMeta > 0)
|
||||
{
|
||||
if (GetWireDirection(a_PowerPos) == a_WireDirection)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
} // switch (PowerBlock)
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -645,49 +711,59 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
|
||||
|
||||
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock( a_BlockPos );
|
||||
if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
|
||||
if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
{
|
||||
Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
|
||||
if ((BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) || (BehindBlock == E_BLOCK_LEVER))
|
||||
Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta);
|
||||
BLOCKTYPE BehindBlock;
|
||||
NIBBLETYPE BehindMeta;
|
||||
m_World->GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta);
|
||||
switch (BehindBlock)
|
||||
{
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
case E_BLOCK_LEVER:
|
||||
{
|
||||
// _X: TODO: Shouldn't a lever be checked if it is switched on?
|
||||
return true;
|
||||
}
|
||||
if (BehindBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
{
|
||||
if( m_World->GetBlockMeta( Behind ) > 0 )
|
||||
return (BehindMeta > 0);
|
||||
}
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
{
|
||||
if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return IsRepeaterPointingTo(Behind, BehindMeta, a_BlockPos);
|
||||
}
|
||||
} // switch (BehindBlock)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPowering(Vector3i(a_BlockPos.x - 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire))
|
||||
return true;
|
||||
if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) )
|
||||
return true;
|
||||
if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) )
|
||||
return true;
|
||||
if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) )
|
||||
return true;
|
||||
|
||||
// Only wires can power the bottom block
|
||||
char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
|
||||
if( PosY == E_BLOCK_REDSTONE_WIRE )
|
||||
{
|
||||
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (IsPowering(Vector3i(a_BlockPos.x + 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z - 1), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z + 1), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Only wires can power the bottom block
|
||||
BLOCKTYPE PosYType;
|
||||
NIBBLETYPE PosYMeta;
|
||||
m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta);
|
||||
if (PosYType == E_BLOCK_REDSTONE_WIRE)
|
||||
{
|
||||
return (PosYMeta > 0);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -697,11 +773,11 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW
|
||||
|
||||
|
||||
// Believe me, it works!! TODO: Add repeaters and low/high wires
|
||||
cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
|
||||
cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
int Dir = REDSTONE_NONE;
|
||||
|
||||
char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
|
||||
BLOCKTYPE NegX = m_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
|
||||
if (
|
||||
(NegX == E_BLOCK_REDSTONE_WIRE) ||
|
||||
(NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
@ -710,7 +786,8 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
|
||||
{
|
||||
Dir |= (REDSTONE_X_POS);
|
||||
}
|
||||
char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
|
||||
|
||||
BLOCKTYPE PosX = m_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
|
||||
if (
|
||||
(PosX == E_BLOCK_REDSTONE_WIRE) ||
|
||||
(PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
@ -719,7 +796,8 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
|
||||
{
|
||||
Dir |= (REDSTONE_X_NEG);
|
||||
}
|
||||
char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
|
||||
|
||||
BLOCKTYPE NegZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
|
||||
if (
|
||||
(NegZ == E_BLOCK_REDSTONE_WIRE) ||
|
||||
(NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
@ -738,7 +816,8 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
|
||||
}
|
||||
Dir |= REDSTONE_Z_POS;
|
||||
}
|
||||
char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
|
||||
|
||||
BLOCKTYPE PosZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
|
||||
if (
|
||||
(PosZ == E_BLOCK_REDSTONE_WIRE) ||
|
||||
(PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
|
||||
@ -905,9 +984,9 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
|
||||
NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(char a_Dir)
|
||||
{
|
||||
// Determine lever direction.
|
||||
// Determine lever direction:
|
||||
switch (a_Dir)
|
||||
{
|
||||
case BLOCK_FACE_TOP: return 0x6;
|
||||
@ -926,8 +1005,18 @@ NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
|
||||
|
||||
bool cRedstoneSimulator::IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos)
|
||||
{
|
||||
// Extract the ON bit from metadata and return if true if it is set
|
||||
return ((a_World->GetBlockMeta(a_BlockPos) & 0x8) == 0x8);
|
||||
// Extract the metadata and ask the lower level:
|
||||
return IsLeverOn(a_World->GetBlockMeta(a_BlockPos));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
// Extract the ON bit from metadata and return if true if it is set:
|
||||
return ((a_BlockMeta & 0x8) == 0x8);
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
virtual void Simulate( float a_Dt ) override;
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; }
|
||||
|
||||
virtual void WakeUp( int a_X, int a_Y, int a_Z ) override;
|
||||
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
|
||||
enum eRedstoneDirection
|
||||
{
|
||||
@ -28,15 +28,16 @@ public:
|
||||
REDSTONE_Z_POS = 0x4,
|
||||
REDSTONE_Z_NEG = 0x8,
|
||||
};
|
||||
eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
|
||||
eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
|
||||
eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); }
|
||||
|
||||
static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
|
||||
static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
|
||||
static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
|
||||
static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
|
||||
static NIBBLETYPE LeverDirectionToMetaData(NIBBLETYPE a_dir);
|
||||
static bool cRedstoneSimulator::IsLeverOn(cWorld *a_World, const Vector3i & a_BlockPos);
|
||||
static NIBBLETYPE LeverDirectionToMetaData(char a_Dir);
|
||||
static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos);
|
||||
static bool IsLeverOn(NIBBLETYPE a_BlockMeta);
|
||||
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user