Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
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@ -2582,6 +2582,7 @@ end
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GetMinNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the minimum width for a nether portal" },
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GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
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GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." },
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GetNumUnusedDirtyChunks = { Params = "", Return = "number", Notes = "Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload." },
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GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " },
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GetSeed = { Params = "", Return = "number", Notes = "Returns the seed of the world." },
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GetSignLines = { Params = "BlockX, BlockY, BlockZ", Return = "IsValid, [Line1, Line2, Line3, Line4]", Notes = "Returns true and the lines of a sign at the specified coords, or false if there is no sign at the coords." },
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@ -223,6 +223,19 @@ bool cChunk::CanUnload(void)
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bool cChunk::CanUnloadAfterSaving(void)
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{
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return
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m_LoadedByClient.empty() && // The chunk is not used by any client
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m_IsDirty && // The chunk is dirty
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(m_StayCount == 0) && // The chunk is not in a ChunkStay
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(m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)
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}
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void cChunk::MarkSaving(void)
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{
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m_IsSaving = true;
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@ -112,6 +112,9 @@ public:
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bool CanUnload(void);
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/** Returns true if the chunk could have been unloaded if it weren't dirty */
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bool CanUnloadAfterSaving(void);
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bool IsLightValid(void) const {return m_IsLightValid; }
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/*
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@ -2704,11 +2704,28 @@ void cChunkMap::SaveAllChunks(void)
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int cChunkMap::GetNumChunks(void)
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size_t cChunkMap::GetNumChunks(void)
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{
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cCSLock Lock(m_CSChunks);
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return static_cast<int>(m_Chunks.size()); // TODO: change return value to unsigned type
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return m_Chunks.size();
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}
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size_t cChunkMap::GetNumUnusedDirtyChunks(void)
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{
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cCSLock Lock(m_CSChunks);
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size_t res = 0;
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving())
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{
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res += 1;
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}
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}
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return res;
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}
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@ -388,7 +388,10 @@ public:
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cWorld * GetWorld(void) { return m_World; }
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int GetNumChunks(void);
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size_t GetNumChunks(void);
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/** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */
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size_t GetNumUnusedDirtyChunks(void);
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void ChunkValidated(void); // Called by chunks that have become valid
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@ -149,7 +149,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_WorldAge(0),
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m_TimeOfDay(0),
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m_LastTimeUpdate(0),
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m_LastUnload(0),
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m_LastChunkCheck(0),
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m_LastSave(0),
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m_SkyDarkness(0),
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m_GameMode(gmNotSet),
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@ -453,6 +453,13 @@ void cWorld::Start(void)
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// The presence of a configuration value overrides everything
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// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
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m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
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int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
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if (UnusedDirtyChunksCap < 0)
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{
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UnusedDirtyChunksCap *= -1;
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IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
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}
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m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
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m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
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m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
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@ -1057,16 +1064,22 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
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TickWeather(static_cast<float>(a_Dt.count()));
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if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes
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{
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SaveAllChunks();
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}
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if (m_WorldAge - m_LastUnload > std::chrono::seconds(10)) // Unload every 10 seconds
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if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
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{
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// Unload every 10 seconds
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UnloadUnusedChunks();
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}
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if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
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{
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// Save every 5 minutes
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SaveAllChunks();
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}
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else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
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{
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// Save if we have too many dirty unused chunks
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SaveAllChunks();
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}
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}
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}
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@ -2964,7 +2977,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
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void cWorld::UnloadUnusedChunks(void)
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{
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m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
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m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
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m_ChunkMap->UnloadUnusedChunks();
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}
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@ -3578,7 +3591,7 @@ unsigned int cWorld::GetNumPlayers(void)
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int cWorld::GetNumChunks(void) const
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size_t cWorld::GetNumChunks(void) const
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{
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return m_ChunkMap->GetNumChunks();
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}
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@ -3587,6 +3600,15 @@ int cWorld::GetNumChunks(void) const
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size_t cWorld::GetNumUnusedDirtyChunks(void) const
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{
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return m_ChunkMap->GetNumUnusedDirtyChunks();
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}
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void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
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{
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m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
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12
src/World.h
12
src/World.h
@ -683,7 +683,10 @@ public:
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void ScheduleTask(int a_DelayTicks, std::function<void(cWorld &)> a_Task);
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/** Returns the number of chunks loaded */
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int GetNumChunks() const; // tolua_export
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size_t GetNumChunks() const; // tolua_export
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/** Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload. */
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size_t GetNumUnusedDirtyChunks(void) const; // tolua_export
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/** Returns the number of chunks loaded and dirty, and in the lighting queue */
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void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
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@ -851,6 +854,11 @@ private:
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} ;
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/** The maximum number of allowed unused dirty chunks for this world.
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Loaded from config, enforced every 10 seconds by freeing some unused dirty chunks
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if this was exceeded. */
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size_t m_UnusedDirtyChunksCap;
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AString m_WorldName;
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/** The name of the overworld that portals in this world should link to.
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@ -889,7 +897,7 @@ private:
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std::chrono::milliseconds m_WorldAge;
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std::chrono::milliseconds m_TimeOfDay;
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cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent.
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cTickTimeLong m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
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cTickTimeLong m_LastChunkCheck; // The last WorldAge (in ticks) in which unloading and possibly saving was triggered
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cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
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std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
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