Add entity invulnerable
This commit is contained in:
parent
43cca14763
commit
7e76f030aa
@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
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void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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{
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super::DoTakeDamage(TDI);
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if (!super::DoTakeDamage(TDI))
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{
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return false;
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}
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if (GetHealth() == 0)
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{
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@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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}
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Destroy(true);
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}
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return true;
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}
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@ -26,7 +26,7 @@ public:
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
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@ -60,6 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Mass (0.001) // Default 1g
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, m_Width(a_Width)
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, m_Height(a_Height)
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, m_InvulnerableTicks(20)
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{
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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@ -294,17 +295,23 @@ void cEntity::SetPitchFromSpeed(void)
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void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
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{
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return;
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return false;
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}
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if (m_Health <= 0)
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{
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// Can't take damage if already dead
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return;
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return false;
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}
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if (m_InvulnerableTicks > 0)
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{
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// Entity is invulnerable
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return false;
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}
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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@ -333,10 +340,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_World->BroadcastEntityStatus(*this, esGenericHurt);
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m_InvulnerableTicks = 10;
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if (m_Health <= 0)
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{
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KilledBy(a_TDI.Attacker);
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}
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return true;
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}
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@ -511,6 +521,11 @@ void cEntity::SetHealth(int a_Health)
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void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_InvulnerableTicks > 0)
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{
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m_InvulnerableTicks--;
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}
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if (m_AttachedTo != NULL)
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{
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if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
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@ -262,8 +262,8 @@ public:
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// tolua_end
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/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
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/** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
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// tolua_begin
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@ -391,6 +391,12 @@ public:
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virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
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/** Gets remaining air of a monster */
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int GetAirLevel(void) const { return m_AirLevel; }
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/** Gets the invulnerable ticks from the entity */
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int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
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/** Set the invulnerable ticks from the entity */
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void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
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// tolua_end
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@ -493,11 +499,14 @@ private:
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// Measured in Kilograms (Kg)
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double m_Mass;
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/// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
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// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
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double m_Width;
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/// Height of the entity (Y axis)
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// Height of the entity (Y axis)
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double m_Height;
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// If a player hunt a entity, the entity become a invulnerable of 20 ticks
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int m_InvulnerableTicks;
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} ; // tolua_export
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typedef std::list<cEntity *> cEntityList;
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@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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{
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if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
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{
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Destroy();
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TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
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super::DoTakeDamage(TDI);
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return; // No drops for creative
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SetInvulnerableTicks(0);
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return super::DoTakeDamage(TDI); // No drops for creative
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}
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m_LastDamage = TDI.FinalDamage;
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super::DoTakeDamage(TDI);
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if (!super::DoTakeDamage(TDI))
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{
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return false;
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}
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m_World->BroadcastEntityMetadata(*this);
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@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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default:
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{
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ASSERT(!"Unhandled minecart type when spawning pickup!");
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return;
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return true;
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}
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}
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
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}
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return true;
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}
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@ -36,7 +36,7 @@ public:
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void Destroyed() override;
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int LastDamage(void) const { return m_LastDamage; }
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@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
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void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
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{
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if (IsGameModeCreative())
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{
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// No damage / health in creative mode if not void or plugin damage
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return;
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return false;
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}
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}
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@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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if (!m_Team->AllowsFriendlyFire())
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{
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// Friendly fire is disabled
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return;
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return false;
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}
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}
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}
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super::DoTakeDamage(a_TDI);
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// Any kind of damage adds food exhaustion
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AddFoodExhaustion(0.3f);
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SendHealth();
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if (super::DoTakeDamage(a_TDI))
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{
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// Any kind of damage adds food exhaustion
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AddFoodExhaustion(0.3f);
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SendHealth();
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return true;
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}
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return false;
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}
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@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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void cPlayer::Respawn(void)
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{
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m_Health = GetMaxHealth();
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SetInvulnerableTicks(20);
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// Reset food level:
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m_FoodLevel = MAX_FOOD_LEVEL;
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@ -498,7 +498,7 @@ protected:
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virtual void Destroyed(void);
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/** Filters out damage for creative mode/friendly fire */
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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/** Stops players from burning in creative mode */
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virtual void TickBurning(cChunk & a_Chunk) override;
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@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if (a_TDI.DamageType == dtLightning)
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{
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@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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m_World->BroadcastEntityMetadata(*this);
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return true;
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}
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@ -18,7 +18,7 @@ public:
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CLASS_PROTODEF(cCreeper);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Attack(float a_Dt) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
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void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if((m_SoundHurt != "") && (m_Health > 0))
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m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
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@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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m_Target = a_TDI.Attacker;
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}
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return true;
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}
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@ -87,7 +87,7 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void KilledBy(cEntity * a_Killer) override;
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@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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{
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@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_EMState = CHASING;
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}
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}
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return true;
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}
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@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
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public:
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cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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} ;
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@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
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void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
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{
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m_EMState = ESCAPING;
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}
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return true;
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}
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@ -18,7 +18,7 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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/// When hit by someone, run away
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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/** Returns the item that the animal of this class follows when a player holds it in hand
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Return an empty item not to follow (default). */
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virtual const cItem GetFollowedItem(void) const { return cItem(); }
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@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) :
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void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
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{
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if (m_World->GetTickRandomNumber(5) == 3)
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@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_World->BroadcastEntityStatus(*this, esVillagerAngry);
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}
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}
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return true;
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}
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@ -30,7 +30,7 @@ public:
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CLASS_PROTODEF(cVillager);
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// cEntity overrides
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
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// cVillager functions
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@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
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void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (a_TDI.DamageType == dtDrowning)
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{
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return;
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return false;
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}
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if (m_InvulnerableTicks > 0)
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{
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return;
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return false;
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}
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if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
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{
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return;
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return false;
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}
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super::DoTakeDamage(a_TDI);
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return super::DoTakeDamage(a_TDI);
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}
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@ -27,7 +27,7 @@ public:
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// cEntity overrides
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virtual bool Initialize(cWorld * a_World) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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@ -25,14 +25,19 @@ cWolf::cWolf(void) :
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void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if (!m_IsTame)
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{
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m_IsAngry = true;
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}
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m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
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return true;
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}
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@ -18,7 +18,7 @@ public:
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CLASS_PROTODEF(cWolf);
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void TickFollowPlayer();
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