Fix deadlock, resolves #2521
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@ -64,7 +64,10 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
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} // for i
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} // for i
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// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
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// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
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prep.m_EvtFinished.Wait();
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if (MaxIdx > 0)
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{
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prep.m_EvtFinished.Wait();
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}
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}
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}
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