Fixed a few out-of-bounds reads
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1465 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -34,12 +34,15 @@ public:
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// Grass becomes dirt if there is something on top of it:
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// Grass becomes dirt if there is something on top of it:
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if (a_BlockY < cChunkDef::Height - 1)
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{
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BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
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if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
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{
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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return;
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return;
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}
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}
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}
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// Grass spreads to adjacent blocks:
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// Grass spreads to adjacent blocks:
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MTRand rand;
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MTRand rand;
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@ -51,6 +54,11 @@ public:
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BLOCKTYPE DestBlock;
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BLOCKTYPE DestBlock;
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NIBBLETYPE DestMeta;
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NIBBLETYPE DestMeta;
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if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
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{
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// Y Coord out of range
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continue;
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}
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bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
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bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
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if (!IsValid || (DestBlock != E_BLOCK_DIRT))
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if (!IsValid || (DestBlock != E_BLOCK_DIRT))
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{
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{
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@ -407,9 +407,12 @@ void cLightingThread::PrepareSkyLight(void)
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}
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}
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// Add Current as a seed:
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// Add Current as a seed:
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if (Current < cChunkDef::Height)
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{
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int CurrentIdx = idx + Current * BlocksPerYLayer;
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int CurrentIdx = idx + Current * BlocksPerYLayer;
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m_IsSeed1[CurrentIdx] = true;
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m_IsSeed1[CurrentIdx] = true;
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m_SeedIdx1[m_NumSeeds++] = CurrentIdx;
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m_SeedIdx1[m_NumSeeds++] = CurrentIdx;
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}
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// Add seed from Current up to the highest neighbor:
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// Add seed from Current up to the highest neighbor:
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for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer)
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for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer)
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