Converted cServer to use the cNetwork API.
This commit is contained in:
parent
1f2f8b553b
commit
7dfeb67f01
@ -15,7 +15,6 @@
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#include "Item.h"
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#include "Mobs/Monster.h"
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#include "ChatColor.h"
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#include "OSSupport/Socket.h"
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#include "Items/ItemHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockSlab.h"
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@ -56,16 +55,15 @@ int cClientHandle::s_ClientCount = 0;
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////////////////////////////////////////////////////////////////////////////////
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// cClientHandle:
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cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
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m_CurrentViewDistance(a_ViewDistance),
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m_RequestedViewDistance(a_ViewDistance),
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m_IPString(a_Socket->GetIPString()),
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m_OutgoingData(64 KiB),
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m_IPString(a_IPString),
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m_Player(nullptr),
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m_HasSentDC(false),
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m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
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m_LastStreamedChunkZ(0x7fffffff),
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m_TimeSinceLastPacket(0),
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m_TicksSinceLastPacket(0),
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m_Ping(1000),
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m_PingID(1),
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m_BlockDigAnimStage(-1),
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@ -135,9 +133,6 @@ cClientHandle::~cClientHandle()
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SendDisconnect("Server shut down? Kthnxbai");
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}
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// Close the socket as soon as it sends all outgoing data:
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cRoot::Get()->GetServer()->RemoveClient(this);
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delete m_Protocol;
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m_Protocol = nullptr;
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@ -150,6 +145,10 @@ cClientHandle::~cClientHandle()
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void cClientHandle::Destroy(void)
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{
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{
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cCSLock Lock(m_CSOutgoingData);
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m_Link.reset();
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}
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{
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cCSLock Lock(m_CSDestroyingState);
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if (m_State >= csDestroying)
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@ -168,6 +167,10 @@ void cClientHandle::Destroy(void)
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RemoveFromAllChunks();
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m_Player->GetWorld()->RemoveClientFromChunkSender(this);
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}
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if (m_Player != nullptr)
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{
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m_Player->RemoveClientHandle();
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}
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m_State = csDestroyed;
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}
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@ -326,7 +329,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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m_Protocol->SendLoginSuccess();
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// Spawn player (only serversided, so data is loaded)
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m_Player = new cPlayer(this, GetUsername());
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m_Player = new cPlayer(m_Self, GetUsername());
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m_Self.reset();
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cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
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if (World == nullptr)
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@ -689,6 +693,47 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
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void cClientHandle::HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment)
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{
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if (a_Enchantment > 2)
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{
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LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
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Kick("Invalid enchanting!");
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return;
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}
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if (
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(m_Player->GetWindow() == nullptr) ||
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(m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
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(m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
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)
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{
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return;
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}
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cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
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cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
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int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
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if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
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{
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if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
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{
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Window->m_SlotArea->SetSlot(0, *m_Player, Item);
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Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
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Window->BroadcastWholeWindow();
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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Window->SetProperty(2, 0, *m_Player);
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}
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}
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}
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void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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{
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UNUSED(FlyingSpeed); // Ignore the client values for these
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@ -1778,43 +1823,11 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
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return;
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}
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{
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cCSLock Lock(m_CSOutgoingData);
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// _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks
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if (m_OutgoingDataOverflow.empty())
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if (m_Link != nullptr)
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{
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// No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
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size_t CanFit = m_OutgoingData.GetFreeSpace();
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if (CanFit > a_Size)
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{
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CanFit = a_Size;
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m_Link->Send(a_Data, a_Size);
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}
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if (CanFit > 0)
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{
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m_OutgoingData.Write(a_Data, CanFit);
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}
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if (a_Size > CanFit)
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{
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m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit);
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}
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}
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else
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{
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// There is a queued overflow. Append to it, then send as much from its front as possible
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m_OutgoingDataOverflow.append(a_Data, a_Size);
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size_t CanFit = m_OutgoingData.GetFreeSpace();
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if (CanFit > 128)
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{
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// No point in moving the data over if it's not large enough - too much effort for too little an effect
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m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit);
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m_OutgoingDataOverflow.erase(0, CanFit);
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}
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}
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} // Lock(m_CSOutgoingData)
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// Notify SocketThreads that we have something to write:
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cRoot::Get()->GetServer()->NotifyClientWrite(this);
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}
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@ -1873,8 +1886,8 @@ void cClientHandle::Tick(float a_Dt)
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}
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m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
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m_TimeSinceLastPacket += a_Dt;
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if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
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m_TicksSinceLastPacket += 1;
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if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
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{
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SendDisconnect("Nooooo!! You timed out! D: Come back!");
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Destroy();
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@ -1970,8 +1983,8 @@ void cClientHandle::ServerTick(float a_Dt)
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return;
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}
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m_TimeSinceLastPacket += a_Dt;
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if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
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m_TicksSinceLastPacket += 1;
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if (m_TicksSinceLastPacket > 600) // 30 seconds
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{
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SendDisconnect("Nooooo!! You timed out! D: Come back!");
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Destroy();
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@ -2843,49 +2856,13 @@ void cClientHandle::PacketError(UInt32 a_PacketType)
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bool cClientHandle::DataReceived(const char * a_Data, size_t a_Size)
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{
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// Data is received from the client, store it in the buffer to be processed by the Tick thread:
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m_TimeSinceLastPacket = 0;
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cCSLock Lock(m_CSIncomingData);
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m_IncomingData.append(a_Data, a_Size);
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return false;
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}
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void cClientHandle::GetOutgoingData(AString & a_Data)
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{
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// Data can be sent to client
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{
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cCSLock Lock(m_CSOutgoingData);
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m_OutgoingData.ReadAll(a_Data);
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m_OutgoingData.CommitRead();
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a_Data.append(m_OutgoingDataOverflow);
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m_OutgoingDataOverflow.clear();
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}
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// Disconnect player after all packets have been sent
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if (m_HasSentDC && a_Data.empty())
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{
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Destroy();
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}
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}
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void cClientHandle::SocketClosed(void)
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{
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// The socket has been closed for any reason
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LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
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if (!m_Username.empty()) // Ignore client pings
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{
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LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
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cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected");
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}
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@ -2896,41 +2873,62 @@ void cClientHandle::SocketClosed(void)
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void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
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void cClientHandle::SetSelf(cClientHandlePtr a_Self)
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{
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if (a_Enchantment > 2)
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{
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LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
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Kick("Invalid enchanting!");
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return;
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}
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if (
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(m_Player->GetWindow() == nullptr) ||
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(m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
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(m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
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)
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{
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return;
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}
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cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
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cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
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int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
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if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
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{
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if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
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{
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Window->m_SlotArea->SetSlot(0, *m_Player, Item);
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Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
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Window->BroadcastWholeWindow();
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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Window->SetProperty(2, 0, *m_Player);
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}
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}
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ASSERT(m_Self == nullptr);
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m_Self = a_Self;
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}
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void cClientHandle::OnLinkCreated(cTCPLinkPtr a_Link)
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{
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m_Link = a_Link;
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}
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void cClientHandle::OnReceivedData(const char * a_Data, size_t a_Length)
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{
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// Reset the timeout:
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m_TicksSinceLastPacket = 0;
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// Queue the incoming data to be processed in the tick thread:
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cCSLock Lock(m_CSIncomingData);
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m_IncomingData.append(a_Data, a_Length);
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}
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void cClientHandle::OnRemoteClosed(void)
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{
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{
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cCSLock Lock(m_CSOutgoingData);
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m_Link.reset();
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}
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SocketClosed();
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}
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void cClientHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
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{
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LOGD("An error has occurred on client link for %s @ %s: %d (%s). Client disconnected.",
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m_Username.c_str(), m_IPString.c_str(), a_ErrorCode, a_ErrorMsg.c_str()
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);
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{
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cCSLock Lock(m_CSOutgoingData);
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m_Link.reset();
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}
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SocketClosed();
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}
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@ -8,12 +8,10 @@
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#pragma once
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#ifndef CCLIENTHANDLE_H_INCLUDED
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#define CCLIENTHANDLE_H_INCLUDED
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#include "OSSupport/Network.h"
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#include "Defines.h"
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#include "Vector3.h"
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#include "OSSupport/SocketThreads.h"
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#include "ChunkDef.h"
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#include "ByteBuffer.h"
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#include "Scoreboard.h"
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@ -27,6 +25,7 @@
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// fwd:
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class cChunkDataSerializer;
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class cInventory;
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class cMonster;
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@ -42,15 +41,17 @@ class cItemHandler;
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class cWorld;
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class cCompositeChat;
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class cStatManager;
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class cClientHandle;
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typedef SharedPtr<cClientHandle> cClientHandlePtr;
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class cClientHandle : // tolua_export
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public cSocketThreads::cCallback
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class cClientHandle // tolua_export
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: public cTCPLink::cCallbacks
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{ // tolua_export
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public:
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public: // tolua_export
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#if defined(ANDROID_NDK)
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static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
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@ -60,7 +61,9 @@ public:
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static const int MAX_VIEW_DISTANCE = 32;
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static const int MIN_VIEW_DISTANCE = 1;
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cClientHandle(const cSocket * a_Socket, int a_ViewDistance);
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/** Creates a new client with the specified IP address in its description and the specified initial view distance. */
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cClientHandle(const AString & a_IPString, int a_ViewDistance);
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virtual ~cClientHandle();
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const AString & GetIPString(void) const { return m_IPString; } // tolua_export
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@ -276,6 +279,10 @@ public:
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void HandleCommandBlockEntityChange(int a_EntityID, const AString & a_NewCommand);
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void HandleCreativeInventory (short a_SlotNum, const cItem & a_HeldItem);
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/** Called when the player enchants an Item in the Enchanting table UI. */
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void HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment);
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void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching);
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void HandleEntityLeaveBed (int a_EntityID);
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void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
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@ -329,9 +336,6 @@ public:
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Sends an UnloadChunk packet for each loaded chunk and resets the streamed chunks. */
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void RemoveFromWorld(void);
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/** Called when the player will enchant a Item */
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void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
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/** Called by the protocol recognizer when the protocol version is known. */
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void SetProtocolVersion(UInt32 a_ProtocolVersion) { m_ProtocolVersion = a_ProtocolVersion; }
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@ -340,6 +344,9 @@ public:
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private:
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friend class cServer; // Needs access to SetSelf()
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/** The type used for storing the names of registered plugin channels. */
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typedef std::set<AString> cChannels;
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@ -362,12 +369,15 @@ private:
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cProtocol * m_Protocol;
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/** Protects m_IncomingData against multithreaded access. */
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cCriticalSection m_CSIncomingData;
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/** Queue for the incoming data received on the link until it is processed in Tick().
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Protected by m_CSIncomingData. */
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AString m_IncomingData;
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/** Protects data going out through m_Link against multi-threaded sending. */
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cCriticalSection m_CSOutgoingData;
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cByteBuffer m_OutgoingData;
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AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
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Vector3d m_ConfirmPosition;
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@ -379,8 +389,8 @@ private:
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int m_LastStreamedChunkX;
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int m_LastStreamedChunkZ;
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/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
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float m_TimeSinceLastPacket;
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/** Number of ticks since the last network packet was received (increased in Tick(), reset in OnReceivedData()) */
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int m_TicksSinceLastPacket;
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/** Duration of the last completed client ping. */
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std::chrono::steady_clock::duration m_Ping;
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@ -458,6 +468,13 @@ private:
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/** The version of the protocol that the client is talking, or 0 if unknown. */
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UInt32 m_ProtocolVersion;
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/** The link that is used for network communication.
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m_CSOutgoingData is used to synchronize access for sending data. */
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cTCPLinkPtr m_Link;
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/** Shared pointer to self, so that this instance can keep itself alive when needed. */
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cClientHandlePtr m_Self;
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/** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
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bool CheckBlockInteractionsRate(void);
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@ -483,17 +500,20 @@ private:
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/** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */
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void UnregisterPluginChannels(const AStringVector & a_ChannelList);
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// cSocketThreads::cCallback overrides:
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virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
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virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
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virtual void SocketClosed (void) override; // The socket has been closed for any reason
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/** Called when the network socket has been closed. */
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void SocketClosed(void);
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/** Called right after the instance is created to store its SharedPtr inside. */
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void SetSelf(cClientHandlePtr a_Self);
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// cTCPLink::cCallbacks overrides:
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virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
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virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
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virtual void OnRemoteClosed(void) override;
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
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}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // CCLIENTHANDLE_H_INCLUDED
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -47,7 +47,7 @@ const int cPlayer::EATING_TICKS = 30;
|
||||
|
||||
|
||||
|
||||
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
|
||||
cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
|
||||
super(etPlayer, 0.6, 1.8),
|
||||
m_bVisible(true),
|
||||
m_FoodLevel(MAX_FOOD_LEVEL),
|
||||
@ -174,7 +174,7 @@ void cPlayer::Destroyed()
|
||||
|
||||
void cPlayer::SpawnOn(cClientHandle & a_Client)
|
||||
{
|
||||
if (!m_bVisible || (m_ClientHandle == (&a_Client)))
|
||||
if (!m_bVisible || (m_ClientHandle.get() == (&a_Client)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -246,7 +246,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
|
||||
if (CanMove)
|
||||
{
|
||||
BroadcastMovementUpdate(m_ClientHandle);
|
||||
BroadcastMovementUpdate(m_ClientHandle.get());
|
||||
}
|
||||
|
||||
if (m_Health > 0) // make sure player is alive
|
||||
@ -419,7 +419,7 @@ void cPlayer::StartChargingBow(void)
|
||||
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
|
||||
m_IsChargingBow = true;
|
||||
m_BowCharge = 0;
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
|
||||
}
|
||||
|
||||
|
||||
@ -432,7 +432,7 @@ int cPlayer::FinishChargingBow(void)
|
||||
int res = m_BowCharge;
|
||||
m_IsChargingBow = false;
|
||||
m_BowCharge = 0;
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
|
||||
|
||||
return res;
|
||||
}
|
||||
@ -446,7 +446,7 @@ void cPlayer::CancelChargingBow(void)
|
||||
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
|
||||
m_IsChargingBow = false;
|
||||
m_BowCharge = 0;
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
|
||||
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
|
||||
}
|
||||
|
||||
|
||||
@ -1391,7 +1391,7 @@ void cPlayer::SetVisible(bool a_bVisible)
|
||||
if (!a_bVisible && m_bVisible)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
|
||||
m_World->BroadcastDestroyEntity(*this, m_ClientHandle.get()); // Destroy on all clients
|
||||
}
|
||||
}
|
||||
|
||||
@ -2294,6 +2294,16 @@ void cPlayer::Detach()
|
||||
|
||||
|
||||
|
||||
void cPlayer::RemoveClientHandle(void)
|
||||
{
|
||||
ASSERT(m_ClientHandle != nullptr);
|
||||
m_ClientHandle.reset();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cPlayer::GetUUIDFileName(const AString & a_UUID)
|
||||
{
|
||||
AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
CLASS_PROTODEF(cPlayer)
|
||||
|
||||
|
||||
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
|
||||
cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName);
|
||||
|
||||
virtual ~cPlayer();
|
||||
|
||||
@ -222,7 +222,15 @@ public:
|
||||
/** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */
|
||||
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
|
||||
|
||||
cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
|
||||
/** Returns the raw client handle associated with the player. */
|
||||
cClientHandle * GetClientHandle(void) const { return m_ClientHandle.get(); }
|
||||
|
||||
// tolua_end
|
||||
|
||||
/** Returns the SharedPtr to client handle associated with the player. */
|
||||
cClientHandlePtr GetClientHandlePtr(void) const { return m_ClientHandle; }
|
||||
|
||||
// tolua_begin
|
||||
|
||||
void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
|
||||
void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
|
||||
@ -468,6 +476,10 @@ public:
|
||||
|
||||
virtual void Detach(void);
|
||||
|
||||
/** Called by cClientHandle when the client is being destroyed.
|
||||
The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
|
||||
void RemoveClientHandle(void);
|
||||
|
||||
protected:
|
||||
|
||||
typedef std::vector<std::vector<AString> > AStringVectorVector;
|
||||
@ -537,7 +549,7 @@ protected:
|
||||
|
||||
std::chrono::steady_clock::time_point m_LastPlayerListTime;
|
||||
|
||||
cClientHandle * m_ClientHandle;
|
||||
cClientHandlePtr m_ClientHandle;
|
||||
|
||||
cSlotNums m_InventoryPaintSlots;
|
||||
|
||||
|
268
src/Server.cpp
268
src/Server.cpp
@ -5,7 +5,6 @@
|
||||
#include "Server.h"
|
||||
#include "ClientHandle.h"
|
||||
#include "Mobs/Monster.h"
|
||||
#include "OSSupport/Socket.h"
|
||||
#include "Root.h"
|
||||
#include "World.h"
|
||||
#include "ChunkDef.h"
|
||||
@ -57,6 +56,39 @@ typedef std::list< cClientHandle* > ClientList;
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cServerListenCallbacks:
|
||||
|
||||
class cServerListenCallbacks:
|
||||
public cNetwork::cListenCallbacks
|
||||
{
|
||||
cServer & m_Server;
|
||||
UInt16 m_Port;
|
||||
|
||||
virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override
|
||||
{
|
||||
return m_Server.OnConnectionAccepted(a_RemoteIPAddress);
|
||||
}
|
||||
|
||||
virtual void OnAccepted(cTCPLink & a_Link) override {}
|
||||
|
||||
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
|
||||
{
|
||||
LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
|
||||
}
|
||||
|
||||
public:
|
||||
cServerListenCallbacks(cServer & a_Server, UInt16 a_Port):
|
||||
m_Server(a_Server),
|
||||
m_Port(a_Port)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cServer::cTickThread:
|
||||
|
||||
@ -100,8 +132,6 @@ void cServer::cTickThread::Execute(void)
|
||||
// cServer:
|
||||
|
||||
cServer::cServer(void) :
|
||||
m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"),
|
||||
m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"),
|
||||
m_PlayerCount(0),
|
||||
m_PlayerCountDiff(0),
|
||||
m_ClientViewDistance(0),
|
||||
@ -121,42 +151,6 @@ cServer::cServer(void) :
|
||||
|
||||
|
||||
|
||||
void cServer::ClientDestroying(const cClientHandle * a_Client)
|
||||
{
|
||||
m_SocketThreads.RemoveClient(a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::NotifyClientWrite(const cClientHandle * a_Client)
|
||||
{
|
||||
m_NotifyWriteThread.NotifyClientWrite(a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
|
||||
{
|
||||
m_SocketThreads.Write(a_Client, a_Data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::RemoveClient(const cClientHandle * a_Client)
|
||||
{
|
||||
m_SocketThreads.RemoveClient(a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
@ -211,32 +205,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
|
||||
LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
|
||||
LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
|
||||
|
||||
if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
|
||||
{
|
||||
LOGERROR("WSAStartup() != 0");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasAnyPorts = false;
|
||||
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
|
||||
m_ListenThreadIPv4.SetReuseAddr(true);
|
||||
if (m_ListenThreadIPv4.Initialize(Ports))
|
||||
{
|
||||
HasAnyPorts = true;
|
||||
}
|
||||
|
||||
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
|
||||
m_ListenThreadIPv6.SetReuseAddr(true);
|
||||
if (m_ListenThreadIPv6.Initialize(Ports))
|
||||
{
|
||||
HasAnyPorts = true;
|
||||
}
|
||||
|
||||
if (!HasAnyPorts)
|
||||
{
|
||||
LOGERROR("Couldn't open any ports. Aborting the server");
|
||||
return false;
|
||||
}
|
||||
m_Ports = ReadUpgradeIniPorts(a_SettingsIni, "Server", "Ports", "Port", "PortsIPv6", "25565");
|
||||
|
||||
m_RCONServer.Initialize(a_SettingsIni);
|
||||
|
||||
@ -278,8 +247,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
|
||||
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
|
||||
}
|
||||
|
||||
m_NotifyWriteThread.Start(this);
|
||||
|
||||
PrepareKeys();
|
||||
|
||||
return true;
|
||||
@ -327,36 +294,14 @@ void cServer::PrepareKeys(void)
|
||||
|
||||
|
||||
|
||||
void cServer::OnConnectionAccepted(cSocket & a_Socket)
|
||||
cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIPAddress)
|
||||
{
|
||||
if (!a_Socket.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const AString & ClientIP = a_Socket.GetIPString();
|
||||
if (ClientIP.empty())
|
||||
{
|
||||
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
|
||||
a_Socket.CloseSocket();
|
||||
return;
|
||||
}
|
||||
|
||||
LOGD("Client \"%s\" connected!", ClientIP.c_str());
|
||||
|
||||
cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
|
||||
if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
|
||||
{
|
||||
// For some reason SocketThreads have rejected the handle, clean it up
|
||||
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
|
||||
a_Socket.CloseSocket();
|
||||
delete NewHandle;
|
||||
NewHandle = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
LOGD("Client \"%s\" connected!", a_RemoteIPAddress.c_str());
|
||||
cClientHandlePtr NewHandle = std::make_shared<cClientHandle>(a_RemoteIPAddress, m_ClientViewDistance);
|
||||
NewHandle->SetSelf(NewHandle);
|
||||
cCSLock Lock(m_CSClients);
|
||||
m_Clients.push_back(NewHandle);
|
||||
return NewHandle;
|
||||
}
|
||||
|
||||
|
||||
@ -403,23 +348,30 @@ bool cServer::Tick(float a_Dt)
|
||||
|
||||
void cServer::TickClients(float a_Dt)
|
||||
{
|
||||
cClientHandleList RemoveClients;
|
||||
cClientHandlePtrs RemoveClients;
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
|
||||
// Remove clients that have moved to a world (the world will be ticking them from now on)
|
||||
for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
|
||||
for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
|
||||
{
|
||||
m_Clients.remove(*itr);
|
||||
for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
|
||||
{
|
||||
if (itrC->get() == *itr)
|
||||
{
|
||||
m_Clients.erase(itrC);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // for itr - m_ClientsToRemove[]
|
||||
m_ClientsToRemove.clear();
|
||||
|
||||
// Tick the remaining clients, take out those that have been destroyed into RemoveClients
|
||||
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
|
||||
{
|
||||
if ((*itr)->IsDestroyed())
|
||||
{
|
||||
// Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
|
||||
// Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
|
||||
RemoveClients.push_back(*itr);
|
||||
itr = m_Clients.erase(itr);
|
||||
continue;
|
||||
@ -430,10 +382,7 @@ void cServer::TickClients(float a_Dt)
|
||||
}
|
||||
|
||||
// Delete the clients that have been destroyed
|
||||
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
} // for itr - RemoveClients[]
|
||||
RemoveClients.clear();
|
||||
}
|
||||
|
||||
|
||||
@ -442,12 +391,23 @@ void cServer::TickClients(float a_Dt)
|
||||
|
||||
bool cServer::Start(void)
|
||||
{
|
||||
if (!m_ListenThreadIPv4.Start())
|
||||
for (auto port: m_Ports)
|
||||
{
|
||||
return false;
|
||||
UInt16 PortNum = static_cast<UInt16>(atoi(port.c_str()));
|
||||
if (PortNum == 0)
|
||||
{
|
||||
LOGWARNING("Invalid port specified for server: \"%s\". Ignoring.", port.c_str());
|
||||
continue;
|
||||
}
|
||||
if (!m_ListenThreadIPv6.Start())
|
||||
auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum));
|
||||
if (Handle->IsListening())
|
||||
{
|
||||
m_ServerHandles.push_back(Handle);
|
||||
}
|
||||
} // for port - Ports[]
|
||||
if (m_ServerHandles.empty())
|
||||
{
|
||||
LOGERROR("Couldn't open any ports. Aborting the server");
|
||||
return false;
|
||||
}
|
||||
if (!m_TickThread.Start())
|
||||
@ -669,19 +629,24 @@ void cServer::BindBuiltInConsoleCommands(void)
|
||||
|
||||
void cServer::Shutdown(void)
|
||||
{
|
||||
m_ListenThreadIPv4.Stop();
|
||||
m_ListenThreadIPv6.Stop();
|
||||
// Stop listening on all sockets:
|
||||
for (auto srv: m_ServerHandles)
|
||||
{
|
||||
srv->Close();
|
||||
}
|
||||
m_ServerHandles.clear();
|
||||
|
||||
// Notify the tick thread and wait for it to terminate:
|
||||
m_bRestarting = true;
|
||||
m_RestartEvent.Wait();
|
||||
|
||||
cRoot::Get()->SaveAllChunks();
|
||||
|
||||
// Remove all clients:
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
{
|
||||
(*itr)->Destroy();
|
||||
delete *itr;
|
||||
}
|
||||
m_Clients.clear();
|
||||
}
|
||||
@ -693,7 +658,7 @@ void cServer::Shutdown(void)
|
||||
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->GetUniqueID() == a_ClientID)
|
||||
{
|
||||
@ -709,7 +674,7 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
|
||||
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->GetUniqueID() == a_ClientID)
|
||||
{
|
||||
@ -723,82 +688,3 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const ASt
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cServer::cNotifyWriteThread:
|
||||
|
||||
cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
|
||||
super("ClientPacketThread"),
|
||||
m_Server(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cServer::cNotifyWriteThread::~cNotifyWriteThread()
|
||||
{
|
||||
m_ShouldTerminate = true;
|
||||
m_Event.Set();
|
||||
Wait();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
|
||||
{
|
||||
m_Server = a_Server;
|
||||
return super::Start();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::cNotifyWriteThread::Execute(void)
|
||||
{
|
||||
cClientHandleList Clients;
|
||||
while (!m_ShouldTerminate)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
while (m_Clients.empty())
|
||||
{
|
||||
cCSUnlock Unlock(Lock);
|
||||
m_Event.Wait();
|
||||
if (m_ShouldTerminate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the clients to notify and unlock the CS:
|
||||
Clients.splice(Clients.begin(), m_Clients);
|
||||
Lock.Unlock();
|
||||
|
||||
for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
|
||||
{
|
||||
m_Server->m_SocketThreads.NotifyWrite(*itr);
|
||||
} // for itr - Clients[]
|
||||
Clients.clear();
|
||||
} // while (!mShouldTerminate)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
|
||||
{
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
|
||||
m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
|
||||
}
|
||||
m_Event.Set();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
91
src/Server.h
91
src/Server.h
@ -9,10 +9,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "OSSupport/SocketThreads.h"
|
||||
#include "OSSupport/ListenThread.h"
|
||||
|
||||
#include "RCONServer.h"
|
||||
#include "OSSupport/IsThread.h"
|
||||
#include "OSSupport/Network.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
@ -36,10 +35,12 @@
|
||||
// fwd:
|
||||
class cPlayer;
|
||||
class cClientHandle;
|
||||
typedef SharedPtr<cClientHandle> cClientHandlePtr;
|
||||
typedef std::list<cClientHandlePtr> cClientHandlePtrs;
|
||||
typedef std::list<cClientHandle *> cClientHandles;
|
||||
class cIniFile;
|
||||
class cCommandOutputCallback;
|
||||
|
||||
typedef std::list<cClientHandle *> cClientHandleList;
|
||||
|
||||
namespace Json
|
||||
{
|
||||
@ -50,10 +51,11 @@ namespace Json
|
||||
|
||||
|
||||
|
||||
class cServer // tolua_export
|
||||
: public cListenThread::cCallback
|
||||
{ // tolua_export
|
||||
public: // tolua_export
|
||||
// tolua_begin
|
||||
class cServer
|
||||
{
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
virtual ~cServer() {}
|
||||
bool InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth);
|
||||
@ -105,13 +107,6 @@ public: // tolua_export
|
||||
/** Called by cClientHandle's destructor; stop m_SocketThreads from calling back into a_Client */
|
||||
void ClientDestroying(const cClientHandle * a_Client);
|
||||
|
||||
/** Notifies m_SocketThreads that client has something to be written */
|
||||
void NotifyClientWrite(const cClientHandle * a_Client);
|
||||
|
||||
void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads
|
||||
|
||||
void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads
|
||||
|
||||
/** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */
|
||||
void ClientMovedToWorld(const cClientHandle * a_Client);
|
||||
|
||||
@ -147,30 +142,7 @@ public: // tolua_export
|
||||
private:
|
||||
|
||||
friend class cRoot; // so cRoot can create and destroy cServer
|
||||
|
||||
/** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */
|
||||
class cNotifyWriteThread :
|
||||
public cIsThread
|
||||
{
|
||||
typedef cIsThread super;
|
||||
|
||||
cEvent m_Event; // Set when m_Clients gets appended
|
||||
cServer * m_Server;
|
||||
|
||||
cCriticalSection m_CS;
|
||||
cClientHandleList m_Clients;
|
||||
|
||||
virtual void Execute(void);
|
||||
|
||||
public:
|
||||
|
||||
cNotifyWriteThread(void);
|
||||
~cNotifyWriteThread();
|
||||
|
||||
bool Start(cServer * a_Server);
|
||||
|
||||
void NotifyClientWrite(const cClientHandle * a_Client);
|
||||
} ;
|
||||
friend class cServerListenCallbacks; // Accessing OnConnectionAccepted()
|
||||
|
||||
/** The server tick thread takes care of the players who aren't yet spawned in a world */
|
||||
class cTickThread :
|
||||
@ -189,21 +161,29 @@ private:
|
||||
} ;
|
||||
|
||||
|
||||
cNotifyWriteThread m_NotifyWriteThread;
|
||||
/** The network sockets listening for client connections. */
|
||||
cServerHandlePtrs m_ServerHandles;
|
||||
|
||||
cListenThread m_ListenThreadIPv4;
|
||||
cListenThread m_ListenThreadIPv6;
|
||||
/** Protects m_Clients and m_ClientsToRemove against multithreaded access. */
|
||||
cCriticalSection m_CSClients;
|
||||
|
||||
cCriticalSection m_CSClients; ///< Locks client lists
|
||||
cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
|
||||
cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
|
||||
/** Clients that are connected to the server and not yet assigned to a cWorld. */
|
||||
cClientHandlePtrs m_Clients;
|
||||
|
||||
mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
|
||||
int m_PlayerCount; ///< Number of players currently playing in the server
|
||||
cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
|
||||
int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
|
||||
/** Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick(). */
|
||||
cClientHandles m_ClientsToRemove;
|
||||
|
||||
cSocketThreads m_SocketThreads;
|
||||
/** Protects m_PlayerCount against multithreaded access. */
|
||||
mutable cCriticalSection m_CSPlayerCount;
|
||||
|
||||
/** Number of players currently playing in the server. */
|
||||
int m_PlayerCount;
|
||||
|
||||
/** Protects m_PlayerCountDiff against multithreaded access. */
|
||||
cCriticalSection m_CSPlayerCountDiff;
|
||||
|
||||
/** Adjustment to m_PlayerCount to be applied in the Tick thread. */
|
||||
int m_PlayerCountDiff;
|
||||
|
||||
int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
|
||||
|
||||
@ -250,19 +230,24 @@ private:
|
||||
/** True if BungeeCord handshake packets (with player UUID) should be accepted. */
|
||||
bool m_ShouldAllowBungeeCord;
|
||||
|
||||
/** The list of ports on which the server should listen for connections.
|
||||
Initialized in InitServer(), used in Start(). */
|
||||
AStringVector m_Ports;
|
||||
|
||||
|
||||
cServer(void);
|
||||
|
||||
/** Loads, or generates, if missing, RSA keys for protocol encryption */
|
||||
void PrepareKeys(void);
|
||||
|
||||
/** Creates a new cClientHandle instance and adds it to the list of clients.
|
||||
Returns the cClientHandle reinterpreted as cTCPLink callbacks. */
|
||||
cTCPLink::cCallbacksPtr OnConnectionAccepted(const AString & a_RemoteIPAddress);
|
||||
|
||||
bool Tick(float a_Dt);
|
||||
|
||||
/** Ticks the clients in m_Clients, manages the list in respect to removing clients */
|
||||
void TickClients(float a_Dt);
|
||||
|
||||
// cListenThread::cCallback overrides:
|
||||
virtual void OnConnectionAccepted(cSocket & a_Socket) override;
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
@ -815,10 +815,9 @@ void cWorld::Stop(void)
|
||||
// Delete the clients that have been in this world:
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
{
|
||||
(*itr)->Destroy();
|
||||
delete *itr;
|
||||
} // for itr - m_Clients[]
|
||||
m_Clients.clear();
|
||||
}
|
||||
@ -1093,19 +1092,26 @@ void cWorld::TickScheduledTasks(void)
|
||||
|
||||
void cWorld::TickClients(float a_Dt)
|
||||
{
|
||||
cClientHandleList RemoveClients;
|
||||
cClientHandlePtrs RemoveClients;
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
|
||||
// Remove clients scheduled for removal:
|
||||
for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
|
||||
for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
|
||||
{
|
||||
m_Clients.remove(*itr);
|
||||
for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
|
||||
{
|
||||
if (itrC->get() == *itr)
|
||||
{
|
||||
m_Clients.erase(itrC);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // for itr - m_ClientsToRemove[]
|
||||
m_ClientsToRemove.clear();
|
||||
|
||||
// Add clients scheduled for adding:
|
||||
for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
|
||||
for (auto itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
|
||||
{
|
||||
ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
|
||||
m_Clients.push_back(*itr);
|
||||
@ -1113,7 +1119,7 @@ void cWorld::TickClients(float a_Dt)
|
||||
m_ClientsToAdd.clear();
|
||||
|
||||
// Tick the clients, take out those that have been destroyed into RemoveClients
|
||||
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
|
||||
for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
|
||||
{
|
||||
if ((*itr)->IsDestroyed())
|
||||
{
|
||||
@ -1127,11 +1133,8 @@ void cWorld::TickClients(float a_Dt)
|
||||
} // for itr - m_Clients[]
|
||||
}
|
||||
|
||||
// Delete the clients that have been destroyed
|
||||
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
} // for itr - RemoveClients[]
|
||||
// Delete the clients queued for removal:
|
||||
RemoveClients.clear();
|
||||
}
|
||||
|
||||
|
||||
@ -3525,7 +3528,7 @@ void cWorld::AddQueuedPlayers(void)
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
|
||||
{
|
||||
cClientHandle * Client = (*itr)->GetClientHandle();
|
||||
cClientHandlePtr Client = (*itr)->GetClientHandlePtr();
|
||||
if (Client != nullptr)
|
||||
{
|
||||
m_Clients.push_back(Client);
|
||||
|
@ -38,6 +38,9 @@ class cRedstoneSimulator;
|
||||
class cItem;
|
||||
class cPlayer;
|
||||
class cClientHandle;
|
||||
typedef SharedPtr<cClientHandle> cClientHandlePtr;
|
||||
typedef std::list<cClientHandlePtr> cClientHandlePtrs;
|
||||
typedef std::list<cClientHandle *> cClientHandles;
|
||||
class cEntity;
|
||||
class cBlockEntity;
|
||||
class cWorldGenerator; // The generator that actually generates the chunks for a single world
|
||||
@ -1019,13 +1022,13 @@ private:
|
||||
cCriticalSection m_CSClients;
|
||||
|
||||
/** List of clients in this world, these will be ticked by this world */
|
||||
cClientHandleList m_Clients;
|
||||
cClientHandlePtrs m_Clients;
|
||||
|
||||
/** Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them */
|
||||
cClientHandleList m_ClientsToRemove;
|
||||
cClientHandles m_ClientsToRemove;
|
||||
|
||||
/** Clients that are scheduled for adding, waiting for TickClients to add them */
|
||||
cClientHandleList m_ClientsToAdd;
|
||||
cClientHandlePtrs m_ClientsToAdd;
|
||||
|
||||
/** Guards m_EntitiesToAdd */
|
||||
cCriticalSection m_CSEntitiesToAdd;
|
||||
|
Loading…
Reference in New Issue
Block a user