Anvil: Arrow Tile tags are a short in Vanilla
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12621e3800
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@ -637,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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{
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{
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cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
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cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
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m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
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m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
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m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
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m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
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m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
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m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
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m_Writer.AddByte("pickup", Arrow->GetPickupState());
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m_Writer.AddByte("pickup", Arrow->GetPickupState());
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m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
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m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
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break;
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break;
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@ -1752,7 +1752,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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// Load pickup state:
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// Load pickup state:
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int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
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int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
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if (PickupIdx > 0)
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if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
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{
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{
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Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
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Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
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}
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}
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@ -1760,7 +1760,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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{
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{
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// Try the older "player" tag:
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// Try the older "player" tag:
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int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
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int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
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if (PlayerIdx > 0)
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if ((PlayerIdx > 0) && (a_NBT.GetType(PlayerIdx) == TAG_Byte))
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{
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{
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Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
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Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
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}
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}
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@ -1768,7 +1768,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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// Load damage:
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// Load damage:
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int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
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int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
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if (DamageIdx > 0)
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if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double))
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{
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{
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Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
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Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
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}
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}
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@ -1779,7 +1779,24 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
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int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
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if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
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if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
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{
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{
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if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
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{
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switch (a_NBT.GetType(InBlockXIdx))
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{
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case TAG_Int:
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{
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// Old MCS code used this, keep reading it for compatibility reasons:
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Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
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Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
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break;
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}
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case TAG_Short:
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{
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// Vanilla uses this
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Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
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break;
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}
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}
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}
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}
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}
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// Store the new arrow in the entities list:
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// Store the new arrow in the entities list:
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