Glass shouldn't drop.
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4fddbf9dfc
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7c4b8306aa
@ -130,6 +130,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
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case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
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@ -186,6 +187,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_STATIONARY_LAVA: return new cBlockLavaHandler (a_BlockType);
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case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
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