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Fixed indentation once and for all.

This commit is contained in:
Mike Hunsinger 2014-01-23 20:11:10 -07:00
parent 9926ea58e8
commit 7c12247263
2 changed files with 45 additions and 45 deletions

View File

@ -1345,20 +1345,20 @@ AString cPlayer::GetColor(void) const
void cPlayer::TossEquippedItem(char a_Amount) void cPlayer::TossEquippedItem(char a_Amount)
{ {
cItems Drops; cItems Drops;
cItem DroppedItem(GetInventory().GetEquippedItem()); cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty()) if (!DroppedItem.IsEmpty())
{ {
char NewAmount = a_Amount; char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{ {
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
} }
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
DroppedItem.m_ItemCount = NewAmount; DroppedItem.m_ItemCount = NewAmount;
Drops.push_back(DroppedItem); Drops.push_back(DroppedItem);
} }
double vX = 0, vY = 0, vZ = 0; double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
@ -1373,24 +1373,24 @@ void cPlayer::TossEquippedItem(char a_Amount)
void cPlayer::TossHeldItem(char a_Amount) void cPlayer::TossHeldItem(char a_Amount)
{ {
cItems Drops; cItems Drops;
cItem & Item = GetDraggingItem(); cItem & Item = GetDraggingItem();
if (!Item.IsEmpty()) if (!Item.IsEmpty())
{ {
char OriginalItemAmount = Item.m_ItemCount; char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item); Drops.push_back(Item);
if (OriginalItemAmount > a_Amount) if (OriginalItemAmount > a_Amount)
{ {
Item.m_ItemCount = OriginalItemAmount - a_Amount; Item.m_ItemCount = OriginalItemAmount - a_Amount;
} }
else else
{ {
Item.Empty(); Item.Empty();
} }
} }
double vX = 0, vY = 0, vZ = 0; double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f; vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
} }
@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount)
void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossPickup(const cItem & a_Item)
{ {
cItems Drops; cItems Drops;
Drops.push_back(a_Item); Drops.push_back(a_Item);
double vX = 0, vY = 0, vZ = 0; double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);

View File

@ -181,15 +181,15 @@ void cWindow::Clicked(
{ {
case caRightClickOutside: case caRightClickOutside:
{ {
if (PlgMgr->CallHookPlayerTossingItem(a_Player)) if (PlgMgr->CallHookPlayerTossingItem(a_Player))
{ {
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return; return;
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
} }
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
// Toss one of the dragged items: // Toss one of the dragged items:
a_Player.TossHeldItem(); a_Player.TossHeldItem();
@ -199,14 +199,14 @@ void cWindow::Clicked(
{ {
if (PlgMgr->CallHookPlayerTossingItem(a_Player)) if (PlgMgr->CallHookPlayerTossingItem(a_Player))
{ {
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return; return;
} }
if (a_Player.IsGameModeCreative()) if (a_Player.IsGameModeCreative())
{ {
a_Player.TossPickup(a_ClickedItem); a_Player.TossPickup(a_ClickedItem);
} }
// Toss all dragged items: // Toss all dragged items:
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// Checks whether the player is still holding an item // Checks whether the player is still holding an item
if (a_Player.IsDraggingItem()) if (a_Player.IsDraggingItem())
{ {
LOGD("Player holds item! Dropping it..."); LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
} }
cClientHandle * ClientHandle = a_Player.GetClientHandle(); cClientHandle * ClientHandle = a_Player.GetClientHandle();