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0

Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1200 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-02-08 16:01:44 +00:00
parent fe7e07d69d
commit 7c0a7d662d
10 changed files with 395 additions and 199 deletions

View File

@ -1674,6 +1674,10 @@
RelativePath="..\source\Generating\Caves.h"
>
</File>
<File
RelativePath="..\source\Generating\ChunkDesc.cpp"
>
</File>
<File
RelativePath="..\source\Generating\ChunkDesc.h"
>

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 02/07/13 11:39:26.
** Generated automatically by tolua++-1.0.92 on 02/08/13 16:56:54.
*/
#ifndef __cplusplus
@ -19147,16 +19147,16 @@ static int tolua_AllToLua_cChunkDesc_SetBlock00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
#endif
{
self->SetBlock(a_X,a_Y,a_Z,a_BlockType,a_BlockMeta);
self->SetBlock(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
}
}
return 0;
@ -19168,9 +19168,48 @@ static int tolua_AllToLua_cChunkDesc_SetBlock00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetBlock of class cChunkDesc */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlock00
static int tolua_AllToLua_cChunkDesc_GetBlock00(lua_State* tolua_S)
/* method: SetBlockType of class cChunkDesc */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockType00
static int tolua_AllToLua_cChunkDesc_SetBlockType00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,6,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
#endif
{
self->SetBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetBlockType of class cChunkDesc */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockType00
static int tolua_AllToLua_cChunkDesc_GetBlockType00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -19186,21 +19225,60 @@ static int tolua_AllToLua_cChunkDesc_GetBlock00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
#endif
{
unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_X,a_Y,a_Z);
unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_RelX,a_RelY,a_RelZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetBlockMeta of class cChunkDesc */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockMeta00
static int tolua_AllToLua_cChunkDesc_SetBlockMeta00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,6,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
#endif
{
self->SetBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
return 0;
#endif
}
@ -19224,14 +19302,14 @@ static int tolua_AllToLua_cChunkDesc_GetBlockMeta00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
#endif
{
unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_X,a_Y,a_Z);
unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_RelX,a_RelY,a_RelZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@ -19262,14 +19340,14 @@ static int tolua_AllToLua_cChunkDesc_SetBiome00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL);
#endif
{
self->SetBiome(a_X,a_Z,a_BiomeID);
self->SetBiome(a_RelX,a_RelZ,a_BiomeID);
}
}
return 0;
@ -19298,13 +19376,13 @@ static int tolua_AllToLua_cChunkDesc_GetBiome00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL);
#endif
{
int tolua_ret = (int) self->GetBiome(a_X,a_Z);
EMCSBiome tolua_ret = (EMCSBiome) self->GetBiome(a_RelX,a_RelZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@ -19335,14 +19413,14 @@ static int tolua_AllToLua_cChunkDesc_SetHeight00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
int a_Height = ((int) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
#endif
{
self->SetHeight(a_X,a_Z,a_Height);
self->SetHeight(a_RelX,a_RelZ,a_Height);
}
}
return 0;
@ -19371,13 +19449,13 @@ static int tolua_AllToLua_cChunkDesc_GetHeight00(lua_State* tolua_S)
#endif
{
cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
#endif
{
int tolua_ret = (int) self->GetHeight(a_X,a_Z);
int tolua_ret = (int) self->GetHeight(a_RelX,a_RelZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@ -21915,7 +21993,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_beginmodule(tolua_S,"cChunkDesc");
tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00);
tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cChunkDesc_SetBlock00);
tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cChunkDesc_GetBlock00);
tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cChunkDesc_SetBlockType00);
tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cChunkDesc_GetBlockType00);
tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cChunkDesc_SetBlockMeta00);
tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cChunkDesc_GetBlockMeta00);
tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cChunkDesc_SetBiome00);
tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cChunkDesc_GetBiome00);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 02/07/13 11:39:26.
** Generated automatically by tolua++-1.0.92 on 02/08/13 16:56:55.
*/
/* Exported function */

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@ -209,6 +209,12 @@ public:
}
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
{
a_BlockTypes[a_Index] = a_Type;
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width));

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@ -0,0 +1,219 @@
// ChunkDesc.cpp
// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
#include "Globals.h"
#include "ChunkDesc.h"
cChunkDesc::cChunkDesc(void) :
m_bUseDefaultBiomes(true),
m_bUseDefaultHeight(true),
m_bUseDefaultComposition(true),
m_bUseDefaultStructures(true),
m_bUseDefaultFinish(true)
{
memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
}
cChunkDesc::~cChunkDesc()
{
// Nothing needed yet
}
void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
const NIBBLETYPE CompressedMeta = a_BlockMeta | (a_BlockMeta << 4);
memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
}
void cChunkDesc::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
int Index = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
cChunkDef::SetBlock(m_BlockTypes, Index, a_BlockType);
cChunkDef::SetNibble(m_BlockMeta, Index, a_BlockMeta);
}
void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
cChunkDef::SetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ, a_BlockType);
}
BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
{
return cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ);
}
NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
{
return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
}
void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
{
cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_BlockMeta);
}
void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
{
cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
}
EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
{
return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
}
void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
{
cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
}
int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
{
return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
}
void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}
bool cChunkDesc::IsUsingDefaultBiomes(void) const
{
return m_bUseDefaultBiomes;
}
void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
m_bUseDefaultHeight = a_bUseDefaultHeight;
}
bool cChunkDesc::IsUsingDefaultHeight(void) const
{
return m_bUseDefaultHeight;
}
void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
m_bUseDefaultComposition = a_bUseDefaultComposition;
}
bool cChunkDesc::IsUsingDefaultComposition(void) const
{
return m_bUseDefaultComposition;
}
void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
m_bUseDefaultStructures = a_bUseDefaultStructures;
}
bool cChunkDesc::IsUsingDefaultStructures(void) const
{
return m_bUseDefaultStructures;
}
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
}
bool cChunkDesc::IsUsingDefaultFinish(void) const
{
return m_bUseDefaultFinish;
}

View File

@ -15,175 +15,69 @@
class cChunkDesc // tolua_export
{ // tolua_export
// tolua_begin
class cChunkDesc
{
public:
cChunkDesc(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockNibbles ,
cChunkDef::HeightMap & a_HeightMap,
cChunkDef::BiomeMap & a_BiomeMap
)
: m_BiomeMap(a_BiomeMap)
, m_BlockTypes(a_BlockTypes)
, m_BlockMeta(a_BlockNibbles)
, m_HeightMap(a_HeightMap)
, m_bUseDefaultBiomes(true)
, m_bUseDefaultHeight(true)
, m_bUseDefaultComposition(true)
, m_bUseDefaultStructures(true)
, m_bUseDefaultFinish(true)
{
memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
}
// tolua_end
~cChunkDesc()
{}
cChunkDesc(void);
~cChunkDesc();
// tolua_begin
void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
// Block functions:
void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
}
void SetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType );
cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
}
BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
}
NIBBLETYPE GetBlockMeta( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
}
// Biome functinos
void SetBiome( int a_X, int a_Z, int a_BiomeID )
{
cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
}
int GetBiome( int a_X, int a_Z )
{
return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
}
// Height functions
void SetHeight( int a_X, int a_Z, int a_Height )
{
cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
}
int GetHeight( int a_X, int a_Z )
{
return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
}
// Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
void SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}
void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ);
bool IsUsingDefaultBiomes(void) const
{
return m_bUseDefaultBiomes;
}
void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
EMCSBiome GetBiome(int a_RelX, int a_RelZ);
void SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
m_bUseDefaultHeight = a_bUseDefaultHeight;
}
bool IsUsingDefaultHeight(void) const
{
return m_bUseDefaultHeight;
}
void SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
m_bUseDefaultComposition = a_bUseDefaultComposition;
}
bool IsUsingDefaultComposition(void) const
{
return m_bUseDefaultComposition;
}
void SetHeight(int a_RelX, int a_RelZ, int a_Height);
int GetHeight(int a_RelX, int a_RelZ);
void SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
m_bUseDefaultStructures = a_bUseDefaultStructures;
}
bool IsUsingDefaultStructures(void) const
{
return m_bUseDefaultStructures;
}
void SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
}
bool IsUsingDefaultFinish(void) const
{
return m_bUseDefaultFinish;
}
// Default generation:
void SetUseDefaultBiomes(bool a_bUseDefaultBiomes);
bool IsUsingDefaultBiomes(void) const;
void SetUseDefaultHeight(bool a_bUseDefaultHeight);
bool IsUsingDefaultHeight(void) const;
void SetUseDefaultComposition(bool a_bUseDefaultComposition);
bool IsUsingDefaultComposition(void) const;
void SetUseDefaultStructures(bool a_bUseDefaultStructures);
bool IsUsingDefaultStructures(void) const;
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
bool IsUsingDefaultFinish(void) const;
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
cChunkDef::BlockTypes & GetBlockTypes(void) { return m_BlockTypes; }
cChunkDef::BlockNibbles & GetBlockMetas(void) { return m_BlockMeta; }
cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
cChunkDef::BlockTypes & GetBlockTypes (void) { return m_BlockTypes; }
cChunkDef::BlockNibbles & GetBlockMetas (void) { return m_BlockMeta; }
cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
cEntityList & GetEntities (void) { return m_Entities; }
cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; }
private:
cChunkDef::BiomeMap m_BiomeMap;
cChunkDef::BlockTypes m_BlockTypes;
cChunkDef::BlockNibbles m_BlockMeta;
cChunkDef::HeightMap m_HeightMap;
cEntityList m_Entities; // Individual entities are NOT owned by this object!
cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object!
bool m_bUseDefaultBiomes;
bool m_bUseDefaultHeight;
bool m_bUseDefaultComposition;
bool m_bUseDefaultStructures;
bool m_bUseDefaultFinish;
cChunkDef::BiomeMap & m_BiomeMap;
cChunkDef::BlockTypes & m_BlockTypes;
cChunkDef::BlockNibbles & m_BlockMeta;
cChunkDef::HeightMap & m_HeightMap;
} ; // tolua_export

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@ -266,24 +266,17 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cChunkDef::BiomeMap BiomeMap;
cChunkDef::BlockTypes BlockTypes;
cChunkDef::BlockNibbles BlockMeta;
cChunkDef::HeightMap HeightMap;
cEntityList Entities;
cBlockEntityList BlockEntities;
cChunkDesc ChunkDesc(BlockTypes, BlockMeta, HeightMap, BiomeMap);
cChunkDesc ChunkDesc;
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc, Entities, BlockEntities);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_World->SetChunkData(
a_ChunkX, a_ChunkY, a_ChunkZ,
BlockTypes, BlockMeta,
ChunkDesc.GetBlockTypes(), ChunkDesc.GetBlockMetas(),
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&HeightMap, &BiomeMap,
Entities, BlockEntities,
&ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
true
);
}

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@ -56,8 +56,8 @@ public:
/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes().
virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
/// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc, a_Entities and a_BlockEntities.
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) = 0;
/// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc.
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0;
protected:
cChunkGenerator & m_ChunkGenerator;

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@ -88,14 +88,14 @@ void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef:
void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
{
cChunkDef::BiomeMap & BiomeMap = a_ChunkDesc.GetBiomeMap();
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
cChunkDef::BlockNibbles & BlockMeta = a_ChunkDesc.GetBlockMetas();
cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
cEntityList & Entities = a_Entities;
cBlockEntityList & BlockEntities = a_BlockEntities;
cEntityList & Entities = a_ChunkDesc.GetEntities();
cBlockEntityList & BlockEntities = a_ChunkDesc.GetBlockEntities();
if (a_ChunkDesc.IsUsingDefaultBiomes())
{
@ -109,7 +109,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
if (a_ChunkDesc.IsUsingDefaultComposition())
{
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, a_Entities, a_BlockEntities);
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
}
if (a_ChunkDesc.IsUsingDefaultStructures())

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@ -150,7 +150,7 @@ public:
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
protected:
// The generation composition: