Implemented sheeps eating grass.
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@ -13,7 +13,8 @@
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cSheep::cSheep(int a_Color) :
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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m_IsSheared(false),
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m_WoolColor(a_Color)
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m_WoolColor(a_Color),
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m_TimeToStopEating(-1)
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{
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}
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@ -60,3 +61,39 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
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{
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// The sheep should not move when he's eating so only handle the physics.
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if (m_TimeToStopEating > 0)
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{
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HandlePhysics(a_Dt, a_Chunk);
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m_TimeToStopEating--;
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if (m_TimeToStopEating == 0)
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{
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if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
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{
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// The sheep ate the grass so we change it to dirt.
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m_World->SetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ(), E_BLOCK_DIRT, 0);
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m_IsSheared = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_World->GetTickRandomNumber(600) == 1)
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{
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if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
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{
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m_World->BroadcastEntityStatus(*this, 10);
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m_TimeToStopEating = 40;
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}
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}
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}
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}
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@ -19,6 +19,8 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsSheared(void) const { return m_IsSheared; }
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int GetFurColor(void) const { return m_WoolColor; }
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@ -26,6 +28,7 @@ private:
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bool m_IsSheared;
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int m_WoolColor;
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int m_TimeToStopEating;
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} ;
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