MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@165 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -85,7 +85,7 @@ typedef std::list<cPacket*> PacketList;
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struct cClientHandle::sClientHandleState
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{
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sClientHandleState()
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: ProtocolVersion( 22 )
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: ProtocolVersion( 23 )
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, pReceiveThread( 0 )
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, pSendThread( 0 )
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, pAuthenticateThread( 0 )
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@ -483,10 +483,14 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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{
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LOG("LOGIN %s", GetUsername() );
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cPacket_Login* PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
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if (PacketData->m_ProtocolVersion != m_pState->ProtocolVersion) {
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if (PacketData->m_ProtocolVersion < m_pState->ProtocolVersion) {
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Kick("Your client is outdated!");
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return;
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}
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else if( PacketData->m_ProtocolVersion > m_pState->ProtocolVersion ) {
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Kick("Your client version is higher than the server!");
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return;
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}
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if( m_pState->Username.compare( PacketData->m_Username ) != 0 )
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{
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Kick("Login Username does not match Handshake username!");
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@ -1,5 +1,8 @@
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#include "cPacket_Login.h"
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const std::string cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT";
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const std::string cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT";
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bool cPacket_Login::Parse( cSocket & a_Socket )
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{
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//printf("Parse: NEW Login\n");
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@ -10,6 +13,7 @@ bool cPacket_Login::Parse( cSocket & a_Socket )
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if( !ReadInteger( m_ProtocolVersion ) ) return false;
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if( !ReadString16( m_Username ) ) return false;
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if( !ReadLong ( m_MapSeed ) ) return false;
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if( !ReadString16( m_LevelType ) ) return false;
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if( !ReadInteger( m_ServerMode ) ) return false;
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if( !ReadByte ( m_Dimension ) ) return false;
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if( !ReadByte ( m_Difficulty ) ) return false;
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@ -21,7 +25,7 @@ bool cPacket_Login::Parse( cSocket & a_Socket )
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bool cPacket_Login::Send( cSocket & a_Socket )
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{
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//printf("Send: NEW Login\n");
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unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short);
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unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short) + m_LevelType.size() * sizeof(short);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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@ -29,6 +33,7 @@ bool cPacket_Login::Send( cSocket & a_Socket )
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AppendInteger( m_ProtocolVersion, Message, i );
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AppendString16 ( m_Username, Message, i );
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AppendLong ( m_MapSeed, Message, i );
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AppendString16( m_LevelType, Message, i );
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AppendInteger( m_ServerMode, Message, i );
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AppendByte ( m_Dimension, Message, i );
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AppendByte ( m_Difficulty, Message, i );
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@ -15,6 +15,7 @@ public:
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, m_Difficulty( 0 )
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, m_WorldHeight( 0 )
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, m_MaxPlayers( 0 )
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, m_LevelType( LEVEL_TYPE_DEFAULT )
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{ m_PacketID = E_LOGIN; }
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virtual cPacket* Clone() const { return new cPacket_Login(*this); }
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@ -24,10 +25,15 @@ public:
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int m_ProtocolVersion; //tolua_export
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std::string m_Username; //tolua_export
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long long m_MapSeed; //tolua_export
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std::string m_LevelType; //tolua_export
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int m_ServerMode; //tolua_export
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char m_Dimension; //tolua_export
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char m_Difficulty; //tolua_export
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unsigned char m_WorldHeight; //tolua_export
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unsigned char m_MaxPlayers; //tolua_export
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static const unsigned int c_Size = 1 + 4 + 2 + 8 + 4 + 1 + 1 + 1 + 1; // Minimal size
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static const unsigned int c_Size = 1 + 4 + 2 + 8 + 2 + 4 + 1 + 1 + 1 + 1; // Minimal size
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static const std::string LEVEL_TYPE_DEFAULT;
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static const std::string LEVEL_TYPE_SUPERFLAT;
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}; //tolua_export
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@ -2,7 +2,7 @@
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bool cPacket_Respawn::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size;
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unsigned int TotalSize = c_Size + m_LevelType.size() * sizeof(short);
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char* Message = new char[TotalSize];
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@ -13,6 +13,7 @@ bool cPacket_Respawn::Send(cSocket & a_Socket)
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AppendByte ( m_CreativeMode, Message, i );
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AppendShort ( m_WorldHeight, Message, i );
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AppendLong ( m_MapSeed, Message, i );
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AppendString16 ( m_LevelType, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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@ -27,5 +28,6 @@ bool cPacket_Respawn::Parse(cSocket & a_Socket)
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if( !ReadByte( m_CreativeMode ) ) return false;
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if( !ReadShort( m_WorldHeight ) ) return false;
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if( !ReadLong( m_MapSeed ) ) return false;
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if( !ReadString16( m_LevelType ) ) return false;
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return true;
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}
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@ -2,6 +2,8 @@
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#include "cPacket.h"
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#include "PacketID.h"
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#include "cPacket_Login.h"
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#include <string>
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class cPacket_Respawn : public cPacket
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{
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@ -12,6 +14,7 @@ public:
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, m_CreativeMode( 0 )
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, m_WorldHeight( 0 )
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, m_MapSeed( 0 )
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, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
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{ m_PacketID = E_RESPAWN; }
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virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
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@ -23,6 +26,7 @@ public:
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char m_CreativeMode;
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short m_WorldHeight;
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long long m_MapSeed;
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std::string m_LevelType;
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static const unsigned int c_Size = 1 + 1 + 1 + 1 + 2 + 8;
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static const unsigned int c_Size = 1 + 1 + 1 + 1 + 2 + 8 + 2;
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};
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