Fixed MSVC compilation.
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@ -806,7 +806,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
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int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
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int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
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cFastRandom Random;
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cFastRandom Random;
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int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
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int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
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int topSlot = std::max(base / 3, 1);
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int topSlot = std::max(base / 3, 1);
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int middleSlot = (base * 2) / 3 + 1;
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int middleSlot = (base * 2) / 3 + 1;
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int bottomSlot = std::max(base, Bookshelves * 2);
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int bottomSlot = std::max(base, Bookshelves * 2);
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