diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 28c407ea5..4e60d38db 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 05/30/12 20:19:21. +** Generated automatically by tolua++-1.0.92 on 05/30/12 23:28:27. */ #ifndef __cplusplus @@ -11072,6 +11072,43 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: SetNextBlockTick of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00 +static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL); +#endif + { + self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: Clear of class cInventory */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00 static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S) @@ -18387,6 +18424,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00); tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00); tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00); + tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cInventory","cInventory","",NULL); tolua_beginmodule(tolua_S,"cInventory"); diff --git a/source/Bindings.h b/source/Bindings.h index 836e61345..801e63566 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 05/30/12 20:19:22. +** Generated automatically by tolua++-1.0.92 on 05/30/12 23:28:28. */ /* Exported function */ diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 67ae02ecf..024e50adc 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -519,16 +519,6 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) void cChunk::TickBlocks(MTRand & a_TickRandom) { // Tick dem blocks - /* - // DEBUG: - int RandomX = 0; - int RandomY = 1; - int RandomZ = 0; - m_BlockTickX = 0; - m_BlockTickY = 40; - m_BlockTickZ = 0; - */ - int RandomX = a_TickRandom.randInt(); int RandomY = a_TickRandom.randInt(); int RandomZ = a_TickRandom.randInt(); @@ -536,17 +526,21 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) int TickY = m_BlockTickY; int TickZ = m_BlockTickZ; - for (int i = 0; i < 50; i++) - { + // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it + // This is so that SetNextBlockTick() works + for (int i = 0; i < 50; i++, + // This weird construct (*2, then /2) is needed, // otherwise the blocktick distribution is too biased towards even coords! - TickX = (TickX + RandomX) % (Width * 2); - TickY = (TickY + RandomY) % (Height * 2); - TickZ = (TickZ + RandomZ) % (Width * 2); - m_BlockTickX = TickX / 2; - m_BlockTickY = TickY / 2; - m_BlockTickZ = TickZ / 2; + TickX = (TickX + RandomX) % (Width * 2), + TickY = (TickY + RandomY) % (Height * 2), + TickZ = (TickZ + RandomZ) % (Width * 2), + m_BlockTickX = TickX / 2, + m_BlockTickY = TickY / 2, + m_BlockTickZ = TickZ / 2 + ) + { if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) { diff --git a/source/cChunk.h b/source/cChunk.h index f9456c40c..3ae29aaba 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -161,6 +161,14 @@ public: m_IsSaving = false; } + /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call + inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ) + { + m_BlockTickX = a_RelX; + m_BlockTickY = a_RelY; + m_BlockTickZ = a_RelZ; + } + inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 546e6f4c3..f28e2ecb0 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -1083,6 +1083,23 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) +void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); + } +} + + + + + void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom ) { cCSLock Lock(m_CSLayers); diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 4b381296d..1d2459d21 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -149,6 +149,9 @@ public: /// Returns the number of valid chunks and the number of dirty chunks void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty); + + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); void Tick( float a_Dt, MTRand & a_TickRand ); diff --git a/source/cWorld.cpp b/source/cWorld.cpp index d04ac1af5..91b7b69bc 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -435,6 +435,15 @@ bool cWorld::IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, in +void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + void cWorld::InitializeSpawn(void) { int ChunkX = 0, ChunkY = 0, ChunkZ = 0; diff --git a/source/cWorld.h b/source/cWorld.h index bd5e741cf..35ce2c406 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -295,6 +295,9 @@ public: bool IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ); + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + private: friend class cRoot;