Add item frame saving.
This commit is contained in:
parent
cf13739288
commit
7ac7304c91
@ -60,6 +60,8 @@ if (NOT MSVC)
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Entities/ProjectileEntity.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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Entities/ItemFrame.h
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Generating/ChunkDesc.h
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Group.h
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Inventory.h
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53
src/Entities/HangingEntity.cpp
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53
src/Entities/HangingEntity.cpp
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@ -0,0 +1,53 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "HangingEntity.h"
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#include "ClientHandle.h"
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#include "Player.h"
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
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: cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
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, m_BlockFace(a_BlockFace)
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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int Dir = 0;
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// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
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switch (m_BlockFace)
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{
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case BLOCK_FACE_ZP: break; // Initialised to zero
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case BLOCK_FACE_ZM: Dir = 2; break;
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case BLOCK_FACE_XM: Dir = 1; break;
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case BLOCK_FACE_XP: Dir = 3; break;
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default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
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}
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if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
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{
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SetYaw((Dir * 90) - 180);
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}
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else
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{
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SetYaw(Dir * 90);
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}
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a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
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a_ClientHandle.SendEntityMetadata(*this);
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}
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49
src/Entities/HangingEntity.h
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49
src/Entities/HangingEntity.h
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@ -0,0 +1,49 @@
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cHangingEntity :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cHangingEntity);
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cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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/** Returns the orientation from the hanging entity */
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eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
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/** Set the orientation from the hanging entity */
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void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
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/** Returns the X coord. */
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int GetTileX() const { return POSX_TOINT; } // tolua_export
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/** Returns the Y coord. */
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int GetTileY() const { return POSY_TOINT; } // tolua_export
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/** Returns the Z coord. */
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int GetTileZ() const { return POSZ_TOINT; } // tolua_export
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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eBlockFace m_BlockFace;
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}; // tolua_export
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@ -10,43 +10,10 @@
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
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: cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
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m_BlockFace(a_BlockFace),
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m_Item(E_BLOCK_AIR),
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m_Rotation(0)
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: cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
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, m_Item(E_BLOCK_AIR)
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, m_Rotation(0)
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
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{
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int Dir = 0;
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// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
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switch (m_BlockFace)
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{
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case BLOCK_FACE_ZP: break; // Initialised to zero
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case BLOCK_FACE_ZM: Dir = 2; break;
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case BLOCK_FACE_XM: Dir = 1; break;
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case BLOCK_FACE_XP: Dir = 3; break;
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default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
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}
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if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
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{
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SetYaw((Dir * 90) - 180);
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}
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else
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{
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SetYaw(Dir * 90);
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}
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a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "Entity.h"
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#include "HangingEntity.h"
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@ -9,10 +9,10 @@
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// tolua_begin
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class cItemFrame :
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public cEntity
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public cHangingEntity
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{
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// tolua_end
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typedef cEntity super;
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typedef cHangingEntity super;
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public:
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@ -20,18 +20,24 @@ public:
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cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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const cItem & GetItem(void) { return m_Item; }
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Byte GetRotation(void) const { return m_Rotation; }
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/** Returns the item in the frame */
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const cItem & GetItem(void) { return m_Item; } // tolua_export
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/** Set the item in the frame */
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void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export
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/** Returns the rotation from the item in the frame */
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Byte GetRotation(void) const { return m_Rotation; } // tolua_export
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/** Set the rotation from the item in the frame */
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void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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virtual void KilledBy(cEntity * a_Killer) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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eBlockFace m_BlockFace;
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cItem m_Item;
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Byte m_Rotation;
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@ -30,6 +30,8 @@
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/Bat.h"
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@ -585,6 +587,25 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
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{
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m_Writer.AddByte("Direction", (unsigned char)a_Hanging->GetDirection());
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m_Writer.AddInt("TileX", a_Hanging->GetTileX());
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m_Writer.AddInt("TileY", a_Hanging->GetTileY());
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m_Writer.AddInt("TileZ", a_Hanging->GetTileZ());
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switch (a_Hanging->GetDirection())
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{
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case 0: m_Writer.AddByte("Dir", (unsigned char)2); break;
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case 1: m_Writer.AddByte("Dir", (unsigned char)1); break;
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case 2: m_Writer.AddByte("Dir", (unsigned char)0); break;
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case 3: m_Writer.AddByte("Dir", (unsigned char)3); break;
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}
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}
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void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
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{
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m_Writer.BeginCompound("");
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@ -597,7 +618,7 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
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void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb* a_ExpOrb)
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void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_ExpOrb, "XPOrb");
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@ -611,6 +632,21 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb* a_ExpOrb)
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void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_ItemFrame, "ItemFrame");
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AddHangingEntity(a_ItemFrame);
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AddItem(a_ItemFrame->GetItem(), -1, "Item");
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m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetRotation());
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m_Writer.AddFloat("ItemDropChance", 1.0F);
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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m_Writer.BeginList("Items", TAG_Compound);
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@ -692,7 +728,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
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case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break;
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case cEntity::etPainting: /* TODO */ break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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@ -43,6 +43,8 @@ class cItemGrid;
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class cProjectileEntity;
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class cTNTEntity;
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class cExpOrb;
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class cHangingEntity;
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class cItemFrame;
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@ -109,8 +111,10 @@ protected:
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void AddMonsterEntity (cMonster * a_Monster);
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void AddPickupEntity (cPickup * a_Pickup);
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void AddProjectileEntity (cProjectileEntity * a_Projectile);
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void AddHangingEntity (cHangingEntity * a_Hanging);
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void AddTNTEntity (cTNTEntity * a_TNT);
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void AddExpOrbEntity (cExpOrb * a_ExpOrb);
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void AddItemFrameEntity (cItemFrame * a_ItemFrame);
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void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
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@ -38,6 +38,8 @@
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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@ -1101,6 +1103,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadExpOrbFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "ItemFrame", a_IDTagLength) == 0)
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{
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LoadItemFrameFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
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{
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LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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@ -1480,6 +1486,85 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
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if (Direction > 0)
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{
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a_Hanging.SetDirection(static_cast<eBlockFace>((int)a_NBT.GetByte(Direction)));
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}
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else
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{
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Direction = a_NBT.FindChildByName(a_TagIdx, "Dir");
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if (Direction > 0)
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{
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switch ((int)a_NBT.GetByte(Direction))
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{
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case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break;
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case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break;
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case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break;
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case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break;
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}
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}
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}
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LOG("LALALAL.");
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int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
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int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
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int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
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if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
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{
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LOG("YO!");
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a_Hanging.SetPosition(
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(double)a_NBT.GetInt(TileX),
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(double)a_NBT.GetInt(TileY),
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(double)a_NBT.GetInt(TileZ)
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);
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}
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}
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void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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// Load item:
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int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
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if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
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{
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return;
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}
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cItem Item;
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if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
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{
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return;
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}
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std::auto_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
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if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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ItemFrame->SetItem(Item);
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LOG("BAUM! %d", Item.m_ItemType);
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LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx);
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// Load Rotation:
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int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
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if (Rotation > 0)
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{
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ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation));
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}
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a_Entities.push_back(ItemFrame.release());
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}
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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@ -20,6 +20,7 @@
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class cItemGrid;
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class cProjectileEntity;
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class cHangingEntity;
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@ -151,6 +152,8 @@ protected:
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void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadHangingFromNBT (cHangingEntity & a_Hanging,const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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