git-svn-id: http://mc-server.googlecode.com/svn/trunk@891 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -37,7 +37,7 @@ cSocketThreads::~cSocketThreads()
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bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client)
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bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
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{
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// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client
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@@ -71,6 +71,7 @@ bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client)
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/*
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void cSocketThreads::RemoveClient(const cSocket * a_Socket)
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{
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// Remove the socket (and associated client) from processing
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@@ -87,6 +88,7 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket)
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// Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
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// ASSERT(!"Removing an unknown socket");
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}
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*/
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@@ -133,20 +135,13 @@ void cSocketThreads::NotifyWrite(const cCallback * a_Client)
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void cSocketThreads::Write(const cSocket * a_Socket, const AString & a_Data)
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void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data)
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{
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// Puts a_Data into outgoing data queue for a_Socket
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if (!a_Socket->IsValid())
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{
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// Socket already closed, ignore the request
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return;
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}
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// Puts a_Data into outgoing data queue for a_Client
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cCSLock Lock(m_CS);
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for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
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{
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if ((*itr)->Write(a_Socket, a_Data))
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if ((*itr)->Write(a_Client, a_Data))
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{
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return;
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}
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@@ -181,24 +176,20 @@ void cSocketThreads::StopReading(const cCallback * a_Client)
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/// Queues the socket for closing, as soon as its outgoing data is sent
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void cSocketThreads::QueueClose(const cSocket * a_Socket)
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void cSocketThreads::QueueClose(const cCallback * a_Client)
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{
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if (!a_Socket->IsValid())
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{
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// Already closed, ignore the request
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return;
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}
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LOGD("QueueClose(client %p)", a_Client);
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cCSLock Lock(m_CS);
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for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
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{
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if ((*itr)->QueueClose(a_Socket))
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if ((*itr)->QueueClose(a_Client))
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{
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return;
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}
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} // for itr - m_Threads[]
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ASSERT(!"Queueing close of an unknown socket");
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ASSERT(!"Queueing close of an unknown client");
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}
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@@ -240,13 +231,15 @@ cSocketThreads::cSocketThread::~cSocketThread()
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void cSocketThreads::cSocketThread::AddClient(cSocket * a_Socket, cCallback * a_Client)
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void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client)
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{
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ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
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m_Slots[m_NumSlots].m_Client = a_Client;
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m_Slots[m_NumSlots].m_Socket = a_Socket;
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m_Slots[m_NumSlots].m_Outgoing.clear();
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m_Slots[m_NumSlots].m_ShouldClose = false;
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m_Slots[m_NumSlots].m_ShouldCallClient = true;
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m_NumSlots++;
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// Notify the thread of the change:
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@@ -297,7 +290,7 @@ bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
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for (int i = m_NumSlots - 1; i >= 0 ; --i)
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{
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if (m_Slots[i].m_Socket != a_Socket)
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if (m_Slots[i].m_Socket != *a_Socket)
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{
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continue;
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}
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@@ -339,7 +332,7 @@ bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
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{
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Socket->GetSocket() == a_Socket->GetSocket())
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if (m_Slots[i].m_Socket == *a_Socket)
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{
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return true;
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}
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@@ -367,12 +360,12 @@ bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
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bool cSocketThreads::cSocketThread::Write(const cSocket * a_Socket, const AString & a_Data)
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bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data)
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{
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// Returns true if socket handled by this thread
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Socket == a_Socket)
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if (m_Slots[i].m_Client == a_Client)
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{
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m_Slots[i].m_Outgoing.append(a_Data);
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@@ -397,13 +390,7 @@ bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
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{
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if (m_Slots[i].m_Client == a_Client)
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{
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m_Slots[i].m_Client = NULL;
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m_Slots[i].m_ShouldClose = false;
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// Notify the thread that there's a stop reading request:
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ASSERT(m_ControlSocket2.IsValid());
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m_ControlSocket2.Send("s", 1);
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m_Slots[i].m_ShouldCallClient = false;
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return true;
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}
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} // for i - m_Slots[]
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@@ -414,14 +401,13 @@ bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
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bool cSocketThreads::cSocketThread::QueueClose(const cSocket * a_Socket)
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bool cSocketThreads::cSocketThread::QueueClose(const cCallback * a_Client)
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{
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// Returns true if socket handled by this thread
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Socket == a_Socket)
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if (m_Slots[i].m_Client == a_Client)
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{
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ASSERT(m_Slots[i].m_Client == NULL); // Should have stopped reading first
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m_Slots[i].m_ShouldClose = true;
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// Notify the thread that there's a close queued (in case its conditions are already met):
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@@ -561,11 +547,11 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (!m_Slots[i].m_Socket->IsValid())
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if (!m_Slots[i].m_Socket.IsValid())
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{
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continue;
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}
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cSocket::xSocket s = m_Slots[i].m_Socket->GetSocket();
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cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
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FD_SET(s, a_Set);
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if (s > a_Highest)
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{
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@@ -593,24 +579,24 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Read))
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if (!FD_ISSET(m_Slots[i].m_Socket.GetSocket(), a_Read))
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{
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continue;
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}
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char Buffer[1024];
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int Received = m_Slots[i].m_Socket->Receive(Buffer, ARRAYCOUNT(Buffer), 0);
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int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
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if (Received == 0)
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{
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// The socket has been closed by the remote party, close our socket and let it be removed after we process all reading
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m_Slots[i].m_Socket->CloseSocket();
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if (m_Slots[i].m_Client != NULL)
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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}
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else if (Received > 0)
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{
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->DataReceived(Buffer, Received);
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}
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@@ -618,8 +604,8 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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else
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{
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// The socket has encountered an error, close it and let it be removed after we process all reading
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m_Slots[i].m_Socket->CloseSocket();
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if (m_Slots[i].m_Client != NULL)
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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@@ -637,38 +623,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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cSocket Socket(*(m_Slots[i].m_Socket));
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if (!Socket.IsValid() || !FD_ISSET(Socket.GetSocket(), a_Write))
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if (!m_Slots[i].m_Socket.IsValid() || !FD_ISSET(m_Slots[i].m_Socket.GetSocket(), a_Write))
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{
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continue;
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}
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if (m_Slots[i].m_Outgoing.empty())
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{
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// Request another chunk of outgoing data:
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
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}
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if (m_Slots[i].m_Outgoing.empty())
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{
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// Nothing ready
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if ((m_Slots[i].m_Client == NULL) && m_Slots[i].m_ShouldClose)
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if (m_Slots[i].m_ShouldClose)
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{
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// Socket was queued for closing and there's no more data to send, close it now:
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m_Slots[i].m_Socket->CloseSocket();
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m_Slots[i] = m_Slots[--m_NumSlots];
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// DEBUG
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LOGD("Socket was queued for closing, closing now. Slot %d, client %p, socket %d", i, m_Slots[i].m_Client, m_Slots[i].m_Socket.GetSocket());
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m_Slots[i].m_Socket.CloseSocket();
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// The slot must be freed actively by the client, using RemoveClient()
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}
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continue;
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}
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} // if (outgoing data is empty)
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int Sent = m_Slots[i].m_Socket->Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
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int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
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if (Sent < 0)
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{
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int Err = cSocket::GetLastError();
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LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket->GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
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m_Slots[i].m_Socket->CloseSocket();
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if (m_Slots[i].m_Client != NULL)
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LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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@@ -695,12 +684,12 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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void cSocketThreads::cSocketThread::RemoveClosedSockets(void)
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{
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// Removes sockets that have closed from m_Slots[]
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// Removes sockets that have been queued for closing from m_Slots[]
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Socket->IsValid())
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if (!m_Slots[i].m_ShouldClose || !m_Slots[i].m_Outgoing.empty())
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{
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continue;
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}
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