diff --git a/Tools/AnvilStats/.gitignore b/Tools/AnvilStats/.gitignore
index 6832eb9f8..5d98f06ec 100644
--- a/Tools/AnvilStats/.gitignore
+++ b/Tools/AnvilStats/.gitignore
@@ -5,3 +5,5 @@ Debug/
Release/
Profiling
*.png
+world/
+*.html
\ No newline at end of file
diff --git a/Tools/AnvilStats/AnvilStats.cpp b/Tools/AnvilStats/AnvilStats.cpp
index f0b9dd7e6..d98c21985 100644
--- a/Tools/AnvilStats/AnvilStats.cpp
+++ b/Tools/AnvilStats/AnvilStats.cpp
@@ -8,6 +8,7 @@
#include "Statistics.h"
#include "BiomeMap.h"
#include "HeightMap.h"
+#include "HeightBiomeMap.h"
#include "ChunkExtract.h"
#include "SpringStats.h"
@@ -26,6 +27,7 @@ int main(int argc, char * argv[])
LOG(" 2 - height map");
LOG(" 3 - extract chunks");
LOG(" 4 - count lava- and water- springs");
+ LOG(" 5 - biome and height map");
LOG("\nNo method number present, aborting.");
return -1;
}
@@ -48,6 +50,7 @@ int main(int argc, char * argv[])
case 2: Factory = new cHeightMapFactory; break;
case 3: Factory = new cChunkExtractFactory(WorldFolder); break;
case 4: Factory = new cSpringStatsFactory; break;
+ case 5: Factory = new cHeightBiomeMapFactory; break;
default:
{
LOG("Unknown method \"%s\", aborting.", argv[1]);
diff --git a/Tools/AnvilStats/AnvilStats.vcproj b/Tools/AnvilStats/AnvilStats.vcproj
index b6000ea3e..038f32b97 100644
--- a/Tools/AnvilStats/AnvilStats.vcproj
+++ b/Tools/AnvilStats/AnvilStats.vcproj
@@ -313,6 +313,14 @@
RelativePath=".\Globals.h"
>
+
+
+
+
diff --git a/Tools/AnvilStats/HeightBiomeMap.cpp b/Tools/AnvilStats/HeightBiomeMap.cpp
new file mode 100644
index 000000000..36918f644
--- /dev/null
+++ b/Tools/AnvilStats/HeightBiomeMap.cpp
@@ -0,0 +1,230 @@
+
+// HeightBiomeMap.cpp
+
+// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
+
+#include "Globals.h"
+#include "HeightBiomeMap.h"
+#include "HeightMap.h"
+
+
+
+
+
+cHeightBiomeMap::cHeightBiomeMap(void) :
+ super("HeBi"),
+ m_MinRegionX(100000),
+ m_MaxRegionX(-100000),
+ m_MinRegionZ(100000),
+ m_MaxRegionZ(-100000)
+{
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnNewRegion(int a_RegionX, int a_RegionZ)
+{
+ if (a_RegionX < m_MinRegionX)
+ {
+ m_MinRegionX = a_RegionX;
+ }
+ if (a_RegionX > m_MaxRegionX)
+ {
+ m_MaxRegionX = a_RegionX;
+ }
+ if (a_RegionZ < m_MinRegionZ)
+ {
+ m_MinRegionZ = a_RegionZ;
+ }
+ if (a_RegionZ > m_MaxRegionZ)
+ {
+ m_MaxRegionZ = a_RegionZ;
+ }
+ return super::OnNewRegion(a_RegionX, a_RegionZ);
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_CurrentChunkX = a_ChunkX;
+ m_CurrentChunkZ = a_ChunkZ;
+ m_CurrentChunkRelX = m_CurrentChunkX - m_CurrentRegionX * 32;
+ m_CurrentChunkRelZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
+
+ ASSERT((m_CurrentChunkRelX >= 0) && (m_CurrentChunkRelX < 32));
+ ASSERT((m_CurrentChunkRelZ >= 0) && (m_CurrentChunkRelZ < 32));
+
+ memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+
+bool cHeightBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
+{
+ memcpy(m_ChunkBiomes, a_BiomeData, sizeof(m_ChunkBiomes));
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnHeightMap(const int * a_HeightMapBE)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_ChunkHeight); i++)
+ {
+ m_ChunkHeight[i] = ntohl(a_HeightMapBE[i]);
+ } // for i - m_ChunkHeight
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnSection(
+ unsigned char a_Y,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockAdditional,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight
+)
+{
+ // Copy the section data into the appropriate place in the internal buffer
+ memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnSectionsFinished(void)
+{
+ static const int BiomePalette[] =
+ {
+ // ARGB:
+ 0xff0000ff, /* Ocean */
+ 0xff00cf3f, /* Plains */
+ 0xffffff00, /* Desert */
+ 0xff7f7f7f, /* Extreme Hills */
+ 0xff00cf00, /* Forest */
+ 0xff007f3f, /* Taiga */
+ 0xff3f7f00, /* Swampland */
+ 0xff003fff, /* River */
+ 0xff7f0000, /* Hell */
+ 0xff007fff, /* Sky */
+ 0xff3f3fff, /* Frozen Ocean */
+ 0xff3f3fff, /* Frozen River */
+ 0xff7fffcf, /* Ice Plains */
+ 0xff3fcf7f, /* Ice Mountains */
+ 0xffcf00cf, /* Mushroom Island */
+ 0xff7f00ff, /* Mushroom Island Shore */
+ 0xffffff3f, /* Beach */
+ 0xffcfcf00, /* Desert Hills */
+ 0xff00cf3f, /* Forest Hills */
+ 0xff006f1f, /* Taiga Hills */
+ 0xff7f8f7f, /* Extreme Hills Edge */
+ 0xff004f00, /* Jungle */
+ 0xff003f00, /* Jungle Hills */
+ } ;
+
+ // Remove trees and other unwanted stuff from the heightmap:
+ for (int z = 0; z < 16; z++)
+ {
+ int PixelLine[16]; // line of 16 pixels that is used as a buffer for setting the image pixels
+ for (int x = 0; x < 16; x++)
+ {
+ int Height = m_ChunkHeight[16 * z + x];
+ for (int y = Height; y >= 0; y--)
+ {
+ if (cHeightMap::IsGround(m_BlockTypes[256 * y + 16 * z + x]))
+ {
+ Height = y;
+ break; // for y
+ }
+ } // for y
+
+ // Set the color based on the biome and height:
+ char Biome = m_ChunkBiomes[16 * z + x];
+ PixelLine[x] = ShadeColor(BiomePalette[Biome], Height);
+ } // for x
+
+ // Set the pixelline into the image:
+ SetPixelURow(m_CurrentChunkRelX * 16, m_CurrentChunkRelZ * 16 + z, 16, PixelLine);
+ } // for z
+ return CALLBACK_ABORT;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeightBiomeMapFactory:
+
+cHeightBiomeMapFactory::~cHeightBiomeMapFactory()
+{
+ // Get the min and max region coords:
+ int MinRegionX = 100000;
+ int MaxRegionX = -100000;
+ int MinRegionZ = 100000;
+ int MaxRegionZ = -100000;
+ for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
+ {
+ cHeightBiomeMap * cb = (cHeightBiomeMap *)(*itr);
+ if (cb->m_MinRegionX < MinRegionX)
+ {
+ MinRegionX = cb->m_MinRegionX;
+ }
+ if (cb->m_MaxRegionX > MaxRegionX)
+ {
+ MaxRegionX = cb->m_MaxRegionX;
+ }
+ if (cb->m_MinRegionZ < MinRegionZ)
+ {
+ MinRegionZ = cb->m_MinRegionZ;
+ }
+ if (cb->m_MaxRegionZ > MaxRegionZ)
+ {
+ MaxRegionZ = cb->m_MaxRegionZ;
+ }
+ }
+
+ // If the size is small enough, write an HTML file referencing all the images in a table:
+ if ((MaxRegionX >= MinRegionX) && (MaxRegionZ >= MinRegionZ) && (MaxRegionX - MinRegionX < 100) && (MaxRegionZ - MinRegionZ < 100))
+ {
+ cFile HTML("HeBi.html", cFile::fmWrite);
+ if (HTML.IsOpen())
+ {
+ HTML.Printf("\n");
+ for (int z = MinRegionZ; z <= MaxRegionZ; z++)
+ {
+ HTML.Printf("");
+ for (int x = MinRegionX; x <= MaxRegionX; x++)
+ {
+ HTML.Printf(" | ", x, z);
+ }
+ HTML.Printf("
\n");
+ }
+ HTML.Printf("
");
+ }
+ }
+}
+
+
+
+
diff --git a/Tools/AnvilStats/HeightBiomeMap.h b/Tools/AnvilStats/HeightBiomeMap.h
new file mode 100644
index 000000000..d38fa4733
--- /dev/null
+++ b/Tools/AnvilStats/HeightBiomeMap.h
@@ -0,0 +1,81 @@
+
+// HeightBiomeMap.h
+
+// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
+
+
+
+
+
+#pragma once
+
+#include "ImageComposingCallback.h"
+
+
+
+
+
+class cHeightBiomeMap :
+ public cImageComposingCallback
+{
+ typedef cImageComposingCallback super;
+
+public:
+ // Minima and maxima for the regions processed through this callback
+ int m_MinRegionX, m_MaxRegionX;
+ int m_MinRegionZ, m_MaxRegionZ;
+
+ cHeightBiomeMap(void);
+
+protected:
+ int m_CurrentChunkX; // Absolute chunk coords
+ int m_CurrentChunkZ;
+ int m_CurrentChunkRelX; // Chunk offset from the start of the region
+ int m_CurrentChunkRelZ;
+
+ char m_ChunkBiomes[16 * 16]; ///< Biome-map for the current chunk
+ int m_ChunkHeight[16 * 16]; ///< Height-map for the current chunk
+ BLOCKTYPE m_BlockTypes [16 * 16 * 256]; ///< Block data for the current chunk (between OnSection() and OnSectionsFinished() )
+
+ // cCallback overrides:
+ virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override;
+ virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return CALLBACK_CONTINUE; }
+ virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return CALLBACK_CONTINUE; }
+ virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return CALLBACK_CONTINUE; }
+ virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return CALLBACK_CONTINUE; }
+ virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return CALLBACK_CONTINUE; }
+ virtual bool OnTerrainPopulated(bool a_Populated) override { return a_Populated ? CALLBACK_CONTINUE : CALLBACK_ABORT; } // If not populated, we don't want it!
+ virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
+ virtual bool OnHeightMap(const int * a_HeightMapBE) override;
+ virtual bool OnSection(
+ unsigned char a_Y,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockAdditional,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight
+ ) override;
+ virtual bool OnSectionsFinished(void) override;
+
+} ;
+
+
+
+
+
+class cHeightBiomeMapFactory :
+ public cCallbackFactory
+{
+public:
+ virtual ~cHeightBiomeMapFactory();
+
+ virtual cCallback * CreateNewCallback(void) override
+ {
+ return new cHeightBiomeMap;
+ }
+} ;
+
+
+
+
diff --git a/Tools/AnvilStats/HeightMap.h b/Tools/AnvilStats/HeightMap.h
index c0e71cbc1..e1d73f300 100644
--- a/Tools/AnvilStats/HeightMap.h
+++ b/Tools/AnvilStats/HeightMap.h
@@ -23,6 +23,8 @@ public:
void Finish(void);
+ static bool IsGround(BLOCKTYPE a_BlockType);
+
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
@@ -55,8 +57,6 @@ protected:
virtual bool OnSectionsFinished(void) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
-
- static bool IsGround(BLOCKTYPE a_BlockType);
} ;
diff --git a/Tools/AnvilStats/ImageComposingCallback.cpp b/Tools/AnvilStats/ImageComposingCallback.cpp
index 138821698..eb43ad49f 100644
--- a/Tools/AnvilStats/ImageComposingCallback.cpp
+++ b/Tools/AnvilStats/ImageComposingCallback.cpp
@@ -72,7 +72,7 @@ void cImageComposingCallback::OnRegionFinished(int a_RegionX, int a_RegionZ)
AString cImageComposingCallback::GetFileName(int a_RegionX, int a_RegionZ)
{
- return Printf("%s.%d.%d", m_FileNamePrefix.c_str(), a_RegionX, a_RegionZ);
+ return Printf("%s.%d.%d.bmp", m_FileNamePrefix.c_str(), a_RegionX, a_RegionZ);
}
@@ -148,7 +148,7 @@ int cImageComposingCallback::GetPixel(int a_RelU, int a_RelV)
void cImageComposingCallback::SetPixelURow(int a_RelUStart, int a_RelV, int a_CountU, int * a_Pixels)
{
- ASSERT((a_RelUStart >= 0) && (a_RelUStart + a_CountU < IMAGE_WIDTH));
+ ASSERT((a_RelUStart >= 0) && (a_RelUStart + a_CountU <= IMAGE_WIDTH));
ASSERT((a_RelV >= 0) && (a_RelV < IMAGE_HEIGHT));
ASSERT(a_Pixels != NULL);
@@ -163,6 +163,36 @@ void cImageComposingCallback::SetPixelURow(int a_RelUStart, int a_RelV, int a_Co
+int cImageComposingCallback::ShadeColor(int a_Color, int a_Shade)
+{
+ if (a_Shade < 64)
+ {
+ return MixColor(0, a_Color, a_Shade * 4);
+ }
+ return MixColor(a_Color, 0xffffff, (a_Shade - 64) * 4);
+}
+
+
+
+
+
+int cImageComposingCallback::MixColor(int a_Src, int a_Dest, int a_Amount)
+{
+ int r = a_Src & 0xff;
+ int g = (a_Src >> 8) & 0xff;
+ int b = (a_Src >> 16) & 0xff;
+ int rd = a_Dest & 0xff;
+ int gd = (a_Dest >> 8) & 0xff;
+ int bd = (a_Dest >> 16) & 0xff;
+ int nr = r + (rd - r) * a_Amount / 256;
+ int ng = g + (gd - g) * a_Amount / 256;
+ int nb = b + (bd - b) * a_Amount / 256;
+ return nr | (ng << 8) | (nb << 16);
+}
+
+
+
+
void cImageComposingCallback::SaveImage(const AString & a_FileName)
{
cFile f(a_FileName, cFile::fmWrite);
diff --git a/Tools/AnvilStats/ImageComposingCallback.h b/Tools/AnvilStats/ImageComposingCallback.h
index c04dc869f..2936361d6 100644
--- a/Tools/AnvilStats/ImageComposingCallback.h
+++ b/Tools/AnvilStats/ImageComposingCallback.h
@@ -77,6 +77,16 @@ public:
/// Sets a row of pixels. a_Pixels is expected to be a_CountU pixels wide. a_RelUStart + a_CountU is assumed less than image width
void SetPixelURow(int a_RelUStart, int a_RelV, int a_CountU, int * a_Pixels);
+ /** "Shades" the given color based on the shade amount given
+ Shade amount 0 .. 63 shades the color from black to a_Color.
+ Shade amount 64 .. 127 shades the color from a_Color to white.
+ All other shade amounts have undefined results.
+ */
+ static int ShadeColor(int a_Color, int a_Shade);
+
+ /// Mixes the two colors in the specified ratio; a_Ratio is between 0 and 256, 0 returning a_Src
+ static int MixColor(int a_Src, int a_Dest, int a_Ratio);
+
protected:
/// Prefix for the filenames, when generated by the default GetFileName() function
AString m_FileNamePrefix;