Snipe skeleton achievment
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028a5735c5
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798fdb0709
@ -396,7 +396,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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if (a_TDI.Attacker != nullptr)
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{
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a_TDI.Attacker->Killed(this);
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a_TDI.Attacker->Killed(*this, a_TDI.DamageType);
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}
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return true;
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@ -570,7 +570,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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if (a_TDI.Attacker != nullptr)
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{
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a_TDI.Attacker->Killed(this);
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a_TDI.Attacker->Killed(*this, a_TDI.DamageType);
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}
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}
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return true;
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@ -351,8 +351,8 @@ public:
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// tolua_begin
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/** Called when the entity kills another entity */
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virtual void Killed(cEntity * a_Victim) {}
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/** Called when the entity kills another entity. */
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virtual void Killed(const cEntity & a_Victim, eDamageType a_DamageType) {}
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/** Heals the specified amount of HPs */
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virtual void Heal(int a_HitPoints);
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@ -883,23 +883,36 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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void cPlayer::Killed(cEntity * a_Victim)
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void cPlayer::Killed(const cEntity & a_Victim, eDamageType a_DamageType)
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{
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cScoreboard & ScoreBoard = m_World->GetScoreBoard();
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if (a_Victim->IsPlayer())
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if (a_Victim.IsPlayer())
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{
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m_Stats.Custom[CustomStatistic::PlayerKills]++;
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ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
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}
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else if (a_Victim->IsMob())
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else if (a_Victim.IsMob())
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{
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if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
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const auto & Monster = static_cast<const cMonster &>(a_Victim);
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if (Monster.GetMobFamily() == cMonster::mfHostile)
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{
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AwardAchievement(CustomStatistic::AchKillEnemy);
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}
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if ((Monster.GetMobType() == eMonsterType::mtSkeleton) && (a_DamageType == eDamageType::dtRangedAttack))
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{
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const double DistX = GetPosX() - Monster.GetPosX();
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const double DistZ = GetPosZ() - Monster.GetPosZ();
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if ((DistX * DistX + DistZ * DistZ) >= 2500.0)
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{
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AwardAchievement(CustomStatistic::AchSnipeSkeleton);
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}
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}
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m_Stats.Custom[CustomStatistic::MobKills]++;
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}
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@ -410,7 +410,7 @@ public:
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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virtual void Killed(cEntity * a_Victim) override;
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virtual void Killed(const cEntity & a_Victim, eDamageType a_DamageType) override;
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void Respawn(void); // tolua_export
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@ -68,7 +68,3 @@ void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
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Super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
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}
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@ -25,7 +25,3 @@ public:
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virtual bool IsUndead(void) override { return true; }
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} ;
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