APIDump: Documented cPickup.
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@ -1568,16 +1568,18 @@ a_Player:OpenWindow(Window);
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cPickup =
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cPickup =
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{
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{
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Desc = [[cPickup is a pickup object representation. It is also commonly known as "drops". With this class you could create your own "drop" or modify automatically created.
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Desc = [[
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]],
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This class represents a pickup entity (an item that the player or mobs can pick up). It is also
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commonly known as "drops". With this class you could create your own "drop" or modify those
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created automatically.
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]],
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Functions =
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Functions =
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{
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{
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cPickup = { Notes = "[[cPickup}}" },
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constructor = { Params = "PosX, PosY, PosZ, {{cItem|Item}}, IsPlayerCreated, [SpeedX, SpeedY, SpeedZ]", Return = "cPickup", Notes = "Creates a new pickup at the specified coords. If IsPlayerCreated is true, the pickup has a longer initial collection interval." },
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GetItem = { Notes = "{{cItem|cItem}}" },
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CollectedBy = { Params = "{{cPlayer}}", Return = "bool", Notes = "Tries to make the player collect the pickup. Returns true if the pickup was collected, at least partially." },
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CollectedBy = { Return = "bool" },
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GetAge = { Params = "", Return = "number", Notes = "Returns the number of ticks that the pickup has existed." },
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},
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GetItem = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item represented by this pickup" },
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Constants =
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IsCollected = { Params = "", Return = "bool", Notes = "Returns true if this pickup has already been collected (is waiting to be destroyed)" },
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{
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},
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},
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Inherits = "cEntity",
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Inherits = "cEntity",
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},
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},
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