Merge branch 'fixes&features' of git://github.com/tonibm19/MCServer
This commit is contained in:
commit
77aaa5c367
@ -18,5 +18,6 @@ mborland
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SamJBarney
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worktycho
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Sxw1212
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tonibm19
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Please add yourself to this list if you contribute to MCServer.
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@ -13,22 +13,71 @@ public:
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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{
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if
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(
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a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_SNOW_BLOCK &&
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a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_SNOW_BLOCK
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)
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// Check whether the pumpkin is a part of a golem or a snowman
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if (a_BlockY < 2)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// The pumpkin is too low for a golem / snowman
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return;
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}
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BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);
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// Check for a snow golem:
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if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem);
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return;
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}
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// Check for an iron golem. First check only the body and legs, since those are the same for both orientations:
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if ((BlockY1 != E_BLOCK_IRON_BLOCK) || (BlockY2 != E_BLOCK_IRON_BLOCK))
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{
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// One of the blocks is not an iron, no chance of a golem here
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return;
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}
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// Now check both orientations for hands:
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if (
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(a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) &&
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(a_World->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK)
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)
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{
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// Remove the iron blocks:
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Spawn the golem:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
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}
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else if (
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(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) &&
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(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK)
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)
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{
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// Remove the iron blocks:
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Spawn the golem:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
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}
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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@ -40,8 +40,10 @@ static const struct
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{cMonster::mtCow, "cow"},
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{cMonster::mtCreeper, "creeper"},
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{cMonster::mtEnderman, "enderman"},
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{cMonster::mtEnderDragon, "enderdragon"},
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{cMonster::mtGhast, "ghast"},
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{cMonster::mtHorse, "horse"},
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{cMonster::mtIronGolem, "irongolem"},
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{cMonster::mtMagmaCube, "magmacube"},
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{cMonster::mtMooshroom, "mooshroom"},
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{cMonster::mtOcelot, "ocelot"},
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@ -49,11 +51,13 @@ static const struct
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{cMonster::mtSheep, "sheep"},
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{cMonster::mtSilverfish, "silverfish"},
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{cMonster::mtSkeleton, "skeleton"},
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{cMonster::mtSnowGolem, "snowgolem"},
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{cMonster::mtSlime, "slime"},
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{cMonster::mtSpider, "spider"},
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{cMonster::mtSquid, "squid"},
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{cMonster::mtVillager, "villager"},
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{cMonster::mtWitch, "witch"},
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{cMonster::mtWither, "wither"},
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{cMonster::mtWolf, "wolf"},
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{cMonster::mtZombie, "zombie"},
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{cMonster::mtZombiePigman, "zombiepigman"},
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@ -743,6 +747,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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case mtEnderDragon: toReturn = new cEnderDragon(); break;
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case mtEnderman: toReturn = new cEnderman(); break;
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case mtGhast: toReturn = new cGhast(); break;
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case mtIronGolem: toReturn = new cIronGolem(); break;
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case mtMooshroom: toReturn = new cMooshroom(); break;
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case mtOcelot: toReturn = new cOcelot(); break;
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case mtPig: toReturn = new cPig(); break;
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@ -752,6 +757,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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case mtSpider: toReturn = new cSpider(); break;
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case mtSquid: toReturn = new cSquid(); break;
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case mtWitch: toReturn = new cWitch(); break;
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case mtWither: toReturn = new cWither(); break;
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case mtWolf: toReturn = new cWolf(); break;
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case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
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case mtZombiePigman: toReturn = new cZombiePigman(); break;
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