Removed a few debugging messages from the release builds.
( http://forum.mc-server.org/showthread.php?tid=571 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@936 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -132,6 +132,7 @@ inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, boo
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default:
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{
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LOGWARNING("AddDirection(): Unknown direction: %d", a_Direction);
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ASSERT(!"AddDirection(): Unknown direction");
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break;
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}
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}
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@ -149,6 +150,7 @@ inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, boo
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default:
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{
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LOGWARNING("AddDirection(): Unknown inv direction: %d", a_Direction);
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ASSERT(!"AddDirection(): Unknown direction");
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break;
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}
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}
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@ -50,7 +50,7 @@ cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
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cEntity::~cEntity()
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{
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LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
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LOGD("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
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m_UniqueID,
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m_Pos.x, m_Pos.z,
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(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
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@ -73,11 +73,11 @@ bool cInventory::AddItem( cItem & a_Item )
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return false;
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}
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for(unsigned int i = 0; i < c_NumSlots; i++)
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for (unsigned int i = 0; i < c_NumSlots; i++)
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{
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if( ChangedSlots[i] )
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if (ChangedSlots[i])
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{
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LOG("Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount );
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LOGD("cInventory::AddItem(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount);
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SendSlot(i);
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}
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}
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@ -47,8 +47,8 @@ cMonster::cMonster()
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, m_AttackRate(3)
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, idle_interval(0)
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{
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LOG("cMonster::cMonster()");
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LOG("In state: %s", GetState());
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LOGD("cMonster::cMonster()");
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LOGD("In state: %s", GetState());
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m_bBurnable = true;
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m_MetaData = NORMAL;
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@ -60,7 +60,7 @@ cMonster::cMonster()
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cMonster::~cMonster()
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{
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LOG("cMonster::~cMonster()");
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LOGD("cMonster::~cMonster()");
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}
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@ -373,7 +373,8 @@ void cMonster::SetState(const AString & a_State)
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}
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else
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{
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printf("Invalid State");
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LOGD("cMonster::SetState(): Invalid state");
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ASSERT(!"Invalid state");
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}
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}
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