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Merge branch 'Inventory2'

This commit is contained in:
madmaxoft 2014-07-18 23:51:36 +02:00
commit 76b33970b0
6 changed files with 101 additions and 4 deletions

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@ -1155,6 +1155,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
HasItems = { Params = "{{cItem|cItem}}", Return = "bool", Notes = "Returns true if there are at least as many items of the specified type as in the parameter" },
HowManyCanFit = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that can fit in the storage, including empty slots" },
HowManyItems = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that are currently stored" },
RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the inventory, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." },
RemoveOneEquippedItem = { Params = "", Return = "", Notes = "Removes one item from the hotbar's currently selected slot" },
SetArmorSlot = { Params = "ArmorSlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the specified armor slot contents" },
SetEquippedSlotNum = { Params = "EquippedSlotNum", Return = "", Notes = "Sets the currently selected hotbar slot number" },
@ -1384,6 +1385,7 @@ local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
{ Params = "SlotNum", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" },
{ Params = "X, Y", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" },
},
RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the grid, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." },
RemoveOneItem =
{
{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Removes one item from the stack in the specified slot and returns it as a single cItem. Empty slots are skipped and an empty item is returned" },

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@ -60,9 +60,10 @@ function Initialize(Plugin)
PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one")
PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z")
PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings");
PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z");
PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory.");
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
@ -533,7 +534,7 @@ function OnTakeDamage(Receiver, TDI)
-- Receiver is cPawn
-- TDI is TakeDamageInfo
LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
-- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
return false;
end
@ -1105,6 +1106,41 @@ end
function HandleRMItem(a_Split, a_Player)
-- Check params:
if (a_Split[2] == nil) then
a_Player:SendMessage("Usage: /rmitem <Item> [Count]")
return true
end
-- Parse the item type:
local Item = cItem()
if (not StringToItem(a_Split[2], Item)) then
a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item")
return true
end
-- Parse the optional item count
if (a_Split[3] ~= nil) then
local Count = tonumber(a_Split[3])
if (Count == nil) then
a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number")
return true
end
Item.m_ItemCount = Count
end
-- Remove the item:
local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item)
a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!")
return true
end
function HandleRequest_Debuggers(a_Request)
local FolderContents = cFile:GetFolderContents("./");
return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>";

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@ -151,6 +151,24 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a
int cInventory::RemoveItem(const cItem & a_ItemStack)
{
int RemovedItems = m_HotbarSlots.RemoveItem(a_ItemStack);
if (RemovedItems < a_ItemStack.m_ItemCount)
{
cItem Temp(a_ItemStack);
Temp.m_ItemCount -= RemovedItems;
RemovedItems += m_InventorySlots.RemoveItem(Temp);
}
return RemovedItems;
}
bool cInventory::RemoveOneEquippedItem(void)
{
if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty())

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@ -86,6 +86,10 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
/** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
Returns the number of items that were removed. */
int RemoveItem(const cItem & a_ItemStack);
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
bool RemoveOneEquippedItem(void);

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@ -345,6 +345,39 @@ int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_P
int cItemGrid::RemoveItem(const cItem & a_ItemStack)
{
int NumLeft = a_ItemStack.m_ItemCount;
for (int i = 0; i < m_NumSlots; i++)
{
if (NumLeft <= 0)
{
break;
}
if (m_Slots[i].IsEqual(a_ItemStack))
{
int NumToRemove = std::min(NumLeft, (int)m_Slots[i].m_ItemCount);
NumLeft -= NumToRemove;
m_Slots[i].m_ItemCount -= NumToRemove;
if (m_Slots[i].m_ItemCount <= 0)
{
m_Slots[i].Empty();
}
TriggerListeners(i);
}
}
return (a_ItemStack.m_ItemCount - NumLeft);
}
int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
{
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))

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@ -96,6 +96,10 @@ public:
Returns the total number of items that fit.
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
/** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount.
Returns the number of items that were removed. */
int RemoveItem(const cItem & a_ItemStack);
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
If the slot is empty, ignores the call.