Remove double-checking below world for burning
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@ -1335,11 +1335,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
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{
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{
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// If the Y coord is out of range, return the most logical result without considering anything else:
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// If the Y coord is out of range, return the most logical result without considering anything else:
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int RelY = FloorC(a_Location.y);
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int RelY = FloorC(a_Location.y);
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if (RelY < 0)
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{
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// Never burn under the world
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return false;
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}
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if (RelY >= cChunkDef::Height)
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if (RelY >= cChunkDef::Height)
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{
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{
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// Always burn above the world
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// Always burn above the world
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