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Updated AlchemistVillage prefabs.

This commit is contained in:
madmaxoft 2014-06-01 09:27:27 +02:00
parent 6de45037c7
commit 75fe89b8ae

View File

@ -23,8 +23,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 11, 9, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 11, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -270,8 +270,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 7, 9, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 7, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -455,8 +455,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 4, 12, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 4, 13, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -606,26 +606,28 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 12, 10, // MaxX, MaxY, MaxZ
-1, 0, -1, // MinX, MinY, MinZ
14, 12, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C:128: 2\n" /* sandstonestairs */
"D:128: 0\n" /* sandstonestairs */
"E: 87: 0\n" /* netherstone */
"F:128: 3\n" /* sandstonestairs */
"G: 51: 0\n" /* fire */
"H: 44: 9\n" /* step */
"A:128: 4\n" /* sandstonestairs */
"B:128: 5\n" /* sandstonestairs */
"C:128: 7\n" /* sandstonestairs */
"D: 44: 1\n" /* step */
"E:128: 2\n" /* sandstonestairs */
"F:128: 0\n" /* sandstonestairs */
"G: 87: 0\n" /* netherstone */
"H:128: 3\n" /* sandstonestairs */
"I: 51: 0\n" /* fire */
"J: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 85: 0\n" /* fence */
"f: 5: 1\n" /* wood */
"g: 64: 2\n" /* wooddoorblock */
"g: 64: 6\n" /* wooddoorblock */
"h: 64: 0\n" /* wooddoorblock */
"i: 61: 2\n" /* furnace */
"j:118: 0\n" /* cauldronblock */
@ -633,18 +635,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l: 65: 2\n" /* ladder */
"m: 19: 0\n" /* sponge */
"n:101: 0\n" /* ironbars */
"o:140: 0\n" /* flowerpotblock */
"p: 64: 8\n" /* wooddoorblock */
"q: 50: 3\n" /* torch */
"r: 69:12\n" /* lever */
"s: 50: 4\n" /* torch */
"t:128: 6\n" /* sandstonestairs */
"u: 44:10\n" /* step */
"v:128: 1\n" /* sandstonestairs */
"w: 47: 0\n" /* bookshelf */
"x: 96:12\n" /* trapdoor */
"y:128: 4\n" /* sandstonestairs */
"z:128: 5\n" /* sandstonestairs */,
"o: 50: 1\n" /* torch */
"p:140: 0\n" /* flowerpotblock */
"q: 64:12\n" /* wooddoorblock */
"r: 50: 3\n" /* torch */
"s: 64: 8\n" /* wooddoorblock */
"t: 69:12\n" /* lever */
"u: 50: 4\n" /* torch */
"v:128: 6\n" /* sandstonestairs */
"w: 44:10\n" /* step */
"x:128: 1\n" /* sandstonestairs */
"y: 47: 0\n" /* bookshelf */
"z: 96:10\n" /* trapdoor */,
// Block data:
// Level 0
@ -681,12 +683,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cddnnnddc.."
/* 1 */ "....d......od.c"
/* 2 */ "....p.......d.q"
/* 3 */ "....d.......p.."
/* 4 */ "....d.r...l.d.s"
/* 1 */ "....do.....pd.c"
/* 2 */ "....q.......d.r"
/* 3 */ "....d.......s.."
/* 4 */ "....d.t...l.d.u"
/* 5 */ "....dddd.dddd.c"
/* 6 */ "....n.......n.."
/* 6 */ "....n..r.r..n.."
/* 7 */ "mmmmn.......n.."
/* 8 */ "mmmmn.......n.."
/* 9 */ "mmmmd.......d.."
@ -695,32 +697,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cddtttddc.."
/* 1 */ "....duuuuuuuddv"
/* 2 */ "....duuuuuuud.."
/* 3 */ "....duuuuuuud.."
/* 4 */ "....dwwwuuxud.."
/* 5 */ "....ddddddddddv"
/* 6 */ "....yuuuuuuuz.."
/* 7 */ "mmmmyuuuuuuuz.."
/* 8 */ "mmmmyuuuuuuuz.."
/* 9 */ "mmmmduuuuuuud.."
/* 10 */ "mmmmcddAAAddc.."
/* 0 */ "....cddvvvddc.."
/* 1 */ "....dwwwwwwwddx"
/* 2 */ "....dwwwwwwwd.."
/* 3 */ "....dwwwwwwwd.."
/* 4 */ "....dyyywwzwd.."
/* 5 */ "....ddddddddddx"
/* 6 */ "....AwwwwwwwB.."
/* 7 */ "mmmmAwwwwwwwB.."
/* 8 */ "mmmmAwwwwwwwB.."
/* 9 */ "mmmmdwwwwwwwd.."
/* 10 */ "mmmmcddCCCddc.."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....dBBBdBBBd.."
/* 1 */ "....BcdddddcB.."
/* 2 */ "....Bd.....dB.."
/* 3 */ "....Bd.....dB.."
/* 4 */ "....Bd.....dB.."
/* 0 */ "....dDDDdDDDd.."
/* 1 */ "....DcdddddcD.."
/* 2 */ "....Dd.....dD.."
/* 3 */ "....Dd.....dD.."
/* 4 */ "....Dd.....dD.."
/* 5 */ "....dcdd.ddcd.."
/* 6 */ "....B.......B.."
/* 7 */ "mmmmB.......B.."
/* 8 */ "mmmmB.......B.."
/* 9 */ "mmmmB.......B.."
/* 10 */ "mmmmdBBBdBBBd.."
/* 6 */ "....D.......D.."
/* 7 */ "mmmmD.......D.."
/* 8 */ "mmmmD.......D.."
/* 9 */ "mmmmD.......D.."
/* 10 */ "mmmmdDDDdDDDd.."
// Level 5
/* z\x* 11111 */
@ -741,10 +743,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....cddtddc..."
/* 2 */ ".....yuuuuuz..."
/* 3 */ ".....yuuuuuz..."
/* 4 */ ".....yuuuuuz..."
/* 1 */ ".....cddvddc..."
/* 2 */ ".....AwwwwwB..."
/* 3 */ ".....AwwwwwB..."
/* 4 */ ".....AwwwwwB..."
/* 5 */ ".....cdddddc..."
/* 6 */ "..............."
/* 7 */ "..............."
@ -756,11 +758,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....dBBdBBd..."
/* 2 */ ".....B.ddd.B..."
/* 1 */ ".....dDDdDDd..."
/* 2 */ ".....D.ddd.D..."
/* 3 */ ".....d.ddd.d..."
/* 4 */ ".....B.ddd.B..."
/* 5 */ ".....dBBdBBd..."
/* 4 */ ".....D.ddd.D..."
/* 5 */ ".....dDDdDDd..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
@ -772,9 +774,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......cCc....."
/* 3 */ ".......DEv....."
/* 4 */ ".......cFc....."
/* 2 */ ".......cEc....."
/* 3 */ ".......FGx....."
/* 4 */ ".......cHc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@ -788,7 +790,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
/* 3 */ "........G......"
/* 3 */ "........I......"
/* 4 */ ".......c.c....."
/* 5 */ "..............."
/* 6 */ "..............."
@ -802,9 +804,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ctc....."
/* 3 */ ".......y.z....."
/* 4 */ ".......cAc....."
/* 2 */ ".......cvc....."
/* 3 */ ".......A.B....."
/* 4 */ ".......cCc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@ -818,7 +820,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ddd....."
/* 3 */ ".......dHd....."
/* 3 */ ".......dJd....."
/* 4 */ ".......ddd....."
/* 5 */ "..............."
/* 6 */ "..............."
@ -832,9 +834,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......B.B....."
/* 2 */ ".......D.D....."
/* 3 */ "..............."
/* 4 */ ".......B.B....."
/* 4 */ ".......D.D....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@ -877,8 +879,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 10, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 10, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1050,8 +1052,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 4, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
5, 4, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1160,8 +1162,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 4, 10, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1291,8 +1293,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 4, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1400,8 +1402,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 4, 10, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
5, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1428,7 +1430,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 7\n" /* trapdoor */,
"x: 96: 1\n" /* trapdoor */,
// Block data:
// Level 0
@ -1536,8 +1538,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 4, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1657,8 +1659,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 4, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1783,8 +1785,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 10, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1914,8 +1916,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 7, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
5, 7, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -2054,8 +2056,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 7, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
15, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -2219,8 +2221,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 8, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 8, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -2413,8 +2415,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 9, 10, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
12, 9, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -2441,7 +2443,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 6\n" /* trapdoor */
"x: 96: 4\n" /* trapdoor */
"y:126: 0\n" /* woodenslab */
"z:128: 4\n" /* sandstonestairs */,
@ -2631,8 +2633,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 10, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -2762,8 +2764,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
12, 8, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
13, 8, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */