Reimplemented fall particles
Regression when 1.9.x support introduced in #3135, originally implemented in #461.
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@ -428,9 +428,14 @@ void cPawn::HandleFalling(void)
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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// TODO: Re-enable this when effects in 1.9 aren't broken (right now this uses the wrong effect ID in 1.9 and the right one in 1.8)
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// int ParticleSize = static_cast<int>((std::min(15, Damage) - 1.f) * ((50.f - 20.f) / (15.f - 1.f)) + 20.f);
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// GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_FALL_PARTICLES, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, ParticleSize);
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GetWorld()->BroadcastParticleEffect(
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"blockdust",
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GetPosition(),
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{ 0, 0, 0 },
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(Damage - 1.f) * ((0.3f - 0.1f) / (15.f - 1.f)) + 0.1f, // Map damage (1 - 15) to particle speed (0.1 - 0.3)
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static_cast<int>((Damage - 1.f) * ((50.f - 20.f) / (15.f - 1.f)) + 20.f), // Map damage (1 - 15) to particle quantity (20 - 50)
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{ { GetWorld()->GetBlock(POS_TOINT - Vector3i(0, 1, 0)), 0 } }
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);
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}
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m_bTouchGround = true;
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