Removed obsoleted functions
This commit is contained in:
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5d03e49c13
commit
74645fdfaa
@ -307,7 +307,7 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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/// Updates the current recipe, based on the current input
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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{
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// The input is different from what we had before, reset the cooking time
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m_TimeCooked = 0;
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@ -417,7 +417,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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return true;
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}
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if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
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if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out))
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{
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// The output slot is blocked with something that cannot be stacked with the recipe's output
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return false;
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@ -407,7 +407,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
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m_Contents.SetSlot(i, One);
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return true;
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}
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else if (m_Contents.GetSlot(i).IsStackableWith(One))
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else if (m_Contents.GetSlot(i).IsEqual(One))
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{
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if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
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{
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@ -544,7 +544,7 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
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}
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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{
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if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
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if (m_Contents.GetSlot(i).IsEqual(DestSlot))
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{
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if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
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{
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@ -42,7 +42,7 @@ public:
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{
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return false;
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}
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double rot = a_Player->GetRotation();
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double rot = a_Player->GetRot().x;
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if (
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(Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
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(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
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@ -80,7 +80,7 @@ public:
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return;
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}
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double rot = a_Player->GetRotation();
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double rot = a_Player->GetRot().x;
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// Choose meta from player rotation, choose only between 2 or 3
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NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
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if (
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@ -53,7 +53,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -42,7 +42,7 @@ public:
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}
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -31,7 +31,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for dispenser placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, a_Player->GetPitch());
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return true;
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}
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} ;
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@ -30,7 +30,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -25,7 +25,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -33,7 +33,7 @@ public:
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
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NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRot().x);
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OldMetaData ^= 4; // Toggle the gate
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if ((OldMetaData & 1) == (NewMetaData & 1))
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{
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@ -35,7 +35,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for furnace placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, 0);
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return true;
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}
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@ -60,7 +60,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, a_Player->GetPitch());
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return true;
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}
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@ -86,7 +86,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -25,7 +25,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -26,7 +26,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RotationToMetaData(a_Player->GetRot().x);
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switch (a_BlockFace)
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{
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case BLOCK_FACE_TOP: break;
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@ -1037,7 +1037,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
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return;
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}
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m_Player->SetRotation (a_Rotation);
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m_Player->SetYaw (a_Rotation);
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m_Player->SetHeadYaw (a_Rotation);
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m_Player->SetPitch (a_Pitch);
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m_Player->SetTouchGround(a_IsOnGround);
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@ -1069,7 +1069,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
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m_Player->SetStance (a_Stance);
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m_Player->SetTouchGround(a_IsOnGround);
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m_Player->SetHeadYaw (a_Rotation);
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m_Player->SetRotation (a_Rotation);
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m_Player->SetYaw (a_Rotation);
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m_Player->SetPitch (a_Pitch);
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}
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@ -256,16 +256,16 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
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void cEntity::SetRotationFromSpeed(void)
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void cEntity::SetYawFromSpeed(void)
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{
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const double EPS = 0.0000001;
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if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
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{
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// atan2() may overflow or is undefined, pick any number
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SetRotation(0);
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SetYaw(0);
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return;
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}
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SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
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SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
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}
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@ -155,7 +155,6 @@ public:
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double GetPosY (void) const { return m_Pos.y; }
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double GetPosZ (void) const { return m_Pos.z; }
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const Vector3d & GetRot (void) const { return m_Rot; }
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OBSOLETE double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
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double GetYaw (void) const { return m_Rot.x; }
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double GetPitch (void) const { return m_Rot.y; }
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double GetRoll (void) const { return m_Rot.z; }
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@ -178,7 +177,6 @@ public:
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void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
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void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
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void SetRot (const Vector3f & a_Rot);
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OBSOLETE void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
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void SetYaw (double a_Yaw);
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void SetPitch (double a_Pitch);
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void SetRoll (double a_Roll);
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@ -223,7 +221,7 @@ public:
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void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
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/// Sets the rotation to match the speed vector (entity goes "face-forward")
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void SetRotationFromSpeed(void);
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void SetYawFromSpeed(void);
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/// Sets the pitch to match the speed vector (entity gies "face-forward")
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void SetPitchFromSpeed(void);
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@ -148,7 +148,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetYaw(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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@ -172,7 +172,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetYaw(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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@ -194,7 +194,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
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{
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SetRotation(270);
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() >= 0)
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@ -216,7 +216,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
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{
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SetRotation(270);
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() > 0)
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@ -238,7 +238,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_XM: // ASCEND EAST
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{
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SetRotation(180);
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() >= 0)
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@ -258,7 +258,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_XP: // ASCEND WEST
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{
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SetRotation(180);
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() > 0)
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@ -278,7 +278,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
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{
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SetRotation(315); // Set correct rotation server side
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SetYaw(315); // Set correct rotation server side
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SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
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if (TestBlockCollision(a_RailMeta)) return;
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@ -303,7 +303,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
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{
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SetRotation(225);
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SetYaw(225);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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@ -326,7 +326,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
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{
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SetRotation(135);
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SetYaw(135);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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@ -349,7 +349,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
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{
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SetRotation(45);
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SetYaw(45);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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@ -398,7 +398,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetYaw(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedX(0);
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@ -420,7 +420,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetYaw(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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@ -1396,7 +1396,7 @@ void cPlayer::TossItem(
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}
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}
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
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EulerToVector(-GetRot().x, GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
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}
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@ -1528,7 +1528,7 @@ bool cPlayer::LoadFromDisk()
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Json::Value & JSON_PlayerRotation = root["rotation"];
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if (JSON_PlayerRotation.size() == 3)
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{
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SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
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SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
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SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
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SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
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}
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@ -1591,7 +1591,7 @@ bool cPlayer::SaveToDisk()
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JSON_PlayerPosition.append(Json::Value(GetPosZ()));
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Json::Value JSON_PlayerRotation;
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JSON_PlayerRotation.append(Json::Value(GetRotation()));
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JSON_PlayerRotation.append(Json::Value(GetRot().x));
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JSON_PlayerRotation.append(Json::Value(GetPitch()));
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JSON_PlayerRotation.append(Json::Value(GetRoll()));
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@ -206,7 +206,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
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m_IsInGround(false)
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{
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SetSpeed(a_Speed);
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SetRotationFromSpeed();
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SetYawFromSpeed();
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SetPitchFromSpeed();
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}
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@ -350,7 +350,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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NewSpeed.y += m_Gravity / 20;
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NewSpeed *= TracerCallback.GetSlowdownCoeff();
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SetSpeed(NewSpeed);
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SetRotationFromSpeed();
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SetYawFromSpeed();
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SetPitchFromSpeed();
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// DEBUG:
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@ -358,7 +358,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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m_UniqueID,
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GetPosX(), GetPosY(), GetPosZ(),
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GetSpeedX(), GetSpeedY(), GetSpeedZ(),
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GetRotation(), GetPitch()
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GetRot().x, GetPitch()
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);
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}
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@ -369,7 +369,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
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{
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// Default spawning - use the projectile kind to spawn an object:
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a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
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a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRot().x), ANGLE_TO_PROTO(GetPitch()));
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a_Client.SendEntityMetadata(*this);
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}
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@ -402,11 +402,11 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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{
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SetSpeed(a_Speed);
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SetMass(0.1);
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SetRotationFromSpeed();
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SetYawFromSpeed();
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SetPitchFromSpeed();
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LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
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m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
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GetRotation(), GetPitch()
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GetRot().x, GetPitch()
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);
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}
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@ -83,7 +83,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
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{
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NumLeft -= MaxStack;
|
||||
}
|
||||
else if (Slot.IsStackableWith(a_ItemStack))
|
||||
else if (Slot.IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= MaxStack - Slot.m_ItemCount;
|
||||
}
|
||||
|
@ -153,11 +153,6 @@ public:
|
||||
|
||||
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
|
||||
|
||||
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
|
||||
THIS FUNCTION IS OBSOLETE; USE ISEQUAL INSTEAD
|
||||
*/
|
||||
OBSOLETE bool IsStackableWith(const cItem & a_OtherStack) const { return IsEqual(a_OtherStack); }
|
||||
|
||||
/// Returns true if the item is stacked up to its maximum stacking.
|
||||
bool IsFullStack(void) const;
|
||||
|
||||
|
@ -226,7 +226,7 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
|
||||
NumLeft -= MaxStack;
|
||||
}
|
||||
}
|
||||
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
else if (m_Slots[i].IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
|
||||
}
|
||||
@ -275,7 +275,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
|
||||
(a_PrioritarySlot != -1) &&
|
||||
(
|
||||
m_Slots[a_PrioritarySlot].IsEmpty() ||
|
||||
m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack)
|
||||
m_Slots[a_PrioritarySlot].IsEqual(a_ItemStack)
|
||||
)
|
||||
)
|
||||
{
|
||||
@ -285,7 +285,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
|
||||
// Scan existing stacks:
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
if (m_Slots[i].IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
|
||||
}
|
||||
@ -438,7 +438,7 @@ int cItemGrid::HowManyItems(const cItem & a_Item)
|
||||
int res = 0;
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
if (m_Slots[i].IsStackableWith(a_Item))
|
||||
if (m_Slots[i].IsEqual(a_Item))
|
||||
{
|
||||
res += m_Slots[i].m_ItemCount;
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRot().x);
|
||||
|
||||
// Check if there is empty space for the foot section:
|
||||
Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
) override
|
||||
{
|
||||
a_BlockType = E_BLOCK_INACTIVE_COMPARATOR;
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
) override
|
||||
{
|
||||
a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
@ -34,7 +34,7 @@ public:
|
||||
{
|
||||
if (a_BlockFace == BLOCK_FACE_TOP)
|
||||
{
|
||||
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRot().x);
|
||||
a_BlockType = E_BLOCK_SIGN_POST;
|
||||
}
|
||||
else
|
||||
|
@ -208,7 +208,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
Distance.Normalize();
|
||||
VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
|
||||
SetHeadYaw (Rotation);
|
||||
SetRotation( Rotation );
|
||||
SetYaw( Rotation );
|
||||
SetPitch( -Pitch );
|
||||
}
|
||||
|
||||
|
@ -354,7 +354,7 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_ENT_LOOK);
|
||||
WriteInt (a_Entity.GetUniqueID());
|
||||
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
@ -423,7 +423,7 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
|
||||
WriteByte(a_RelX);
|
||||
WriteByte(a_RelY);
|
||||
WriteByte(a_RelZ);
|
||||
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
@ -664,7 +664,7 @@ void cProtocol125::SendPlayerMoveLook(void)
|
||||
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
|
||||
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
|
||||
WriteDouble(Player->GetPosZ());
|
||||
WriteFloat ((float)(Player->GetRotation()));
|
||||
WriteFloat ((float)(Player->GetRot().x));
|
||||
WriteFloat ((float)(Player->GetPitch()));
|
||||
WriteBool (Player->IsOnGround());
|
||||
Flush();
|
||||
@ -864,7 +864,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
||||
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
|
||||
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
|
||||
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRot().x / 360.f) * 256));
|
||||
WriteInt (a_VehicleSubType);
|
||||
if (a_VehicleSubType != 0)
|
||||
{
|
||||
@ -897,7 +897,7 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
|
||||
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
|
||||
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
|
||||
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
|
||||
WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
|
@ -421,7 +421,7 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
|
||||
WriteInt (a_Mob.GetUniqueID());
|
||||
WriteByte (a_Mob.GetMobType());
|
||||
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
|
||||
WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetRot().x / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
|
||||
WriteShort ((short)(a_Mob.GetSpeedX() * 400));
|
||||
|
@ -250,7 +250,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
||||
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
|
||||
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
|
||||
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRot().x / 360.f) * 256));
|
||||
WriteInt (a_VehicleSubType);
|
||||
if (a_VehicleSubType != 0)
|
||||
{
|
||||
|
@ -226,7 +226,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
const cItem * Slot = GetSlot(i, a_Player);
|
||||
if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||
{
|
||||
// Different items
|
||||
continue;
|
||||
@ -265,7 +265,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
const cItem & SlotItem = *GetSlot(i, a_Player);
|
||||
if (!SlotItem.IsStackableWith(a_Dragging))
|
||||
if (!SlotItem.IsEqual(a_Dragging))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -908,7 +908,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
|
||||
} // for i - itr->second[]
|
||||
|
||||
double vX = 0, vY = 0, vZ = 0;
|
||||
EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
|
||||
EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY);
|
||||
vY = -vY * 2 + 1.f;
|
||||
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
|
||||
}
|
||||
|
@ -642,7 +642,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
|
||||
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
|
||||
NumDistributed += ToStore.m_ItemCount;
|
||||
}
|
||||
else if (AtSlot.IsStackableWith(a_Item))
|
||||
else if (AtSlot.IsEqual(a_Item))
|
||||
{
|
||||
// Occupied, add and cap at MaxStack:
|
||||
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
|
||||
|
@ -257,7 +257,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
|
||||
m_Writer.AddDouble("", a_Entity->GetSpeedZ());
|
||||
m_Writer.EndList();
|
||||
m_Writer.BeginList("Rotation", TAG_Double);
|
||||
m_Writer.AddDouble("", a_Entity->GetRotation());
|
||||
m_Writer.AddDouble("", a_Entity->GetRot().x);
|
||||
m_Writer.AddDouble("", a_Entity->GetPitch());
|
||||
m_Writer.EndList();
|
||||
}
|
||||
|
@ -1891,7 +1891,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
|
||||
{
|
||||
return false;
|
||||
}
|
||||
a_Entity.SetRotation(Rotation[0]);
|
||||
a_Entity.SetYaw(Rotation[0]);
|
||||
a_Entity.SetRoll (Rotation[1]);
|
||||
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user