Fixes placing blocks on snow.
Also a little formatting. git-svn-id: http://mc-server.googlecode.com/svn/trunk@611 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1031,23 +1031,32 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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if (ClickedBlock == E_BLOCK_STEP)
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{
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// Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
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// TODO check if it works from beneath
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// Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
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// TODO check if it works from beneath
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if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
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//if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
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{
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a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
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a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
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if(a_Packet->m_Direction == 1)
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{
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a_Packet->m_PosY--;
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}
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else
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{
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a_Packet->m_PosY++;
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}
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{
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a_Packet->m_PosY--;
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}
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else
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{
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a_Packet->m_PosY++;
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}
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bIgnoreCollision = true;
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}
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}
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if (ClickedBlock == E_BLOCK_SNOW)
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{
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if (a_Packet->m_Direction == 1)
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{
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a_Packet->m_PosY--;
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}
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bIgnoreCollision = true;
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}
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// Special handling for special items:
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switch (a_Packet->m_ItemType)
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@ -2082,3 +2091,5 @@ void cClientHandle::SocketClosed(void)
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