Projectiles don't collide with their creators.
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@ -85,9 +85,13 @@ public:
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity == m_Projectile)
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if (
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(a_Entity == m_Projectile) || // Do not check collisions with self
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(a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
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)
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{
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// Self-colision
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// TODO: Don't check creator only for the first 5 ticks
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// so that arrows stuck in ground and dug up can hurt the player
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return false;
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}
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