Crouching will allow block placement on otherwise functional blocks.
Fixes FS #382 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1607 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
32f28bf1fb
commit
73fb71e164
@ -769,7 +769,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
|
||||
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(BlockType);
|
||||
|
||||
if (Handler->IsUseable())
|
||||
if (Handler->IsUseable() && !m_Player->IsCrouched())
|
||||
{
|
||||
if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
|
||||
{
|
||||
@ -783,7 +783,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
|
||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
|
||||
|
||||
if (ItemHandler->IsPlaceable())
|
||||
if (ItemHandler->IsPlaceable() || m_Player->IsCrouched())
|
||||
{
|
||||
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user