Enable LOS checks for Hostile Mobs.
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@ -768,7 +768,7 @@ void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
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{
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{
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EventSeePlayer(&a_Player, a_Chunk);
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EventSeePlayer(&a_Player, a_Chunk);
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return true;
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return true;
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}, false);
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}, true);
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}
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}
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