BlockChecking split into a separate function
git-svn-id: http://mc-server.googlecode.com/svn/trunk@571 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -402,35 +402,52 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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m_UnloadQuery.remove( *m_UnloadQuery.begin() );
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}
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CheckBlocks();
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TickBlocks(a_TickRandom);
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// Tick block entities (furnaces)
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
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{
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m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
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}
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}
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}
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void cChunk::CheckBlocks(void)
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{
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cCSLock Lock2(m_CSBlockLists);
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unsigned int NumTickBlocks = m_ToTickBlocks.size();
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Lock2.Unlock();
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if ( NumTickBlocks > 0 )
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if (NumTickBlocks == 0)
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{
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return;
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}
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Lock2.Lock();
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std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
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m_ToTickBlocks.clear();
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Lock2.Unlock();
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bool isRedstone = false;
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for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr)
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{
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unsigned int index = (*itr);
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Vector3i BlockPos = IndexToCoordinate(index);
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BLOCKTYPE BlockID = GetBlock( index );
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BLOCKTYPE BlockType = GetBlock(index);
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NIBBLETYPE BlockMeta = GetMeta (index);
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switch ( BlockID )
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switch (BlockType)
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{
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_WIRE:
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{
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isRedstone = true;
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// fallthrough
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}
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case E_BLOCK_CACTUS:
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case E_BLOCK_REEDS:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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@ -453,7 +470,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
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cItems Pickups;
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cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
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cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
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m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
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}
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break;
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@ -461,11 +478,6 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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isRedstone = true;
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// fallthrough
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}
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case E_BLOCK_TORCH:
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{
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char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
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@ -480,7 +492,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
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cItems Pickups;
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cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
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cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
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m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
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}
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break;
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@ -496,7 +508,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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SetBlock( BlockPos, E_BLOCK_AIR, 0 );
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cItems Pickups;
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cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
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cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
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m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
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}
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break;
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@ -505,17 +517,6 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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} // for itr - ToTickBlocks[]
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}
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TickBlocks(a_TickRandom);
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// Tick block entities (furnaces)
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
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{
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m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
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}
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}
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}
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@ -227,6 +227,9 @@ private:
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// Makes a copy of the list
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cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
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/// Checks the block scheduled for checking in m_ToTickBlocks[]
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void CheckBlocks(void);
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void TickBlocks (MTRand & a_TickRandom);
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void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
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void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
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