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BlockChecking split into a separate function

git-svn-id: http://mc-server.googlecode.com/svn/trunk@571 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-07 19:06:27 +00:00
parent c0a73ef89d
commit 73a30d302b
2 changed files with 107 additions and 103 deletions

View File

@ -402,109 +402,8 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
m_UnloadQuery.remove( *m_UnloadQuery.begin() );
}
cCSLock Lock2(m_CSBlockLists);
unsigned int NumTickBlocks = m_ToTickBlocks.size();
Lock2.Unlock();
if ( NumTickBlocks > 0 )
{
Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
m_ToTickBlocks.clear();
Lock2.Unlock();
CheckBlocks();
bool isRedstone = false;
for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate( index );
BLOCKTYPE BlockID = GetBlock( index );
NIBBLETYPE BlockMeta = GetMeta(index);
switch ( BlockID )
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
{
isRedstone = true;
// fallthrough
}
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
isRedstone = true;
// fallthrough
}
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
} // switch (BlockType)
} // for itr - ToTickBlocks[]
}
TickBlocks(a_TickRandom);
// Tick block entities (furnaces)
@ -520,6 +419,108 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
void cChunk::CheckBlocks(void)
{
cCSLock Lock2(m_CSBlockLists);
unsigned int NumTickBlocks = m_ToTickBlocks.size();
Lock2.Unlock();
if (NumTickBlocks == 0)
{
return;
}
Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
m_ToTickBlocks.clear();
Lock2.Unlock();
for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr)
{
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate(index);
BLOCKTYPE BlockType = GetBlock(index);
NIBBLETYPE BlockMeta = GetMeta (index);
switch (BlockType)
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cItems Pickups;
cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cItems Pickups;
cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
cItems Pickups;
cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
} // switch (BlockType)
} // for itr - ToTickBlocks[]
}
void cChunk::TickBlocks(MTRand & a_TickRandom)
{
// Tick dem blocks

View File

@ -227,7 +227,10 @@ private:
// Makes a copy of the list
cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
void TickBlocks(MTRand & a_TickRandom);
/// Checks the block scheduled for checking in m_ToTickBlocks[]
void CheckBlocks(void);
void TickBlocks (MTRand & a_TickRandom);
void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);