Added a lot of comments
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@ -876,7 +876,10 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
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Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
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// Prevent division by small numbers
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// Prevent division by small numbers
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Distance.z = std::max(Distance.z, 0.001);
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if (abs(Distance.z) < 0.001)
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{
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Distance.z = 0.001;
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}
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/* Check to which side the minecart is to be pushed.
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/* Check to which side the minecart is to be pushed.
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Let's consider a z-x-coordinate system where the minecart is the center (0/0).
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Let's consider a z-x-coordinate system where the minecart is the center (0/0).
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@ -886,27 +889,27 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
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((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
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((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
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((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
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)
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)
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{
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{ // Moving -X + Z
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if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
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if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01) // ~ speedX >= 0
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{
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{ // Immobile or not moving in the "right" direction. Give it a bump!
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AddSpeedX(-4 / sqrt(2));
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AddSpeedX(-4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2));
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}
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}
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else
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else // ~ SpeedX < 0
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{
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{ // Moving in the "right" direction. Only accelerate it a bit.
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SetSpeedX(-GetSpeedX() * 0.4);
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4);
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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}
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}
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}
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} // Moving +X -Z
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else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
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else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01) // ~ SpeedX <= 0
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{
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{ // Immobile or not moving in the "right" direction
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AddSpeedX(4 / sqrt(2));
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AddSpeedX(4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2));
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}
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}
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else
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else // ~ SpeedX > 0
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{
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{ // Moving in the "right" direction
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SetSpeedX(GetSpeedX() * 0.4);
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedZ(-GetSpeedZ() * 0.4);
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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}
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}
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break;
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break;
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}
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}
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@ -916,37 +919,40 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
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Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
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// Prevent division by small numbers
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// Prevent division by small numbers
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Distance.z = std::max(Distance.z, 0.001);
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if (abs(Distance.z) < 0.001)
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{
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Distance.z = 0.001;
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}
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/* Check to which side the minecart is to be pushed.
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/* Check to which side the minecart is to be pushed.
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Let's consider a z-x-coordinate system where the minecart is the center (0/0).
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Let's consider a z-x-coordinate system where the minecart is the center (0/0).
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The minecart moves along the line x = z, the perpendicular line to this is x = -z.
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The minecart moves along the line x = z, the perpendicular line to this is x = -z.
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In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
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In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
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if (
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if ( // Moving +X +Z
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((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
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((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
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((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
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((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
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)
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)
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{
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{
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if ((GetSpeedX() * 0.4) < 0.01)
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if ((GetSpeedX() * 0.4) < 0.01) // ~ SpeedX <= 0
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{
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{ // Immobile or not moving in the "right" direction
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AddSpeedX(4 / sqrt(2));
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AddSpeedX(4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2));
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}
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}
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else
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else // SpeedX > 0
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{
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{ // Moving in the "right" direction
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SetSpeedX(GetSpeedX() * 0.4);
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4);
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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}
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}
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}
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} // Moving -X -Z
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else if ((-GetSpeedX() * 0.4) < 0.01)
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else if ((-GetSpeedX() * 0.4) < 0.01) // ~ SpeedX >= 0
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{
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{ // Immobile or not moving in the "right" direction
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AddSpeedX(-4 / sqrt(2));
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AddSpeedX(-4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2));
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}
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}
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else
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else // ~ SpeedX < 0
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{
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{ // Moving in the "right" direction
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SetSpeedX(-GetSpeedX() * 0.4);
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedZ(-GetSpeedZ() * 0.4);
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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}
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}
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break;
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break;
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}
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}
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