Added E_EFFECT_<Effect>
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29
src/Entities/Effects.h
Normal file
29
src/Entities/Effects.h
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@ -0,0 +1,29 @@
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#pragma once
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// tolua_begin
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enum ENUM_ENTITY_EFFECT
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{
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E_EFFECT_SPEED = 1,
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E_EFFECT_SLOWNESS = 2,
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E_EFFECT_HASTE = 3,
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E_EFFECT_MINING_FATIGUE = 4,
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E_EFFECT_STENGTH = 5,
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E_EFFECT_INSTANT_HEALTH = 6,
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E_EFFECT_INSTANT_DAMAGE = 7,
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E_EFFECT_JUMP_BOOST = 8,
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E_EFFECT_NAUSEA = 9,
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E_EFFECT_REGENERATION = 10,
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E_EFFECT_RESISTANCE = 11,
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E_EFFECT_FIRE_RESISTANCE = 12,
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E_EFFECT_WATER_BREATHING = 13,
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E_EFFECT_INVISIBILITY = 14,
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E_EFFECT_BLINDNESS = 15,
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E_EFFECT_NIGHT_VISION = 16,
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E_EFFECT_HUNGER = 17,
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E_EFFECT_WEAKNESS = 18,
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E_EFFECT_POISON = 19,
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E_EFFECT_WITHER = 20,
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E_EFFECT_HEALTH_BOOST = 21,
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E_EFFECT_ABSORPTION = 22,
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E_EFFECT_SATURATION = 23,
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} ;
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@ -557,12 +557,12 @@ void cPlayer::FoodPoison(int a_NumTicks)
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m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
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if (!HasBeenFoodPoisoned)
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{
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m_ClientHandle->SendRemoveEntityEffect(*this, 17);
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER);
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SendHealth();
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}
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else
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{
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m_ClientHandle->SendEntityEffect(*this, 17, 0, 20);
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m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20);
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}
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}
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@ -1710,7 +1710,7 @@ void cPlayer::HandleFood(void)
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}
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else
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{
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m_ClientHandle->SendRemoveEntityEffect(*this, 17); // remove the "Hunger" effect.
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect.
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}
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// Apply food exhaustion that has accumulated:
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