Fixed constness
This commit is contained in:
parent
e24830f0b1
commit
70c20d7772
@ -688,73 +688,80 @@ static const unsigned char lua_basic_lua[] = {
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|
||||
0x2e, 0x2e, 0x20, 0x74, 0x0a, 0x09, 0x65, 0x6e, 0x64, 0x0a, 0x09, 0x72,
|
||||
0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x69, 0x73, 0x5f, 0x66, 0x75,
|
||||
0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x5b, 0x74, 0x5d, 0x20, 0x6f,
|
||||
0x72, 0x20, 0x73, 0x65, 0x61, 0x72, 0x63, 0x68, 0x5f, 0x62, 0x61, 0x73,
|
||||
0x65, 0x28, 0x74, 0x2c, 0x20, 0x5f, 0x62, 0x61, 0x73, 0x65, 0x5f, 0x69,
|
||||
0x73, 0x5f, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x29,
|
||||
0x20, 0x6f, 0x72, 0x20, 0x22, 0x74, 0x6f, 0x6c, 0x75, 0x61, 0x5f, 0x69,
|
||||
0x73, 0x75, 0x73, 0x65, 0x72, 0x74, 0x79, 0x70, 0x65, 0x22, 0x0a, 0x65,
|
||||
0x6e, 0x64, 0x0a
|
||||
};
|
||||
unsigned int lua_basic_lua_len = 9073;
|
||||
unsigned int lua_basic_lua_len = 9159;
|
||||
|
@ -1154,7 +1154,7 @@ static const unsigned char lua_declaration_lua[] = {
|
||||
0x72, 0x6d, 0x3a, 0x20, 0x6d, 0x6f, 0x64, 0x20, 0x74, 0x79, 0x70, 0x65,
|
||||
0x2a, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x0a, 0x20, 0x6c, 0x6f, 0x63, 0x61,
|
||||
0x6c, 0x20, 0x73, 0x31, 0x20, 0x3d, 0x20, 0x67, 0x73, 0x75, 0x62, 0x28,
|
||||
0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x5c, 0x5b, 0x5c, 0x5d, 0x29, 0x22,
|
||||
0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x25, 0x5b, 0x25, 0x5d, 0x29, 0x22,
|
||||
0x2c, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x6e,
|
||||
0x29, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x67, 0x73, 0x75,
|
||||
0x62, 0x28, 0x6e, 0x2c, 0x27, 0x25, 0x2a, 0x27, 0x2c, 0x27, 0x5c, 0x31,
|
||||
|
10
src/World.h
10
src/World.h
@ -597,7 +597,7 @@ public:
|
||||
void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
|
||||
|
||||
/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
|
||||
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ) const;
|
||||
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
|
||||
|
||||
/** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
|
||||
Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */
|
||||
@ -711,7 +711,7 @@ public:
|
||||
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
|
||||
|
||||
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const
|
||||
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
@ -720,7 +720,7 @@ public:
|
||||
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
|
||||
|
||||
/** Returns true if it is raining at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
|
||||
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
@ -729,7 +729,7 @@ public:
|
||||
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
|
||||
|
||||
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
|
||||
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
@ -738,7 +738,7 @@ public:
|
||||
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
|
||||
|
||||
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
|
||||
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user