1
0

Fixed constness

This commit is contained in:
worktycho 2014-06-11 16:23:53 +01:00 committed by Tycho
parent e24830f0b1
commit 70c20d7772
3 changed files with 79 additions and 72 deletions

View File

@ -688,73 +688,80 @@ static const unsigned char lua_basic_lua[] = {
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};
unsigned int lua_basic_lua_len = 9073;
unsigned int lua_basic_lua_len = 9159;

View File

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View File

@ -597,7 +597,7 @@ public:
void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ) const;
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
/** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */
@ -711,7 +711,7 @@ public:
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@ -720,7 +720,7 @@ public:
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
/** Returns true if it is raining at the specified location. This takes into account biomes. */
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ)
{
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@ -729,7 +729,7 @@ public:
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@ -738,7 +738,7 @@ public:
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}