SocketThread: clients aren't double-removed anymore.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@909 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -530,8 +530,6 @@ void cSocketThreads::cSocketThread::Execute(void)
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}
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WriteToSockets(&fdWrite);
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RemoveClosedSockets();
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} // while (!mShouldTerminate)
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}
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@ -681,22 +679,3 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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void cSocketThreads::cSocketThread::RemoveClosedSockets(void)
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{
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// Removes sockets that have been queued for closing from m_Slots[]
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (!m_Slots[i].m_ShouldClose || !m_Slots[i].m_Outgoing.empty())
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{
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continue;
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}
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m_Slots[i] = m_Slots[--m_NumSlots];
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} // for i - m_Slots[]
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}
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@ -149,7 +149,6 @@ private:
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void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
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void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
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void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
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void RemoveClosedSockets(void); // Removes sockets that have closed from m_Slots[]
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} ;
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typedef std::list<cSocketThread *> cSocketThreadList;
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@ -66,6 +66,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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m_CurrentWindow = m_InventoryWindow;
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m_InventoryWindow->OpenedByPlayer(*this);
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// DEBUG:
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LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
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SetMaxHealth(20);
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m_MaxFoodLevel = 20;
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m_MaxFoodSaturationLevel = 20.f;
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@ -103,7 +106,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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cPlayer::~cPlayer(void)
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{
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LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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LOG("Deleting cPlayer \"%s\" at %p, ID %d; inv win %p", m_PlayerName.c_str(), this, GetUniqueID(), m_InventoryWindow);
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SaveToDisk();
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