Deleting cPlayer now does LOGD instead of LOG
Hopefully only prints in debug the debug message!
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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@ -108,7 +107,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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cPlayer::~cPlayer(void)
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{
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LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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SaveToDisk();
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