diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h index a5c34a776..bd2f283a2 100644 --- a/src/Blocks/BlockPressurePlate.h +++ b/src/Blocks/BlockPressurePlate.h @@ -28,8 +28,7 @@ public: return false; } - BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); - return (cBlockInfo::IsSolid(BlockBelow)); + return (cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } } ; diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 87ce069ab..533a6e900 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -98,7 +98,7 @@ public: { return false; } - if (!cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))) + if (!cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))) { return false; } @@ -130,7 +130,7 @@ public: // Too close to the edge, cannot simulate return true; } - return cBlockInfo::IsSolid(BlockType); + return cBlockInfo::FullyOccupiesVoxel(BlockType); } } return true;