Refactored reversing logic into seperate function
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@ -274,8 +274,19 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
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}
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}
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inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: return BLOCK_FACE_YM;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_YM: return BLOCK_FACE_YP;
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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default: return a_BlockFace;
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}
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}
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/** Returns the textual representation of the BlockFace constant. */
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@ -499,20 +499,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R
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SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
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switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
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{
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case BLOCK_FACE_YP: Dir = BLOCK_FACE_YM; break;
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case BLOCK_FACE_XP: Dir = BLOCK_FACE_XM; break;
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case BLOCK_FACE_ZP: Dir = BLOCK_FACE_ZM; break;
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case BLOCK_FACE_YM: Dir = BLOCK_FACE_YP; break;
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case BLOCK_FACE_XM: Dir = BLOCK_FACE_XP; break;
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case BLOCK_FACE_ZM :Dir = BLOCK_FACE_ZP; break;
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default:
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{
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ASSERT(!"Unhandled lever metadata!");
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return;
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}
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}
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Dir = ReverseBlockFace(Dir);
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SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
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}
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}
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