Two minor changes
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7468ba0f10
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@ -620,7 +620,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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}
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}
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else
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else
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{
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{
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SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Green.c_str(), cChatColor::White.c_str()));
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SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Yellow.c_str(), cChatColor::White.c_str()));
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}
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}
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}
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}
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@ -463,10 +463,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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if (Damage > 0)
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if (Damage > 0)
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{
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{
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if (!IsGameModeCreative())
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// cPlayer makes sure damage isn't applied in creative, no need to check here
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{
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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}
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// Fall particles
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
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GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
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@ -790,7 +788,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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{
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if (IsGameModeCreative())
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if (IsGameModeCreative())
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{
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{
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// No damage / health in creative mode
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// No damage / health in creative mode if not void damage
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return;
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return;
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}
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}
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}
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}
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