Small performance improvements in fluid simulator.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1276 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -489,14 +489,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
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{
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return;
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}
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Changes.reserve(m_PendingSendBlocks.size());
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for (std::vector<unsigned int>::iterator itr = m_PendingSendBlocks.begin(), end = m_PendingSendBlocks.end(); itr != end; ++itr)
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{
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unsigned int index = *itr;
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Vector3i RelPos = IndexToCoordinate(index);
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Changes.push_back(sSetBlock(m_PosX, m_PosZ, RelPos.x, RelPos.y, RelPos.z, GetBlock(index), GetMeta(index)));
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} // for itr - m_PendingSendBlocks[]
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m_PendingSendBlocks.clear();
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std::swap(Changes, m_PendingSendBlocks);
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}
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
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@ -1146,9 +1139,16 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
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MarkDirty();
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (!(
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
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))
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{
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cCSLock Lock(m_CSBlockLists);
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m_PendingSendBlocks.push_back( index );
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
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}
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// ONLY recalculate lighting if it's necessary!
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@ -1276,16 +1276,16 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
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void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
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{
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ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
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ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
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const BLOCKTYPE OldBlock = m_BlockTypes[index];
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const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
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if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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return;
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}
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@ -1294,37 +1294,44 @@ void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOC
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m_BlockTypes[index] = a_BlockType;
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (!(
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
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))
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{
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cCSLock Lock(m_CSBlockLists);
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m_PendingSendBlocks.push_back( index );
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
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}
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SetNibble( m_BlockMeta, index, a_BlockMeta );
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SetNibble(m_BlockMeta, index, a_BlockMeta);
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// ONLY recalculate lighting if it's necessary!
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if(
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(g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
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(g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
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(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
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(g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
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(g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
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(g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
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)
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{
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m_IsLightValid = false;
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}
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// Update heightmap, if needed:
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if (a_Y >= m_HeightMap[a_X + a_Z * Width])
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if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
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{
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
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}
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else
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{
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for (int y = a_Y - 1; y > 0; --y)
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for (int y = a_RelY - 1; y > 0; --y)
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{
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if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
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if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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break;
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}
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} // for y - column in m_BlockData
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@ -1345,7 +1352,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C
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if (a_Client == NULL)
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{
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// Queue the block for all clients in the chunk (will be sent in Tick())
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m_PendingSendBlocks.push_back(index);
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
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return;
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}
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@ -287,7 +287,7 @@ private:
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cCriticalSection m_CSBlockLists;
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std::deque< unsigned int > m_ToTickBlocks;
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std::vector< unsigned int > m_PendingSendBlocks;
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sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
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// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
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cClientHandleList m_LoadedByClient;
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@ -76,18 +76,19 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
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void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
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cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
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cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum];
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// Check for duplicates:
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int Index = cChunkDef::MakeIndexNoCheck(RelX, a_BlockY, RelZ);
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for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
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{
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if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
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if ((itr->Data == Index))
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{
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return;
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}
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}
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++m_TotalBlocks;
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Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
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Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, Index));
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}
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@ -22,7 +22,9 @@ public:
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cDelayedFluidSimulatorChunkData(int a_TickDelay);
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virtual ~cDelayedFluidSimulatorChunkData();
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/// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
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/** Slots, one for each delay tick, each containing the blocks to simulate; relative coords.
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Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock())
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*/
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cCoordWithIntVector * m_Slots;
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} ;
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